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Author Topic: More Random Titan Parts  (Read 1178 times)

RenoFox

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More Random Titan Parts
« on: July 03, 2014, 05:01:52 am »

If I remember correctly, there was something in the raws that affected the randomly generated titans and forgotten beasts. While they are presumably generated by removing one bodypart and adding one, is there some way to add more potential bodyparts for the game to choose from?

GavJ

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Re: More Random Titan Parts
« Reply #1 on: July 03, 2014, 01:29:33 pm »

They aren't in the raws. However, there is a good chance that for bodyparts, they draw from the raws bodyparts of whatever other animals exist.

Easy-ish way to test this:
1) Mod every single animal out of the game except dwarves and, say, penguins.
2) Make a bunch of titans
3) See if they are all penguin titans or all have beaks and wings, etc.

If so, then the way to add more types of bodyparts would be to add more new animal types to your RAWs in general. You might be able to do this using creatures that don't actually exist in any biome, and don't affect the game other than skewing body part statistics.
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scamtank

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Re: More Random Titan Parts
« Reply #2 on: July 03, 2014, 01:45:07 pm »

body_rcp.txt seems to have all the choices of body bits. However, since the game has hardcoded descriptions for stuff like trunks and scales, I have no idea if stuffing in new options takes.
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Meph

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Re: More Random Titan Parts
« Reply #3 on: July 03, 2014, 02:00:46 pm »

You can change what a trunk is, keep the bodypart id and use a string dump replaces to change the hardcoded description directly in the .exe to fit the new bodypart.
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