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Author Topic: Cheat Mods >.>  (Read 3047 times)

Briggs

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Cheat Mods >.>
« on: March 15, 2012, 03:55:52 pm »

So in previous versions of DF, when I just wanted to goof around, I could modify the files so that my Smelter could spit our Adamantine or Iron or Steel with no input needed.

However, those edits do not seem to be working anymore. Does anyone know of a way to get this to work again? :(
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darklord92

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Re: Cheat Mods >.>
« Reply #1 on: March 15, 2012, 04:02:28 pm »

could you post the reaction raws?

also did you add the permission tokens to the entity files?
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dree12

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Re: Cheat Mods >.>
« Reply #2 on: March 15, 2012, 04:02:47 pm »

So in previous versions of DF, when I just wanted to goof around, I could modify the files so that my Smelter could spit our Adamantine or Iron or Steel with no input needed.

However, those edits do not seem to be working anymore. Does anyone know of a way to get this to work again? :(
You are probably modding the global raws, in DF's raw/objects folder. Try modding the world raws, located in data/save/world/raw/objects.
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Briggs

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Re: Cheat Mods >.>
« Reply #3 on: March 15, 2012, 04:04:28 pm »

Unfortunately I am at work right now. Just was thinking about DF and had a spare moment. I'll post the reaction raws when I get home. Will also make sure I allowed the reactions.
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Alexander86

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Re: Cheat Mods >.>
« Reply #4 on: March 15, 2012, 04:21:46 pm »

Wouldn't he have to regen if he was editing the reaction raws?
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BigD145

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Re: Cheat Mods >.>
« Reply #5 on: March 15, 2012, 04:40:01 pm »

I think it's fine if you put them in existing buildings. I think you do have to add them to the entity, though.
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Briggs

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Re: Cheat Mods >.>
« Reply #6 on: March 16, 2012, 07:11:11 am »

So I made sure the permissions were in entity_default as well as the reactions in reaction_smelter, still no go. Below are the entries.

reaction_smelter:

[REACTION:FREE_ADAMANTINE_WAFERS]
[NAME:create adamantine wafers]
[BUILDING:SMELTER:NONE]
[PRODUCT:100:10:BAR:NO_SUBTYPE:METAL:ADAMANTINE][PRODUCT_DIMENSION:150]
[SKILL:SMELT]

[REACTION:FREE_ADAMANTINE_THREAD]
[NAME:create adamantine thread]
[BUILDING:SMELTER:NONE]
[PRODUCT:100:1:THREAD:NO_SUBTYPE:METAL:ADAMANTINE][PRODUCT_DIMENSION:15000]
[SKILL:SMELT]

[REACTION:FREE_IRON]
[NAME:create iron]
[BUILDING:SMELTER:NONE]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:IRON][PRODUCT_DIMENSION:150]
[SKILL:SMELT]

[REACTION:FREE_STEEL]
[NAME:create steel]
[BUILDING:SMELTER:NONE]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:STEEL][PRODUCT_DIMENSION:150]
[SKILL:SMELT]

[REACTION:FREE_WOOD]
[NAME:make light wood]
[BUILDING:SMELTER:NONE]
[PRODUCT:100:5:WOOD:NO_SUBTYPE:PLANT_MAT:OAK:WOOD][PRODUCT_DIMENSION:150]
[SKILL:SMELT]

entity_default:
[PERMITTED_REACTION:FREE_IRON]
   [PERMITTED_REACTION:FREE_STEEL]
   [PERMITTED_REACTION:FREE_ADAMANTINE_THREAD]
   [PERMITTED_REACTION:FREE_ADAMANTINE_WAFERS]
   [PERMITTED_REACTION:FREE_WOOD]
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Kogut

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Re: Cheat Mods >.>
« Reply #7 on: March 16, 2012, 07:13:32 am »

Make sure that you changed global raws and create a new world + check errorlog.
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Briggs

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Re: Cheat Mods >.>
« Reply #8 on: March 16, 2012, 07:21:11 am »

Generated a new world after adding those entries. Only errors in errorlog are a few pathing errors for some aquatic creatures.
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Quietust

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Re: Cheat Mods >.>
« Reply #9 on: March 16, 2012, 09:41:13 am »

A few notes:
1. There is no METAL material type - you should be using INORGANIC. It only works because the raw parser has a special case to treat METAL as INORGANIC.
2. The product dimension for thread should be 10000, not 15000.
3. Wood logs don't have a product dimension.
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Briggs

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Re: Cheat Mods >.>
« Reply #10 on: March 17, 2012, 10:55:29 pm »

A few notes:
1. There is no METAL material type - you should be using INORGANIC. It only works because the raw parser has a special case to treat METAL as INORGANIC.
2. The product dimension for thread should be 10000, not 15000.
3. Wood logs don't have a product dimension.

Still no good. I also noted, in reference to 1 that the default entries for the metal smelting has "METAL" instead of "INORGANIC"
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Radiant_Phoenix

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Re: Cheat Mods >.>
« Reply #11 on: March 17, 2012, 11:15:16 pm »

So, things I would check if you haven't already:
  • Did you add the reaction to the right entity? i.e., did you make sure you added it to Dwarves and not, say... elves?
  • Did you add the reaction to the right place in the entity? i.e., did you make sure you didn't put it in the middle of a position definition? (not sure if that would do it)
  • Are the reactions showing up at all? If not, do any of the normal reactions from the same raw file appear? If not, does the file begin with reaction_* and "[OBJECT:REACTION]"?
  • Did you generate a new world after altering entity_*.txt?
  • Did you edit the raw files in the correct location? This would be {DF directory}/raw/objects/{filename} if you're going to generate a new world (which you are)
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