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Author Topic: ...and I must scream. A small request. It'll only take a minute.  (Read 3421 times)

NobodyPro

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I'm not going to have access to the game itself for around 18 hours. Can someone post the raws for the _new creatures so I can see what I've got to work with now. Please.

This is mostly so I can have a look at things like octopus ink and um... red panda head bumps IIRC.
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trees

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Re: ...and I must scream. A small request. It'll only take a minute.
« Reply #1 on: February 14, 2012, 05:56:10 am »

I couldn't find red panda head-bumps, but here's kitty cat head-bumps and a bonus. These are all defined in the creature.

Code: [Select]
[CAN_DO_INTERACTION:CLEANING]
[CDI:ADV_NAME:Clean]
[CDI:USAGE_HINT:CLEAN_SELF]
[CDI:USAGE_HINT:CLEAN_FRIEND]
[CDI:BP_REQUIRED:BY_CATEGORY:TONGUE]
[CDI:VERB:lick:licks:lick each other]
[CDI:CAN_BE_MUTUAL]
[CDI:TARGET:A:SELF_ALLOWED:TOUCHABLE]
[CDI:TARGET_RANGE:A:1]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:10]
[CAN_DO_INTERACTION:BP_BUMP]
[CDI:ADV_NAME:Head bump]
[CDI:USAGE_HINT:GREETING]
[CDI:BP_REQUIRED:BY_CATEGORY:HEAD]
[CDI:VERB:head-bump:head-bumps:bump heads]
[CDI:CAN_BE_MUTUAL]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET:B:TOUCHABLE]
[CDI:TARGET_RANGE:B:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:20]

And octopus ink:

Code: [Select]
[CAN_DO_INTERACTION:MATERIAL_EMISSION_WITH_HIDE_EFFECT]
[CDI:ADV_NAME:Squirt ink]
[CDI:USAGE_HINT:FLEEING]
[CDI:LOCATION_HINT:IN_WATER]
[CDI:BP_REQUIRED:BY_TYPE:UPPERBODY]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:INK:SPATTER_LIQUID]
[CDI:VERB:squirt ink:squirts ink:NA]
[CDI:TARGET:C:SELF_ONLY]
[CDI:TARGET:D:SELF_ONLY]
[CDI:WAIT_PERIOD:200]
[CDI:FREE_ACTION]

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NobodyPro

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Re: ...and I must scream. A small request. It'll only take a minute.
« Reply #2 on: February 14, 2012, 06:03:20 am »

Thank you very muchly.

[CDI:BP_REQUIRED:BY_CATEGORY:HEAD]
I lol'd.

I can't seem to find the part of the ink squirt that hides it. Is that all.
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trees

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Re: ...and I must scream. A small request. It'll only take a minute.
« Reply #3 on: February 14, 2012, 06:11:29 am »

Here's the whole octopus. I don't think there's anything else relating to the interaction, though.

Code: [Select]
[CREATURE:OCTOPUS]
[DESCRIPTION:A medium-sized underwater mollusk with eight arms.  It is the most clever of its kind.]
[NAME:octopus:octopuses:octopus]
[CASTE_NAME:octopus:octopuses:octopus]
[CREATURE_TILE:'o'][COLOR:7:0:0]
[PETVALUE:10]
[LARGE_ROAMING]
[FREQUENCY:100]
[CARNIVORE]
[AQUATIC][NOBONES][IMMOBILE_LAND][UNDERSWIM]
[NATURAL]
[BIOME:ANY_OCEAN]
[NO_DRINK]
[POPULATION_NUMBER:50:100]
[PREFSTRING:intelligence]
[PREFSTRING:many arms]
[BODY:BASIC_1PARTBODY:BASIC_HEAD:2EYES:BEAK:8_SIMPLE_HEAD_ARMS:BRAIN]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[REMOVE_MATERIAL:BONE]
[REMOVE_MATERIAL:CARTILAGE]
[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[REMOVE_TISSUE:BONE]
[REMOVE_TISSUE:CARTILAGE]
[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:CHITIN:CHITIN]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[STATE_COLOR:ALL:BLUE] copper not iron based
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[USE_MATERIAL_TEMPLATE:INK:INK_TEMPLATE]
[STATE_COLOR:ALL:BLACK]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[SWIMS_INNATE][SWIM_SPEED:900]
[MUNDANE]
[BODY_SIZE:0:0:20]
[BODY_SIZE:0:168:5000]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[CAN_DO_INTERACTION:MATERIAL_EMISSION_WITH_HIDE_EFFECT]
[CDI:ADV_NAME:Squirt ink]
[CDI:USAGE_HINT:FLEEING]
[CDI:LOCATION_HINT:IN_WATER]
[CDI:BP_REQUIRED:BY_TYPE:UPPERBODY]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:INK:SPATTER_LIQUID]
[CDI:VERB:squirt ink:squirts ink:NA]
[CDI:TARGET:C:SELF_ONLY]
[CDI:TARGET:D:SELF_ONLY]
[CDI:WAIT_PERIOD:200]
[CDI:FREE_ACTION]
[MAXAGE:2:3]
[CREPUSCULAR]
[NO_SLEEP]
[NO_DIZZINESS]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:ECRU:1] should be able to change its color
[TLCM_NOUN:skin:SINGULAR]

Material template for ink:

Code: [Select]
[MATERIAL_TEMPLATE:INK_TEMPLATE]
[STATE_COLOR:ALL_SOLID:BLACK]
[STATE_NAME:ALL_SOLID:frozen ink]
[STATE_ADJ:ALL_SOLID:frozen ink]
[STATE_COLOR:LIQUID:BLACK]
[STATE_NAME:LIQUID:ink]
[STATE_ADJ:LIQUID:ink]
[STATE_COLOR:GAS:BLACK]
[STATE_NAME:GAS:boiling ink]
[STATE_ADJ:GAS:boiling ink]
[DISPLAY_COLOR:0:0:1]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:NONE]
[MELTING_POINT:9950]
[BOILING_POINT:10200]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:1200]
[LIQUID_DENSITY:1200]
[MOLAR_MASS:20000]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[LIQUID_MISC_CREATURE]
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EmperorJon

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Re: ...and I must scream. A small request. It'll only take a minute.
« Reply #4 on: February 14, 2012, 06:14:38 am »

Code: [Select]
[CAN_DO_INTERACTION:MATERIAL_EMISSION_WITH_HIDE_EFFECT]
[CDI:ADV_NAME:Squirt ink]
[CDI:USAGE_HINT:FLEEING]
[CDI:LOCATION_HINT:IN_WATER]
[CDI:BP_REQUIRED:BY_TYPE:UPPERBODY]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:INK:SPATTER_LIQUID]
[CDI:VERB:squirt ink:squirts ink:NA]
[CDI:TARGET:C:SELF_ONLY]
[CDI:TARGET:D:SELF_ONLY]
[CDI:WAIT_PERIOD:200]
[CDI:FREE_ACTION]

Well that clears up how to do materials, thanks. Wonder what Free Action is.
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I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.

trees

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Re: ...and I must scream. A small request. It'll only take a minute.
« Reply #5 on: February 14, 2012, 06:17:38 am »

I think that in like, pen-and-paper RPG context, a free action is something that doesn't take any time to do.
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Di

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Re: ...and I must scream. A small request. It'll only take a minute.
« Reply #6 on: February 14, 2012, 06:40:06 am »

What's up with those cleaning interactions? Will cats transfer forgotten beast extracts from outside to inside of them? Will they destroy contaminants that way? Can we get dwarfs do the same?
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Minnakht

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Re: ...and I must scream. A small request. It'll only take a minute.
« Reply #7 on: February 14, 2012, 09:18:55 am »

What's up with those cleaning interactions? Will cats transfer forgotten beast extracts from outside to inside of them? Will they destroy contaminants that way? Can we get dwarfs do the same?

Dwarves do clean already, right? They can have 'baths' and they clean floors. I think cats will just destroy contaminants this way, though.
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EmperorJon

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Re: ...and I must scream. A small request. It'll only take a minute.
« Reply #8 on: February 14, 2012, 09:22:17 am »

What's up with those cleaning interactions? Will cats transfer forgotten beast extracts from outside to inside of them? Will they destroy contaminants that way? Can we get dwarfs do the same?

Well yes, but it has a Sydrome_ingested tag or whatever. So... it might NOT be the best idea.
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I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.

trees

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Re: ...and I must scream. A small request. It'll only take a minute.
« Reply #9 on: February 14, 2012, 12:57:12 pm »

I seemed to have missed this when posting in this thread for the first time, it contains the "hide" effect you mentioned. interaction_standard.txt

Code: [Select]
[INTERACTION:CLEANING]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:creature]
[I_EFFECT:CLEAN]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_GRIME_LEVEL:2]
[IE_SYNDROME_TAG:SYN_INGESTED]

[INTERACTION:BP_BUMP]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_BP]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:creature]
[I_EFFECT:CONTACT]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_IMMEDIATE]

[INTERACTION:MATERIAL_EMISSION]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:CONTEXT_MATERIAL]
[I_TARGET:B:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION] <-- this is always the emitter for now
[I_TARGET:C:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[IT_MANUAL_INPUT:target]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]

[INTERACTION:MATERIAL_EMISSION_WITH_HIDE_EFFECT]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:CONTEXT_MATERIAL]
[I_TARGET:B:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[I_TARGET:C:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[I_TARGET:D:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
[I_EFFECT:HIDE]
[IE_TARGET:D]
[IE_IMMEDIATE]
[IE_LOCATION:IN_WATER]

It looks like, if you get a FB with deadly blood, your cats will lick it off of your dwarves but then feel its effects. Oh, god.
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EmperorJon

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Re: ...and I must scream. A small request. It'll only take a minute.
« Reply #10 on: February 14, 2012, 12:59:18 pm »

Code: [Select]
[IE_SYNDROME_TAG:SYN_INGESTED]
Warned you...
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I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.

i2amroy

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Re: ...and I must scream. A small request. It'll only take a minute.
« Reply #11 on: February 14, 2012, 01:02:15 pm »

Well that clears up how to do materials, thanks. Wonder what Free Action is.
According to the information in the file changes.txt file a [CDI:FREE_ACTION] means that you can perform an interaction and move at the same time. So basically it means that the squid doesn't need to waste a turn standing still a shooting ink, it can run away and shoot ink at the same time.

Here's the file changes important part with Toady's notes still present
Code: [Select]
Auxiliary file changes for 0.34.01:

interactions
interaction_standard.txt has some basic processes
the examples are in "raw/interaction examples"
creatures
ability to do the interactions, using [CAN_DO_INTERACTION:<token>] -- this includes cleaning, ink spray, and physical social stuff
[CAN_DO_INTERACTION:MATERIAL_EMISSION] taken from fire imp, MATERIAL_EMISSION is defined in interaction_standard.txt
[CDI:ADV_NAME:Hurl fireball]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:FLOW:FIREBALL]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[CAN_DO_INTERACTION:MATERIAL_EMISSION_WITH_HIDE_EFFECT] taken from squid
[CDI:ADV_NAME:Squirt ink]
[CDI:USAGE_HINT:FLEEING]
[CDI:LOCATION_HINT:IN_WATER]
[CDI:BP_REQUIRED:BY_TYPE:UPPERBODY]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:INK:SPATTER_LIQUID] <-- SPATTER_LIQUID is a new "breath" attack, SPATTER_POWDER too
[CDI:VERB:squirt ink:squirts ink:NA]
[CDI:TARGET:C:SELF_ONLY] <-- this is basically book-keeping for the two effects in the interaction
[CDI:TARGET:D:SELF_ONLY]
[CDI:WAIT_PERIOD:200]
[CDI:FREE_ACTION] <-- they can spray ink and also move away
[CAN_DO_INTERACTION:CLEANING] taken from cat
[CDI:ADV_NAME:Clean]
[CDI:USAGE_HINT:CLEAN_SELF]
[CDI:USAGE_HINT:CLEAN_FRIEND]
[CDI:BP_REQUIRED:BY_CATEGORY:TONGUE]
[CDI:VERB:lick:licks:lick each other]
[CDI:CAN_BE_MUTUAL] <-- not yet implemented
[CDI:TARGET:A:SELF_ALLOWED:TOUCHABLE] <-- so the animal can lick themselves or anybody nearby
[CDI:TARGET_RANGE:A:1]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:10]
[CAN_DO_INTERACTION:BP_BUMP] taken from cat
[CDI:ADV_NAME:Head bump]
[CDI:USAGE_HINT:GREETING]
[CDI:BP_REQUIRED:BY_CATEGORY:HEAD]
[CDI:VERB:head-bump:head-bumps:bump heads]
[CDI:CAN_BE_MUTUAL] <-- not yet implemented
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET:B:TOUCHABLE]
[CDI:TARGET_RANGE:B:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:20]
they can retract into bodyparts/roll into balls using RETRACT_INTO_BP
[RETRACT_INTO_BP:BY_CATEGORY:BODY_UPPER:roll into a ball:rolls into a ball:unroll:unrolls]
they will retract when they are frightened and near to an enemy
attacks while retracted will be much more likely to hit the retract part
they can root around and stir up vermin using ROOT_AROUND
[ROOT_AROUND:BY_CATEGORY:BILL:root around in:roots around in]
they can be made to eat vermin using GOBBLE_VERMIN_CREATURE and GOBBLE_VERMIN_CLASS
[GOBBLE_VERMIN_CREATURE:<creature>:<caste>] where <caste> can be ALL
[GOBBLE_VERMIN_CLASS:<class>] where class is a CREATURE_CLASS like the new EDIBLE_GROUND_BUG
they can drop extra objects during butchery with EXTRA_BUTCHER_OBJECT
[EXTRA_BUTCHER_OBJECT:BY_CATEGORY:GIZZARD]
[EBO_ITEM:SMALLGEM:NONE:ANY_HARD_STONE] <-- ANY_HARD_STONE is special, but you can use the standard material token list too
[EBO_SHAPE:GIZZARD_STONE] <-- this is a shape for a gem from descriptor_shape_standard.txt
DIVE_HUNTS_VERMIN is a new vermin hunting behavior, although it is limited for fortress pets because of the known flier troubles there
removed werewolf and whale and some redundant animal people from the old files
a ton of new sponsorship creatures -- the eight that got new tags are in the old files, the 112 that didn't get their own tags are in probationary new files, although I don't promise to give every one of them a special tag over time
NOT_LIVING replaces CANNOT_UNDEAD
material force multiplier, general material force multiplier
syndromes
SYN_INGESTED will work now
there are new tags here -- see the interaction examples in "raw/interaction examples" for syntax, here are some examples:
CE_ADD_TAG -- It's a pretty zombie-centric list (basically whatever came up for us).  Support for other creature tags will be added.
EXTRAVISION
OPPOSED_TO_LIFE
SUPERNATURAL
NOT_LIVING
NOEXERT
CRAZED
BLOODSUCKER
NOPAIN
NOBREATHE
HAS_BLOOD
NOSTUN
NONAUSEA
NO_DIZZINESS
NO_FEVERS
TRANCES
NOEMOTION
LIKESFIGHTING
PARALYZEIMMUNE
NOFEAR
NO_EAT
NO_DRINK
NO_SLEEP
MISCHIEVOUS
NO_PHYS_ATT_GAIN
NO_PHYS_ATT_RUST
NOTHOUGHT
NO_THOUGHT_CENTER_FOR_MOVEMENT
NO_CONNECTIONS_FOR_MOVEMENT
CAN_SPEAK
CAN_LEARN
UTTERANCES
MORTAL
NO_AGING
STERILE
FIT_FOR_ANIMATION
FIT_FOR_RESURRECTION
CE_REMOVE_TAG
CE_DISPLAY_TILE
CE_DISPLAY_NAME
CE_FLASH_TILE
CE_PHYS_ATT_CHANGE
CE_MENT_ATT_CHANGE
CE_BODY_APPEARANCE_MODIFIER
CE_BP_APPEARANCE_MODIFIER
CE_MATERIAL_FORCE_MULTIPLIER
CE_SPEED_CHANGE
CE_BODY_MAT_INTERACTION -- only works on hist figs, causes that hist figs body material to cause interaction as a syndrome mat.
CE_CAN_DO_INTERACTION
CE_BODY_TRANSFORMATION
CE_SKILL_ROLL_ADJUST
entities
PLAINS gets BUILDS_OUTDOOR_TOMBS
PLAINS gets all the trap comps
world gen params
some have been replaced, here are the new ones (might be missing some):
NIGHT_TROLL_NUMBER -- all of the following control how many random definitions are created, if set to zero that world won't have any
BOGEYMAN_NUMBER
VAMPIRE_NUMBER
WEREBEAST_NUMBER
SECRET_NUMBER
REGIONAL_INTERACTION_NUMBER
DISTURBANCE_INTERACTION_NUMBER
EVIL_CLOUD_NUMBER
EVIL_RAIN_NUMBER
graphics
SKELETON/ZOMBIE -> ANIMATED
reactions
you can make BOOK items in reactions, and add PAGES improvements to them
pages are always blank though
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Koji

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Re: ...and I must scream. A small request. It'll only take a minute.
« Reply #12 on: February 14, 2012, 03:57:10 pm »

It looks like, if you get a FB with deadly blood, your cats will lick it off of your dwarves but then feel its effects. Oh, god.

...solving both your FB blood and your cat population problem in one fell swoop.
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Teneb

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Re: ...and I must scream. A small request. It'll only take a minute.
« Reply #13 on: February 14, 2012, 04:05:30 pm »

It looks like, if you get a FB with deadly blood, your cats will lick it off of your dwarves but then feel its effects. Oh, god.

...solving both your FB blood and your cat population problem in one fell swoop.

Sigging this.
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