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Author Topic: Civ sites Mod?  (Read 691 times)

Gabeux

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Civ sites Mod?
« on: February 16, 2012, 09:48:55 am »

Hey all.

I tried searching the Moddings forum with no luck, so probably it doesn't exist/isn't possible, but is there a mod that "fix"/generates civ sites like Dwarf/Goblin etc?
It's very bad not being able to kill those goblins that keep ambushing me around the world..
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Rumrusher

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Re: Civ sites Mod?
« Reply #1 on: February 16, 2012, 10:52:35 am »

Long version, no unless you wait for Dfusion to be updated then you be able to get access to changing the goblin fort into a human one, or being able to retire a fort.

Short version, no and the only few who do know have a hard time explaining how.
Also fun tip don't fast travel.
Less likely to be ambushed that way.
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Reelya

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Re: Civ sites Mod?
« Reply #2 on: February 16, 2012, 10:53:55 am »

Hey all.

I tried searching the Moddings forum with no luck, so probably it doesn't exist/isn't possible, but is there a mod that "fix"/generates civ sites like Dwarf/Goblin etc?
It's very bad not being able to kill those goblins that keep ambushing me around the world..
Hint: Look at Deon's Witcher mod...you make changes to the entity data for each race ... and they end up using the code for human sites.

set    [DEFAULT_SITE_TYPE:CITY] for each non-human race, from whatever each race currently has... I don't think you have to change anything else.
« Last Edit: February 16, 2012, 11:01:11 am by Reelya »
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Gabeux

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Re: Civ sites Mod?
« Reply #3 on: February 16, 2012, 11:11:59 am »

set    [DEFAULT_SITE_TYPE:CITY] for each non-human race, from whatever each race currently has... I don't think you have to change anything else.

Will this put cities on the Travel map too, like human cities? I'll test it on a new world later, I guess :)
Thanks!
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

RAKninja

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Re: Civ sites Mod?
« Reply #4 on: February 16, 2012, 12:11:11 pm »

set    [DEFAULT_SITE_TYPE:CITY] for each non-human race, from whatever each race currently has... I don't think you have to change anything else.

Will this put cities on the Travel map too, like human cities? I'll test it on a new world later, I guess :)
Thanks!
it should.
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