Dwarf Fortress > DF Adventure Mode Discussion

Why is it so hard to recruit allies now?

(1/2) > >>

Brotato:
Hi, long time player, back to adventure mode after a 12 year hiatus. I seem to remember it was pretty easy to get followers back then, but I can't seem to get any one to follow me now. How do I go about convincing people to join me as companions?

Ziusudra:
I don't know if it's why, but you can just start as a party with the bonus that you can switch to the other members and directly control them. No more having them chase after every wild animal or wishing they'd equip better stuff.

Anyway, it helps to hav a reputation.

I think of it like this: if some random dude walked up to me and asked if I wanted to go on an adventure, I'd want nothing to do with him, but if Bear Grills did that I'd at least think about it, though I'd be very wary of drinking any thing he offered.

Another thing you can do, once it's available in the beta, is try buttering them up with gifts, even a named pebble impresses them, and gifting pets can be really effective, even if it's just some random stray animal you just adopted.

Rumrusher:

--- Quote from: Brotato on April 19, 2024, 08:37:32 am ---Hi, long time player, back to adventure mode after a 12 year hiatus. I seem to remember it was pretty easy to get followers back then, but I can't seem to get any one to follow me now. How do I go about convincing people to join me as companions?

--- End quote ---
ok so between 12 years ago to now you missed like a whole lot of updates that made it so trying to get fame to get followers requires a bit more work, mostly to butter up folks who seek adventure.
also there's other ways to get followers including the one that goes after the unit's art value than their excitement seeking value. which is for entertainment.
it's possible to debate someone into loving arts and just wow them with a performance so good that they just want to join you to entertain others.
side stepping that 47 added adv party members which allows the player to team up with other adventurers which doubles for followers this also does make it so companions and party members are now terms to take in consideration where companions are npc followers and party members are pc followers. and each adventurer can have their own companions which joins up with the giant pile of other folks followers which probably push the follower count beyond the follower recruitment cap.

so if you pick up a bunch of pets and or form an adventuring party of a lot of folks you're probably not going to get drunks to follow you... but you don't need to get drunks to follow you when you can make human outsiders to be meat shields instead.
oh and you could just park everyone(tell everyone to wait) in one spot to shrink the follower size down under the recruitment cap and just pick up folks in a session then tell everyone to follow you again which would also push you past the recruitment cap again.

aradar:

--- Quote from: Rumrusher on April 19, 2024, 11:47:34 pm ---
--- Quote from: Brotato on April 19, 2024, 08:37:32 am ---Hi, long time player, back to adventure mode after a 12 year hiatus. I seem to remember it was pretty easy to get followers back then, but I can't seem to get any one to follow me now. How do I go about convincing people to join me as companions?

--- End quote ---
ok so between 12 years ago to now you missed like a whole lot of updates that made it so trying to get fame to get followers requires a bit more work, mostly to butter up folks who seek adventure.
also there's other ways to get followers including the one that goes after the unit's art value than their excitement seeking value. which is for entertainment.
it's possible to debate someone into loving arts and just wow them with a performance so good that they just want to join you to entertain others.
side stepping that 47 added adv party members which allows the player to team up with other adventurers which doubles for followers this also does make it so companions and party members are now terms to take in consideration where companions are npc followers and party members are pc followers. and each adventurer can have their own companions which joins up with the giant pile of other folks followers which probably push the follower count beyond the follower recruitment cap.

so if you pick up a bunch of pets and or form an adventuring party of a lot of folks you're probably not going to get drunks to follow you... but you don't need to get drunks to follow you when you can make human outsiders to be meat shields instead.
oh and you could just park everyone(tell everyone to wait) in one spot to shrink the follower size down under the recruitment cap and just pick up folks in a session then tell everyone to follow you again which would also push you past the recruitment cap again.

--- End quote ---

I was walking through a town and met a man skink Hunter Ghoul and when I asked him to join me he asked me to convince him I tried everything I could but I couldn't figure out how to convince him but that was different than the option that I was getting from everybody that says I don't think I want to do that..

Rumrusher:

--- Quote from: aradar on April 20, 2024, 06:57:34 am ---
--- Quote from: Rumrusher on April 19, 2024, 11:47:34 pm ---
--- Quote from: Brotato on April 19, 2024, 08:37:32 am ---Hi, long time player, back to adventure mode after a 12 year hiatus. I seem to remember it was pretty easy to get followers back then, but I can't seem to get any one to follow me now. How do I go about convincing people to join me as companions?

--- End quote ---
ok so between 12 years ago to now you missed like a whole lot of updates that made it so trying to get fame to get followers requires a bit more work, mostly to butter up folks who seek adventure.
also there's other ways to get followers including the one that goes after the unit's art value than their excitement seeking value. which is for entertainment.
it's possible to debate someone into loving arts and just wow them with a performance so good that they just want to join you to entertain others.
side stepping that 47 added adv party members which allows the player to team up with other adventurers which doubles for followers this also does make it so companions and party members are now terms to take in consideration where companions are npc followers and party members are pc followers. and each adventurer can have their own companions which joins up with the giant pile of other folks followers which probably push the follower count beyond the follower recruitment cap.

so if you pick up a bunch of pets and or form an adventuring party of a lot of folks you're probably not going to get drunks to follow you... but you don't need to get drunks to follow you when you can make human outsiders to be meat shields instead.
oh and you could just park everyone(tell everyone to wait) in one spot to shrink the follower size down under the recruitment cap and just pick up folks in a session then tell everyone to follow you again which would also push you past the recruitment cap again.

--- End quote ---

I was walking through a town and met a man skink Hunter Ghoul and when I asked him to join me he asked me to convince him I tried everything I could but I couldn't figure out how to convince him but that was different than the option that I was getting from everybody that says I don't think I want to do that..

--- End quote ---
so if they ask for proof you can bring up an event of your adventurer doing a really good performance and that would tell them, or lead to them saying you need more practice.

Navigation

[0] Message Index

[#] Next page

Go to full version