Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Useless Immigrants?  (Read 2786 times)

darkflagrance

  • Bay Watcher
  • Carry on, carry on
    • View Profile
Re: Useless Immigrants?
« Reply #15 on: February 16, 2012, 01:54:18 am »

Maybe they were the outpost liaisons?
Logged
...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

Keldane

  • Bay Watcher
    • View Profile
Re: Useless Immigrants?
« Reply #16 on: February 16, 2012, 02:56:16 am »

They showed up long before the first caravan. When it came, it looked exactly as normal, and they stayed when the caravan left.

You're playing host to adventurers!

That'd be pretty cool! Although they're not doing anything, and Legends says they're now a part of my group. They seem to be here to stay.
Logged
WARNING:Side effects may include fatal badgerstorm and sudden appreciation for nobles.

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Useless Immigrants?
« Reply #17 on: February 16, 2012, 03:03:55 am »

They showed up long before the first caravan. When it came, it looked exactly as normal, and they stayed when the caravan left.

You're playing host to adventurers!

That'd be pretty cool! Although they're not doing anything, and Legends says they're now a part of my group. They seem to be here to stay.

And thus, you have either heavy hitters or mobile ammo sponges.

Reelya

  • Bay Watcher
    • View Profile
Re: Useless Immigrants?
« Reply #18 on: February 16, 2012, 09:09:57 am »

I've only seen the @ symbols once, when I modded dwarves with PET token (removed after worldgen), the ones i bought from embark were regular but "tame", and the ones bought from caravans were friendly and used the @ symbol. When uncaged, some seemed to glitch to regular after a bit, and some others made a bee-line off the edge of the map ;D

Surround them with cage traps, hope something spooks then, then do some !!!SCIENCE!!! with the quitters.

what do members of the Dwarven caravans look like to you then?
I meant, of course, on non-caravan or liason dwarves. Making dwarves buyable, results in caged civ, but non-fortress "@" symbol dwarves. Who seem to run away (literally off the map edge) when let out.

nightwhips

  • Bay Watcher
    • View Profile
Re: Useless Immigrants?
« Reply #19 on: February 16, 2012, 09:22:34 am »

They showed up long before the first caravan. When it came, it looked exactly as normal, and they stayed when the caravan left.

You're playing host to adventurers!

That'd be pretty cool! Although they're not doing anything, and Legends says they're now a part of my group. They seem to be here to stay.

DF is actually now MMO with the new release. They're obviously toons of someone who DC'ed or something. Just wait until they suddenly come to life and then take your gear.
Logged
: Miner dwarves? In my volcano?

:I put childs into danger room...
They die, and their parents care nothing because legendary dining room.

Blackray Jack

  • Bay Watcher
  • You can run but you can't die.
    • View Profile
Re: Useless Immigrants?
« Reply #20 on: February 16, 2012, 09:34:28 am »

I have experienced a similar problem. In two separate migrant waves I got a 'trader' noble, a purple @ who shows up as 'friendly' on my others section in the unit list. A follow-up migrant wave gave me another purple @ trader.
Logged
Pages: 1 [2]