Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Newbie questions (again)  (Read 682 times)

EngineerFromHell

  • Bay Watcher
    • View Profile
Newbie questions (again)
« on: February 12, 2012, 01:45:46 am »

1) Will various cave dwelling ~mans replenish (through migration, for example) over time?
2) Even if I give kobolds [NO EAT][NO DRINK] in raws there's none of them present after worldgen in "neighbors" (but some in legends not too long ago). Why?
Logged

NecroRebel

  • Bay Watcher
    • View Profile
Re: Newbie questions (again)
« Reply #1 on: February 12, 2012, 01:50:19 am »

1. The various animalman tribes don't repopulate, no. What you have on the map at fort start is what you get.

2. I believe it's the SKULKING tag that kobolds have that makes them not show up on the civ access page. That or it's the fact that they live in caves, I don't remember which exactly. Regardless, that appears to be intended behavior. They don't show up even if there's a half-dozen kobold civs that could theoretically get to you.
Logged
A Better Magma Pump Stack: For all your high-FPS surface-level magma installation needs!

EngineerFromHell

  • Bay Watcher
    • View Profile
Re: Newbie questions (again)
« Reply #2 on: February 12, 2012, 01:55:27 am »

1. The various animalman tribes don't repopulate, no. What you have on the map at fort start is what you get.
Then can I somehow mod animalman invasions like goblin ambushes but only underground?

Also, what parameters are in response for race availability or unavailability in adventurer mode?
« Last Edit: February 12, 2012, 02:40:40 am by EngineerFromHell »
Logged

NecroRebel

  • Bay Watcher
    • View Profile
Re: Newbie questions (again)
« Reply #3 on: February 12, 2012, 02:38:30 am »

Then can I somehow mod animalman invasions like goblin ambushes but only underground?
You could make an animalman entity that would come as ambushers or sieges, but they'd come exclusively on the surface. It's impossible for any civilized creature to come from the map edges in the caverns.
Logged
A Better Magma Pump Stack: For all your high-FPS surface-level magma installation needs!

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Newbie questions (again)
« Reply #4 on: February 12, 2012, 08:39:01 am »

1. The various animalman tribes don't repopulate, no.


Unless you mod them too...

EngineerFromHell

  • Bay Watcher
    • View Profile
Re: Newbie questions (again)
« Reply #5 on: February 17, 2012, 01:49:56 am »

Unless you mod them too...
How?

And also what about my adventurer mode question?
Logged

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Newbie questions (again)
« Reply #6 on: February 17, 2012, 11:37:25 am »

1. Add a child caste. Mess it up and they will breed incredibly quickly and zerg rush your fort. Fun times...
2. There are no parameters, but there are tags that let you adventure as certain creatures.