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Author Topic: Terror Fort  (Read 7285 times)

dermal_plating

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Re: Terror Fort
« Reply #30 on: February 13, 2012, 03:29:44 am »

The insanity that has ensued since my initial post is quite pleasing. Though most of it is probably beyond the scope of what I can achieve without the help of someone who knows what they're doing.

Splint - pretty sure I read that catapults and their ammo are hard coded so sadly corpse throwers are not a possibility, but the rest of your insane suggestion is appreciated.

Whilst carrying out the tedious physical labour which is currently keeping me in frapaccinos my mind is free to wander, and today I narrowed down my current scope to 3 items.

1. NRDL's syndrome pet using Hugo's code.

2. Butchering sentients. Considering what we know about butchering, I'm thinking of making dwarves, elves and humans into animal types which roam about the map like regular wild animals. These could be classed as wild, feral and savage and exist in good, neutral and evil biomes respectively. I'm assuming this could be achieved by pasting the various sentient characteristics into the animal template.

3. I was thinking a system for arbitrary torture and execution could be modded in using the punishment system. I assume a dwarf gets tagged when it commits a crime, so maybe there is a way to add that tag manually to dwarves and pets using a menu or something. I'm thinking there would be a dungeon full of miserable creatures which are either killed or maimed by a hammerer type. It would be good to mod in other weapons for really sadistic torture, small blades which do very little damage etc. Probably way beyond my skill level but if someone can give me some advice on this it would be appreciated.

Other ideas I'd like to explore are:
- Diabolical nobles (think Vlad the Impaler) which order arbitrary executions and torturing. Ideally these nobles would make the torture system described above completely automated.
- Evil/insane doctors - "Well if it isn't my old friend Mr. McGregg — with a leg for an arm and an arm for a leg"

Advice on the feasibility of all these ideas is needed.

Keep the ideas coming people!
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Xeron

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Re: Terror Fort
« Reply #31 on: February 13, 2012, 03:34:14 am »

Any idea on how syndrome creation works ?I'm having some trouble
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Putnam

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Re: Terror Fort
« Reply #32 on: February 13, 2012, 03:37:38 am »

NRDL

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Re: Terror Fort
« Reply #33 on: February 13, 2012, 03:38:43 am »

Yay!  The syndrome pet shall LIVE!...but please give it an awesome name.

Would it be possible to mod a type of stone?  This stone, in wall form, would be harmless, but when mined through, would create the same effect as Miasma, ensuring a death sentence for your miners ( and any elves and such nearby ). 

Madness stones.   
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Putnam

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Re: Terror Fort
« Reply #34 on: February 13, 2012, 03:39:29 am »

Yay!  The syndrome pet shall LIVE!...but please give it an awesome name.

Would it be possible to mod a type of stone?  This stone, in wall form, would be harmless, but when mined through, would create the same effect as Miasma, ensuring a death sentence for your miners ( and any elves and such nearby ). 

Madness stones.

No, you can't have a syndrome that causes unhappiness.

NRDL

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Re: Terror Fort
« Reply #35 on: February 13, 2012, 03:43:18 am »

really? 

Daaaaaaaaaaaaawwwwww.

EDIT: I meant stones that actually produce miasma.  That's really not possible? 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Splint

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Re: Terror Fort
« Reply #36 on: February 13, 2012, 03:49:33 am »

I'm sure someone out there can make some custome engines of destruction.
These are things I'd do myself if I had the ability. Cause I mean really, who wouldn't want a serrated disk launcher?

Rumrusher

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Re: Terror Fort
« Reply #37 on: February 13, 2012, 04:37:51 am »

Yay!  The syndrome pet shall LIVE!...but please give it an awesome name.

Would it be possible to mod a type of stone?  This stone, in wall form, would be harmless, but when mined through, would create the same effect as Miasma, ensuring a death sentence for your miners ( and any elves and such nearby ). 

Madness stones.

No, you can't have a syndrome that causes unhappiness.
well until you find out how to change a creature's mood then write a code that triggers if a dwarf is stepping in the syndrome.
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NobodyPro

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Re: Terror Fort
« Reply #38 on: February 13, 2012, 04:55:25 am »

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NRDL

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Re: Terror Fort
« Reply #39 on: February 13, 2012, 05:19:29 am »

Alright...Madness Stone is a bust, let's see what other syndrome related shenanigans I can think off...

*DING!*

Make a metal that emits a syndrome which causes enemies and such to melt.  BAM, acid lined swords and other metal weapons.  Make your dorfs immune to this. 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Xeron

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Re: Terror Fort
« Reply #40 on: February 13, 2012, 05:39:09 am »

The beast just made a bronze colossus its bitch.The colossus was a grandmaster at everything and had a adamantine two handed sword too.Now i need to figure out why isn't it constantly emitting the syndrome
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WillowLuman

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Re: Terror Fort
« Reply #41 on: February 13, 2012, 11:06:20 pm »

Check the Black Lung mod for stones with syndromes
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_DivideByZero_

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Re: Terror Fort
« Reply #42 on: February 13, 2012, 11:55:00 pm »

Use giant centipedes as war animals.

I have the raws if you'd like :)
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dermal_plating

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Re: Terror Fort
« Reply #43 on: February 14, 2012, 12:01:11 am »

Use giant centipedes as war animals.

I have the raws if you'd like :)

Hit me up. :D
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_DivideByZero_

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Re: Terror Fort
« Reply #44 on: February 14, 2012, 06:07:25 pm »

Alright ;) this should work:

Spoiler (click to show/hide)
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