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Author Topic: Coastal embarks and FPS  (Read 747 times)

Spinning Welshman

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Coastal embarks and FPS
« on: February 05, 2012, 03:16:25 am »

I'm just wondering how much a coastal embark would impact FPS?

Say, I've found a really nice embark, but one or two tiles of it in the corner are on the coast, would this slow me down all the much?
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I also just had a human diplomat enter from the surface, hold a meeting, then exit the map via hell.... I guess he thinks he's pretty hardass.

i2amroy

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Re: Coastal embarks and FPS
« Reply #1 on: February 05, 2012, 03:35:42 am »

Not really, water tends to only really slow down your FPS while it is moving around, so as long as you aren't draining the ocean you should be fine.
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Loud Whispers

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Re: Coastal embarks and FPS
« Reply #2 on: February 05, 2012, 05:42:17 am »

Or if something made of fire jumps in it.

Spinning Welshman

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Re: Coastal embarks and FPS
« Reply #3 on: February 05, 2012, 08:29:41 am »

ok, cheers guys.  :)
I'm going to do a cavern fort, and I found a really good spot on the coast, and I didnt want it to die prematurely of FPS  :P
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I also just had a human diplomat enter from the surface, hold a meeting, then exit the map via hell.... I guess he thinks he's pretty hardass.

Newbunkle

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Re: Coastal embarks and FPS
« Reply #4 on: February 05, 2012, 10:24:36 am »

Make sure it's not cold enough to freeze though, or you might have an annual wait of a minute or so during the thaw.
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BigD145

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Re: Coastal embarks and FPS
« Reply #5 on: February 05, 2012, 02:47:31 pm »

The freeze/thaw can take 30 minutes if your CPU is old/slow enough.
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Triaxx2

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Re: Coastal embarks and FPS
« Reply #6 on: February 05, 2012, 07:11:13 pm »

Mine is fairly new and fast and I still spend 5 minutes waiting for my ocean/aqueduct to thaw. Very annoying.
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