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Topics - Prometheus

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DF Community Games & Stories / Grip of Steel - Robot community fortress
« on: October 07, 2008, 10:40:58 am »
If I had known how long it would take for the next version to come out, I would have started this immediately after the untimely death of Steelgripped. For those of you unfamiliar with the fort in question Steelgripped was a community fortress with the rather unique twist of running my Robot Fortress mod. Since then I've made quite a few interesting modifications to the mod, for example robots wearing cloaks (or capes, shawls or rags) and making the robots not need water. They don't drink at all. Instead, I've renamed the different 'meals' into different grades of biofuel. And we hopefully won't have to endure any more miniforges, due to me cutting out all the toys from the entity file and replacing them with simchips. Instruments have been replaced with computer parts. Regular toys and instruments do exist, but robots don't make 'em.
The fortress will also be founded in a desert this time, mostly to make it more inhospitable for organic scum defendable. I've also considered raising the overall tech-level of the surrounding world. Goblins, for example, should they ever become too much of a pushover will be replaced with cyborg goblins. I may or may not add this later.

In any case, I'll need six volunteers to accompany a parallel world Overlord Gamma into glory. Any takers?

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As far as I know, I am the first person to begin something as horrible as a community fortress populated by robots.
You can get the mod from http://www.bay12games.com/forum/index.php?topic=22244.0 although there might be some complications with it.

I started with two miners, two grower/herbalist/cooks/brewers, one multipurpose craftsbot, a sawbot/carpenter and an adminbot who will also take care of smoothing out the Doom Fortress of Steelgripped.
These are supposed to be brutally efficient killer bots who use any and all organic life as fuel out of pure malice and will gladly decorate themselves with the flayed skin of their enemies. Their fallen kin will be either used as weights, doorstops or simply melted down into ammunition for their railguns.

I will be taking fortress construction ideas and robot requests starting...now.


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DF Modding / Robofort
« on: August 03, 2008, 10:08:59 am »
I just uploaded my first time mod evar. I basically took the default dwarves and edited most of it to make a robot race. I wanted to try my hand at modding and came up with a rather overpowered but fun race. I haven't tested it thoroughly, but here's the first relatively working build: http://dffd.wimbli.com/file.php?id=374

And the railgun-free version: http://dffd.wimbli.com/file.php?id=375

I had a little help from LordNagash and Cpt. Mayday with inventing new names for the organs/bodyparts. Thank you guys!

EDIT: Beta version 0.75 is now uploaded.

EDIT: I'm currently running a community fort here: http://www.bay12games.com/forum/index.php?topic=22377.0

EDIT: HOLY CRAP VERSION 0.9 D:

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DF Dwarf Mode Discussion / Ice sculpture
« on: April 07, 2008, 12:53:00 pm »
I recently started a new fort because my old one was inefficiently designed. My new location has bloody cold winters where any unattended water will freeze instantly. This was pointed out in a very interesting fashion.

In my old fort I had a habit of toppling free-standing mesas by digging out the lowest level, channeling a pit under the remaining top, supported by a constructed floor and a support, then pulling the Demo-Lever(tm), causing the enormous lump of rock to fall neatly into the pit amidst a cloud of dust. And since the mesas were usually formed by a brook cutting through a cliffside, there was often a majestic fountain of water reaching  one or two z-levels into the air, then falling back down, turning a large area of land into a temporary swamp. This time the lever was pulled in mid-winter in a rather chilly climate.

The fountain of water froze in mid-air. I'd post a few shots if I was patient enough to upload the pics. Nevertheless, it's quite an interesting sight. I wonder if I should go carve it into amusing shapes before the winter ends.

Next winter I'm trying the same thing on the nearby mesa, which is about 4-5 times larger than the one I just toppled.


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