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Masterwork DF / Can anyone give me advice on trade in Masterwork?
« on: January 28, 2017, 07:53:04 pm »
So, as per the thread "Changes to rocks, metal, gems, jewelry, and currency?", I'm working on a Masterwork mod. I've finished the gems, and am making good progress on metals, minerals, and reactions based on them, but trade ... I need some advice on trade. By which I mean trade via reactions in workshops, not at the Depot.
Humans, and also dwarves and orcs, have access to a lot of powerful trade reactions. Turn stuff into money, and money into stuff. I am changing the value of gold (and other coinage metals), and adding a number of Earth resources (and deleting a bunch of others), and all this means a whole bunch of revisions to trade reactions.
But I don't have a very good sense of trade in Masterwork. It's clear that humans trade the most, followed by orcs and dwarves. It is not clear to me how much profit traders should demand. Does this depend on the species? Does it depend on the value, the rarity, or bulk (difficulty of transport) of the goods being traded? What else should influence profit margin? I'm also not clear on how complete the trade reactions ought to be: should most things be freely tradeable, or only selected things?
Basically: I want to keep the trade gameplay dynamic as Meph (and Smakemupagus, etc.) intend it to be, or as they desire it to become. Yes, I'm planning big changes to currency, etc., but not to the power, the scope, or the design of trade itself. Doing this, however, requires me to know rather a lot more about Meph and Co.'s thinking than I do. Can you share your thoughts here?
Humans, and also dwarves and orcs, have access to a lot of powerful trade reactions. Turn stuff into money, and money into stuff. I am changing the value of gold (and other coinage metals), and adding a number of Earth resources (and deleting a bunch of others), and all this means a whole bunch of revisions to trade reactions.
But I don't have a very good sense of trade in Masterwork. It's clear that humans trade the most, followed by orcs and dwarves. It is not clear to me how much profit traders should demand. Does this depend on the species? Does it depend on the value, the rarity, or bulk (difficulty of transport) of the goods being traded? What else should influence profit margin? I'm also not clear on how complete the trade reactions ought to be: should most things be freely tradeable, or only selected things?
Basically: I want to keep the trade gameplay dynamic as Meph (and Smakemupagus, etc.) intend it to be, or as they desire it to become. Yes, I'm planning big changes to currency, etc., but not to the power, the scope, or the design of trade itself. Doing this, however, requires me to know rather a lot more about Meph and Co.'s thinking than I do. Can you share your thoughts here?