When making vampires with a deity curse how rare is it for it to show up in history??? because I have a secret that passes vampirism and it spreads around like wildfire but the deity curses either aren't working or I don't understand how to get them to work
From what i've seen when i was testing the same thing, the game has a limited number of slots for secrets. i think it's like 40-60 or so by default.
It will
sometimes select custom ones, but the default ones are more likely, because it generates like 50 of them.
I had some success by reducing the chance of civilisations worshiping the Death and decay spheres and increased the chance of them worshiping the sphere that my secret was tied to [SPHERE_ALIGNMENT:(Sphere):0-25600] 256 is the default, according to the wiki. I set mine to like 100, and it seemed to reduce the number of necromancers, and resulted in more of my custom secrets.
In addition, you can tie your secret to multiple spheres IIRC. which obviously means it will occur more.
Edit: Wait, did you mean entity curses? or secrets? because they work differently, but i think it's a similar problem. it generates 50 odd potential curses, and your 1 secret has a 1/50 chance lol. i'm not sure spheres influence curses.
You might be able to use advanced generation settings to set the number of secrets and curses quite a bit lower, that seemed to increase the number of custom stuff too. i
think those settings only affects generated curses/secrets.