Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Thralls be scary.  (Read 803 times)

Angel-of-Dusk

  • Bay Watcher
    • View Profile
Thralls be scary.
« on: February 16, 2012, 09:44:31 am »

it appears thralls gain "Opposed to life". They also are turned gigantic and have "Incredible muscles", regarldess of what was before.

An example of the dangerousness of a Turkey Thrall.

Spoiler (click to show/hide)

How do I stop this Turkey Mosntrosity? Theres more outside.

Im scared, hold me

Edit: spoilerated
« Last Edit: February 16, 2012, 09:59:32 am by Angel-of-Dusk »
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Thralls be scary.
« Reply #1 on: February 16, 2012, 09:45:51 am »

Use spoiler tags.

And crossbows.

Angel-of-Dusk

  • Bay Watcher
    • View Profile
Re: Thralls be scary.
« Reply #2 on: February 16, 2012, 09:49:22 am »

Use spoiler tags.

And crossbows.

No crossbows, barely started. my 4 hammerdwarves have been whailing on this thing forever, and my fortress is about to die of thirst, because I can't even get to my booze.

Edit: Its now missing its guts, and its wounds are healing and scarring.

The mist must be made of the pure, distilled floating essence of Undead Carps
« Last Edit: February 16, 2012, 09:54:32 am by Angel-of-Dusk »
Logged

lemmily

  • Bay Watcher
    • View Profile
    • BatFinchBears
Re: Thralls be scary.
« Reply #3 on: February 16, 2012, 11:13:36 am »

I had a thrall toss an Axedwarf about 20/30 tiles across the screen with it's wing. needless to say when the dwarf hit the wall... the wall won
Logged
I make furry things - BatFinch Bears

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Thralls be scary.
« Reply #4 on: February 16, 2012, 11:20:11 am »

Capture it, cut it to pieces, burn it, crush the remains, or all of the above.