Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: How would SCP Foundation contain Bay12?  (Read 51 times)

Magmacube_tr

  • Bay Watcher
  • Praise KeK! For He is The Key and The Gate!
    • View Profile
How would SCP Foundation contain Bay12?
« on: Today at 06:10:39 pm »

Imagine that Bay12 was some sort of otherworldly location, with us living in it. How would SCPF deal with us?
Logged
I must submerge myself in MAGMAAAAAAAAA! daily for 17 cents, which I detest. With a new profile picture!

My gaem. JOIN NAOW!!!

My sigtext. Read if you dare!

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: How would SCP Foundation contain Bay12?
« Reply #1 on: Today at 07:03:52 pm »

Well they can't use amnesiacs to erase the whole game and everyone from society's collective memories and make us all disappear, so theyre kinda in the realm of "keep an eye on them and try to suppress information about the weird shit theyre doing."

But wtf do we do that is anomalous? Is DF the anomaly? Like, are characters in the game fully sapient and players refuse to acknowledge it? Ive purposely killed way too many little dudes to admit im a murderer now. I'd be worse than hitler
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.