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Author Topic: Materials and tissues, driving me insane.  (Read 770 times)

Dibuk

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Materials and tissues, driving me insane.
« on: February 21, 2012, 08:13:40 am »

So I have this big bad megamonster I've been working on and off for a long time. So today I notied that it's chitin is not working... at all. Incoming attacks hits the muscles and not the chitin... I think I got all the shortcuts properly done.

Creature:
Spoiler (click to show/hide)

Material:
Spoiler (click to show/hide)

Tissue:
Spoiler (click to show/hide)

Body detail plan:
Spoiler (click to show/hide)


I have failed to see the problem for a day now and maybe you fellers can.
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Sphalerite

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Re: Materials and tissues, driving me insane.
« Reply #1 on: February 21, 2012, 09:11:24 am »

Are all of these raw items (creature, material, tissue, body detail) in their own files, or did you add them to the existing raw files?  If they are in new files, are those files properly formatted with the file name and OBJECT: lines at the start?

Anything showing up in the errorlog file?
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Dibuk

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Re: Materials and tissues, driving me insane.
« Reply #2 on: February 21, 2012, 09:21:02 am »

Thye are correctly formated and in thier own file.

But I actually got it to work (I think) just now I changed it from
Code: [Select]
[BODY_DETAIL_PLAN:BLACK_CHITIN_TISSUES]
To
Code: [Select]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[ADD_TISSUE:CHITIN:BLACK_CHITIN_TEMPLATE]
And suddenly it worked...

I have no idea why, because the rest in that external file works... Ah well.

EDIT: Now I just have to figure out why the STINGER is unarmored...

OR not

from the error file
Spoiler (click to show/hide)
« Last Edit: February 21, 2012, 11:02:38 am by Dibuk »
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