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Author Topic: Lets Play X-Com  (Read 7728 times)

Mephansteras

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Re: Lets Play X-Com
« Reply #60 on: February 05, 2012, 06:27:38 pm »

Wait, something other than sectoids on the first mission? What gives?

It happens pretty often, actually.
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Deadmeat1471

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Re: Lets Play X-Com
« Reply #61 on: February 07, 2012, 10:27:49 am »

Wait, something other than sectoids on the first mission? What gives?

Yeah I don't know why that happened, first time ever for me  ???
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Jacob/Lee

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Re: Lets Play X-Com
« Reply #62 on: February 07, 2012, 12:06:50 pm »

Yeah, Floaters on the first mission happens more often than you'd think. Not that I'm complaining, Floaters might be able to... Float... But they're also taller than Sectoids.

Anyway, I'd like a soldier. Don't care about his stats or equipment. Name him Stone Cold.

NRDL

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Re: Lets Play X-Com
« Reply #63 on: February 10, 2012, 02:44:33 am »

bump. 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

MaximumZero

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Re: Lets Play X-Com
« Reply #64 on: February 10, 2012, 12:42:18 pm »

Maxclone1 reporting for duty!
Aliens will learn to fear MaximumExplosions.
Preferred weapon: Rokkits.
Secondary weapon: Anything with HE or I rounds.

The Maxclones are, unfortunately...not terribly mentally stable. As the number goes up, the mental stability goes down. There are only six of them, as some treaty or something requires the safety of all people around the Maxclones, and even with the first six, there's no guarantee of that happening.
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Deadmeat1471

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Re: Lets Play X-Com
« Reply #65 on: February 13, 2012, 03:18:17 pm »

Will update this more regularily soon, i'm gonna have one last go at BARIS and then hopefully leave that for good.
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NinjaBoot

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Re: Lets Play X-Com
« Reply #66 on: February 24, 2012, 05:22:56 am »

Bump for awesomeness!

Name me and my subsequent replacements "Redshirt(s)", the affable, gung-ho, not scared to engage lobstermen in h2h without any armor and detonate a hot potato for the good of the mission!
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