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Dwarf Fortress 50.04 Released

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Toady One:
Download (Click refresh on your browser if it doesn't show up)

Here's the first Classic release!  There's a lot left to do, but this version is playable and will give you an idea of where things are at.  Zooming the interface with the mouse wheel is currently disabled because some of the menus don't react well to being small in width.  We'll need to work through those - you can still use the settings to scale it up if you like.  A few other indicators need to come back, and some tiles are working a little oddly (brooks for example).  Also, because of how the graphical release is set up, we're currently stuck with one font size, which will impact some tile sets of course.  We're going to get through all of this (and more keyboard support as well of course).  But I wanted everybody to see what progress has been made and get a chance to try it out.  We should have simultaneous releases from now on, between Steam, itch, and here.

Release notes for 50.04 (December 22, 2022):

Graphics additions/changes
   (*) Can now swap back and forth from Classic tile mode (in video settings.)
   (*) Graphics for some picked outdoor plants.
   (*) Updated engraved walls.
   (*) Added some custom symbols.

Audio additions/changes
   (*) Added a music frequency option in the audio settings (default 3-5 minutes, can be set from 10 minutes to 10 seconds.)
   (*) Made outdoor ambiences alternate between being more active and a few neutral wind ambiences.
   (*) Made the wild ambience use some randomly spaced howls and giant footsteps.
   (*) Updated trade depot ambience.

Other bug fixes/tweaks
   (*) Ability to add/remove all civilians/soldiers from a burrow
   (*) Can advance the game one frame (default key = period)
   (*) Made assigning multiple squad positions continue to position 10 instead of stopping at 9

delphonso:
Wonderful! Thanks to you and the whole team!

voliol:
For the first time since the eighties, ASCII graphics were added and the people rejoiced. Thanks for the release!

Johuotar:

--- Quote from: Toady One on December 22, 2022, 12:54:48 pm ---Download (Click refresh on your browser if it doesn't show up)
Other bug fixes/tweaks
   (*) Ability to add/remove all civilians/soldiers from a burrow

--- End quote ---
Nice, I was really missing this feature. Congrats on the release! :)

Chaosegg:
This will be a day long remembered.
We have seen the end of an era,
and soon we shall see the beginning of another.

Congratulations to this shining example of human cooperation; we've all made history a better class with this entry.
Now let us go forth with humility, gratitude and good fun!

Hail the creative inventors! Hail the dependable workers!
Hail Bay 12!
And never forget this is but one great anecdote that shows what we can accomplish if we [sentient beings] work together to do the seemingly neigh-impossible!

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