Dwarf Fortress > DF Adventure Mode Discussion

How to inspect objects on the ground?

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tonnot98:
I feel like I'm missing something very simple here. I want to be able to look at an item that's on the ground without picking it up, especially when they're artifacts that I don't want to count as "stealing."

On that note, I feel like a lot of informational things are missing (and not just hidden by a "coming soon!" button) like checking kills, the weather, the moon, etc etc.

brewer bob:
Yeah, it's missing quite a lot still.

There's a list of some stuff that are in the works on the dev log:


--- Quote ---So there's fun to be had, but there's quite a bit more to do before we'll do the full launch. Non-exhaustively:

Clean up the big crash issues etc.
Quest log / information screen
Butchering and crafting
Ability use, from necromancy to pet animal to spit
Composing
Motion/attack indicators
Building interactions (levers, doors, etc.)
Wrestle button
Stealth vision arcs
Better UI for stuff like going through hatches over ramps
Some other info like movement speed / encumbrance
Tracking / odor / weather / light / time etc. information
Some travel map stuff like visible armies and zooming and highlights
Minimap / map memory
Trading and bartering (and the town shops being generally a mess)
Assuming false identities
Full personality customization in chargen
Graphics and audio that didn't make it in for the initial beta release
Get Classic conversions for the new buttons etc.
The new stuff: chosen mode with deities, town improvements, dungeon improvements, healing options, and so forth

As we mentioned before, cabin building is a larger interface project, so that'll come with the update after the full launch.
--- End quote ---

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