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Author Topic: The first game I've ever played which...  (Read 6002 times)

Tharwen

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Re: The first game I've ever played which...
« Reply #30 on: February 10, 2012, 02:51:33 pm »

Try playing in freezing terrifying zones. You'll never be good at the game again...
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Kirbypowered

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Re: The first game I've ever played which...
« Reply #31 on: February 10, 2012, 03:06:45 pm »

I too, enjoy making a decent fortress. However, I think I'll start doing certain things (direct path in/open to caves/etc.) as well. Having a perfectly running fort that I worked hard on is fine, but I find it more enjoyable when something horrible can/does happen to it. It's even more Fun when it's unintentional.
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THE WINTER MEN COME DOWN THE VALLEY AND KILL KILL KILL.
I'm voting for the Plaid Acre up next on COLORS AND MEASUREMENTS weekly.

raptorfangamer

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Re: The first game I've ever played which...
« Reply #32 on: February 10, 2012, 03:16:38 pm »

OhgodwhyamIgoodatthisgame?
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"Tobar, whats that on the wall?"

"That, Urist, is a reminder not to piss me off..."

zzedar

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Re: The first game I've ever played which...
« Reply #33 on: February 10, 2012, 03:54:34 pm »

I've always thought that the disdain for smoothly running forts is because people jump to the conclusion that a well-run fort must lack ambition. If your only goal in fort design was to make it run smoothly, that would be trivially easy. You could never enter a cavern, never dig out any candy, never use magma, never piss off a trader, never do a megaproject... so when someone hears that a fort's working properly, that's the image that springs to mind. When a fort does all those things and still functions well, that's different from what most people think of.

Also, disaster makes for a much better story.
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kingubu cancels Efficiency: Taken by mood
Project Whalegun is a go. Load the whale cannon!
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