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Author Topic: Test Embark  (Read 468 times)

EmperorJon

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  • Still waiting...
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Test Embark
« on: February 16, 2012, 04:36:21 pm »

Ok, I want to see how bad these evil regions REALLY are.

So, 7 starting dwarves each with skilled swords and adequate armor, shield and fighting...

And money spent on food and weapons and such.

Let the migrants build the fort... we will revel in blood until then!

(Our own)


I'll let you know how I get on.
Logged
I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.

Loud Whispers

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  • They said we have to aim higher, so we dug deeper.
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    • I APPLAUD YOU SIRRAH
Re: Test Embark
« Reply #1 on: February 16, 2012, 04:37:02 pm »

Bah, embark with copper bars, logs, an anvil and two fire safe boulders. Make your own armour and weapons >:)

EmperorJon

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Re: Test Embark
« Reply #2 on: February 16, 2012, 04:42:52 pm »

The good news is, dead creatures haven't resurrected.

The bad news is it's constantly raining something which seems to cause extreme pain, passing out, and nausea...
Logged
I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.