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Author Topic: Dwarf Fortress on Mac OS X Lion problems Redux  (Read 4381 times)

peterb

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Dwarf Fortress on Mac OS X Lion problems Redux
« on: February 18, 2012, 09:47:41 am »

I'm seeing the exact same problem described in http://www.bay12forums.com/smf/index.php?topic=90246.0 with 0.34.01, that was supposedly fixed by the launch script change.  Is anyone else seeing this as well?
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Toady One

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Re: Dwarf Fortress on Mac OS X Lion problems Redux
« Reply #1 on: February 18, 2012, 09:51:10 am »

I'd be curious to know this as well.  I'm not even sure I put the script in correctly.  It runs on my older Mac, but I don't have a Lion to test it on, so I'm relying on reports here.  Was there anything on the tracker yet?  I suppose I could check.
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peterb

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Re: Dwarf Fortress on Mac OS X Lion problems Redux
« Reply #2 on: February 18, 2012, 10:06:39 am »

Happens in 0.34.02 as well.  This appears in the console when you try to go fullscreen:

dwarfort.exe[2123] <Warning>: CGDisplayBaseAddress is obsolete and returning NULL for display 0x42801c0

I modified the launch script to always use the -ge 11 branch, just in case, and it still happens

Haven't seen anything on the tracker yet.
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peterb

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Re: Dwarf Fortress on Mac OS X Lion problems Redux
« Reply #3 on: February 18, 2012, 10:15:03 am »

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Toady One

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Re: Dwarf Fortress on Mac OS X Lion problems Redux
« Reply #4 on: February 18, 2012, 10:17:58 am »

Cool, I'll follow it there and we'll see what comes up.  Others know more than me by now, but PRINTMODE or TRUETYPE are places to start.
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Baughn

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Re: Dwarf Fortress on Mac OS X Lion problems Redux
« Reply #5 on: February 18, 2012, 10:19:13 am »

http://forums.libsdl.org/viewtopic.php?t=7254 - the relevant SDL bug.

It looks like 2D drawing has been completely deprecated in Lion. This one might not be so easy to fix.
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Footkerchief

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Re: Dwarf Fortress on Mac OS X Lion problems Redux
« Reply #6 on: February 18, 2012, 01:07:23 pm »

« Last Edit: February 18, 2012, 02:57:02 pm by Footkerchief »
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