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Author Topic: Suggestions on Vampires  (Read 689 times)

thvaz

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Suggestions on Vampires
« on: February 20, 2012, 04:31:09 pm »

I'm kinda disappointed with the new night creatures, specially with the werecreatures and the vampires. So I have some suggestions about them, but letīs make this thread for suggestions to improve the vampires.

Vampires:In fortress mode they are almost as good as they can be, however they can be better if they try to get positions of power inside the fortress as soon as possible. Their disguises can be improved too (for example, they should try to feed in ambush mode - invisible to the player). When guilds and cults are in, they should form their own cults inside your fortress.
My greatest problem with them is the fact they don't have randomized traits as was hinted during development. I would like this possibility to be developed.
In adventure mode I just had bad experiences with them. Maybe because of bugs, they practically announce themselves as vampires. You can see them a mile away.
Besides that, there is the fact that you can denounce anyone as a vampire without any consequence, and this is weird. You can denounce someone and after that ask them to join you, and they will happily accept. You should have, at least for now, someone refusing to talk with you, or do not let you sleep in their house if you denounce them if they aren't a vampire. This way, the player won't risk that option in the less suspicion of someone being a vampire.

edit: Now I aam feeling stupid, there is a topic about this just below this one. I'm locking it and posting there.
« Last Edit: February 20, 2012, 04:35:21 pm by thvaz »
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