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Messages - ferals

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1
Hey, I've just downloaded newest version and Im wondering how to remedy slow movement of launcher's window (it lags like 1s behind real movement)?

2
DF Community Games & Stories / Re: Clusterfuck: The Game
« on: February 17, 2019, 10:09:02 am »
Hey, is there a chance to get dorfed without taking a turn? ^^ If so, i'd like either cook/brewer or military sword user.

3
Masterwork DF / Re: I crash every time I load a save in adventure mode.
« on: August 07, 2016, 10:39:24 am »
Same, but when playing Succubi in fort mode. Tried dwarves too, but again, when "loading artifacts came, it crashed. I'm using Stal's armour pack + Historic arms + Terrible weapons. I'll try without them when i come home.
#edit:
After disabling these, it seems to load so far (after generating new world, embarking, playing for 5 min, saving, restarting DF and loading). Do you guys had this problem with these mods on?

4
Is it just me or there's no more glassforge when playing Succubi?
GLASS_SHAPER is still there, but I think it needs magma.
Well, Glass shaper is idd there, but i believe when i was playing 1.12 yesterday there was "Glassforge" just under Boneforge and Gemforge where i could make green glass weapons and armor. Can't check it now because i deleted it when 1.13 came out.
Spoiler (click to show/hide)

5
Is it just me or there's no more glassforge when playing Succubi?

6
Masterwork DF / Re: Future of the Mod - What I will do next.
« on: September 04, 2014, 09:20:28 pm »

2. Dropped the magic system save for runic magic and possibly golemancy. Possibly replace with a inscription/tatooing system IE, Runes on flesh.


Runic magic screams "DWARFS" to me everytime i see one, and that's why i agree with u there. However there are some other kinds of magic that fit dwarves too, like priests and i think that shouldnt be gone either. Rune traps? Also for more fun, special event that would make engraver/other dwarf to sketch unknown rune that would make something happen good or not, just in the name of !!FUN!!.
Golemancy is okay for me, it fits theme.

7
Masterwork DF / Re: Initial Naga discussion
« on: September 04, 2014, 09:07:50 pm »
Well how about making siren caste /if there is one ofc, havent really readed everything/ could make their voice be used as magic source? I know charming and such things are succ domain, but making enemies drowzy for example or giving extra good thoughts to nagas that talk with them?
Also i would as player like to see nagas make use of shells and other sea's offerings better than other races (just like dwarves with stone).
Give unhappy thoughts when water is frozen (well i think its ok since its their theme)?
Also if anybody played DotA, there is hero called Gorgon, maybe it would make good archer caste?
Also going this way, would it be possible to make their hair to be snake-like?/that's for Gorgon caste idea/
Also since they have something in common with snakes (well if these are fish-focused naga race, maybe make caste that has snake tail instead of fish one and be more of liar/toxicologist) let them have special kinds of poisons for their trap instead of fire and stone-focused ones?

i hope all i wrote is understandable enough since its kinda late here and i've just got some ideas to share with you ;)

8
If u dont mind, i would like to get woodcutter just to see what a hilarious story he might tell :)

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Masterwork DF / Re: ☼Orcs☼ - Everything Orc Mode
« on: August 19, 2014, 05:03:37 pm »
But isnt it weird that on almost the same settings it generates world without any problems? I've changed settings to those i've had earlier, but on clear installation, and still no problems there (except for fortress defense races, but thats the least of my concerns). Maybe it was something related to that i was generating few worlds earlier on (for warlocks and succubi)? I know it might sound funny, but its all i can think about now.
#edit
Now the settings are EXACTLY the same as earlier, second world generated without any problems. I have really no idea wth happened there earlier on.

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Masterwork DF / Re: ☼Orcs☼ - Everything Orc Mode
« on: August 19, 2014, 04:42:27 pm »
Hmm i never thought about that it could be fortress defense races, ye i've got some enabled,gotta turn them off and try it out. Also for biomes idk, i've tried just using templates tweaked a bit with civilisation number. Anyway i'll see if it will work without fortress defense races.

#edit 1
just removed all fortress defense races and changed end year to 50, still the same, used the same template as you(Garden of Gaia was it). Tried Geomagic too, but there was no difference.

#edit 2
Well that's weird, i've tried to gen world as orcs on clear masterwork (just unpacked it again) and it works, still idk what could cause the problem, i havent really touched too many settings, especially if it comes to things that could be game-changing (well no aquifiers, no harder-mining etc stuff).

11
Masterwork DF / Re: ☼Orcs☼ - Everything Orc Mode
« on: August 19, 2014, 07:23:31 am »
I've just tried to change it up a bit - from 5-20 more than original and down to 10 less than in templates, still no difference sadly. It's kinda weird since i have no problem with getting other races rdy to play :/ Well gotta try to mess it even more, maybe i'll get the right numbers for myself

12
Masterwork DF / Re: ☼Orcs☼ - Everything Orc Mode
« on: August 18, 2014, 05:12:05 pm »
Since it's my first post there, hello everyone!
Now, back to business - i've got hooked up by masterwork for a while now, and lately i've decided to try other races. I've menaged to mess a little with warlocks, made world with succubi, but no matter how hard i try to play orcs, i just cant. It rejecects any custom world i try to make (Garden of Gaia, gears of war, etc). I havent really touched settings, except for things like no harder mining etc (im still getting grasp of this fail simulator ^^). Any ideas how to deal with it?

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