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Author Topic: Adventurer's Aesthetics 0.1 Upcoming  (Read 821 times)

EmperorJon

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Adventurer's Aesthetics 0.1 Upcoming
« on: February 14, 2012, 05:32:02 pm »

An upcoming "potion" mod, which will allow you to create the perfect adventurer.

Features:

Gender-swap Potion
Hair-colour Potion
Skin-colour Potion
Urist's Patented Fat-B-Gone Potion
Urist's Patented Fat-Come-Back Potion

And many, MANY more!
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I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.

Putnam

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Re: Adventurer's Aesthetics 0.1 Upcoming
« Reply #1 on: February 15, 2012, 12:24:09 am »

Oh, how are you going to do the color potions? I must know!

(and if you don't know yourself, don't worry about it >_>)

EmperorJon

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Re: Adventurer's Aesthetics 0.1 Upcoming
« Reply #2 on: February 15, 2012, 02:38:03 am »

APP_MODIFIER is possible, but not colour. NOOOO!

/end mod.

I have other ideas. No worries.
Logged
I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.

Trapezohedron

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Re: Adventurer's Aesthetics 0.1 Upcoming
« Reply #3 on: February 15, 2012, 04:20:55 am »

Please add knowledge potions that require you to butcher and use megabeast brains to learn a technique or interaction or an acquired power or something.

Like a potion that'll give you 5 polymorph forms or something. Or a potion of vampirism.

Hmm... must make that too...
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Thank you for all the fish. It was a good run.

EmperorJon

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Re: Adventurer's Aesthetics 0.1 Upcoming
« Reply #4 on: February 15, 2012, 01:00:53 pm »

Once I get secrets working, I've got some great ideas which should be able to be part of Fortress as well as Adventurer.
Logged
I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.