Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Remalle

Pages: [1] 2
1
In retrospect, it was probably a bad idea to take the shortcut through the construction site. Who could have foreseen the exact circumstances that you would come to regret, though? Flashing lights in the sky became an actual UFO - a real alien spacecraft! - from which emerged a dying alien warrior. Knowing his time was drawing near, he made the desperate decision to entrust you, and the others beside you (who you may or may not already know), with the knowledge that the Yeerks are here. A race of brain-hijacking slugs, reading memories and personalities to blend into their host's previous lives indistinguishably, they've already conquered the Gedds, the Hork-Bajir and the Taxxons, and a single member of this alien's own race, the Andalites. And they're well on their way to enslaving the Human planet of Earth, next. The only giveaway hinting at a Controller's identity is that they must return to their pool every three days to feed, separating from their hosts.
Even more desperate, the decision to grant you and the others a weapon to fight back. Not a shredder gun but a unique technology of the Andalites, one which the Yeerks have not yet managed to reverse-engineer. You'll never forget the strange tingling you experienced as the blue cube granted you the power to transform into any animal you touch with but a thought. Morph into any animal and fight back against the invaders with its abilities, but resume your original form within two hours, or you will be locked into that shape forever. This is the only weapon the dying Elfangor can grant you against an enemy that could be anybody, anywhere, at any time. This, and the fact that the Yeerks do not know yet that anybody on Earth knows of their infiltration.
They're here. Another alien craft, insectoid, then another, and finally one shaped like an ancient battle-axe, have landed. A motley mix of humans, saurian Hork-Bajir and centipede-like Taxxons file out of the bug fighters, surrounding their enemy's ship. The Andalite who finally emerges from the blade ship, you remember Elfangor telling you, is no true Andalite any more, but rather the only Andalite-controller in existence, leader of the invasion of Earth, Visser Three. Hiding just out of sight, you watch as Visser Three morphs into a massive alien creature which devours your wounded benefactor alive, destroying the last survivor of a space battle the Andalites had attempted to wage against the Yeerks' orbiting mother ship. As the hideous laughter of the collected controllers dies down, a silence settles uncomfortably over the construction site, broken only by the crunching of raptor-like Hork-Bajir feet and clattering of pointy Taxxon legs on gravel as they sweep the area. They are sure to find your group, and soon, if you stay hidden where you are. Echoing in your heads, in a voice that originated in your heads to begin with, Elfangor's final instruction: <Run!>

Signups:
Name:
Background:
Description:
Trait: (+1 and removes overshoot penalties for certain rolls. Choose from Natural Leader, Born Warrior, Ruthless Strategist, Morph Dancer, Aerial Ace or Tech Savvy. You may pick up more traits over time, positive or negative, if you survive.)

Spoiler: What is this? (click to show/hide)

Spoiler: Folks (click to show/hide)

2
Something terrible is going to happen on June 29 at 11:05 in the morning. That's all you know.

3
DF Suggestions / Horticulture, Gardens and Orchards
« on: December 14, 2020, 03:14:52 pm »
With the coming graphical update now seems like a good time to revive a discussion that lost steam years ago, about dwarven vegetation.

Something that DF is currently almost entirely lacking is flowers, and with graphics they seem like a perfect addition. Small unobtrusive wildflowers (and underground mushrooms) can spice up the currently monotone grass fields in a visually pleasing way, and when cultivated in a garden (later) they could become larger and more vibrant with cultivation. Dwarves with the right personality traits (artwork, tranquility, harmony, leisure time, peace, and especially nature) would be able to spend time admiring them and gain a positive thought, and perhaps satisfy a need while they're at it, all while at a higher risk of being stung by a bee.

In order to plant your flowers, mushrooms and even trees, of course you'd need a new option for the Building menu: [P]. From here you could choose to plant a seed, either gathered by an herbalist or traded for, and as long as it's an appropriate tile (same as a farm plot) a dwarf with the grower labour can plant it in the ground. If you don't want to deal with dirt and mud indoors, a small pot (distinct from a large pot but made of any of the same materials) can be placed first to allow the seed to grow. Of course you can only pot a small plant, not a whole tree!

Of course, what's the point of putting down plants if nobody's going out of their way to admire them? That's what the new Garden location is for. Assigned the same way as any other location, gardens (or orchards if they're filled with planted trees) require containers to put seeds and fertilizer in, and can have gardeners assigned as an occupation. Dwarves will hang out in gardens when they want to fulfill their needs to admire or spend time among nature, without having to risk wandering out into the wilderness. Once there they may decide to spend time in solitude or they may occasionally throw a garden party with music and dancing. They will generally take care not to trample on any of the planted vegetation, though be careful of any dwarves with pets, because their pets will have no such compunctions! On the other hand, cats will keep the vermin population down too, as bees aren't the only vermin that love to hang out in your gardens.

That's all I've got on this topic for now. Thanks for reading!

4
Forum Games and Roleplaying / Codenames
« on: November 24, 2020, 02:03:10 am »
Hello, operatives. Our field agents have been compromised and require extraction, along with the valuable data they've recovered. You will have to work together with your spymaster to extract all of our field agents before the other team extracts theirs. Beware, though; we've heard word there is an assassin on the loose, willing and able to wipe out our entire team if we reveal ourselves.

This is Codenames, everybody's favourite team-based espionage-flavoured wordy talky red vs. blue board game with cards what have words on them. There will be two teams, Red and Blue, each of whom must elect a Spymaster from among their ranks; the rest of the team will be referred to as Operatives. I will act as an impartial facilitator/game master. The field of play is a 5x5 grid of cards, each displaying one word; these cards may represent Red agents, Blue agents, innocent bystanders, or the Assassin. Only the two Spymasters know who is under each card before it is tapped by the Agents. Each round, the Spymaster of the team whose turn it is will have two days to communicate with their Operatives a one-word hint accompanied by a number (e.g. Pheasant Three). They may not otherwise interact with the Operatives in any way. The Operatives must then use this hint to determine which cards in the field are their own agents; the word will relate in some way to the words on the card in the field, while the number tells you how many cards are being related to with that word. The Operatives have two days to debate and decide on each card to investigate, which they may do up to as many times as the Spymaster's given number plus one, unless an enemy spy or innocent bystander is selected, in which case play passes to the other team, or the Assassin is selected, in which case that team immediately loses the game. Operatives may also choose to end their turn before all of their guesses have been used; either way, lock in your votes with bold. Once a team's turn is over, the other team repeats the process, until all agents have been extracted for one team (winning the game for them) or the Assassin has been revealed (winning the game for the other team). The team that goes first will have nine agents in the field, while the team that goes second will have eight agents to find. There is only ever one Assassin, meaning there will also be seven innocent bystanders to avoid.

Hopefully that was clear enough; let me know if there's anything I can clarify. Teams will be assigned based on the order in which people join, and once we have about three or four people per team I'll let each team elect a Spymaster.



Blue team:
Naturegirl1999
Shadowclaw777

Red team:
Luckyowl
KittyTac

5
This is a collaborative process; you are creating one character. Please vote to assign the following values to each of your six attributes (Charisma, Constitution, Dexterity, Intelligence, Strength, Wisdom).

[1,2,5,4] 11
[4,4,6,1] 14
[4,5,2,1] 11
[2,6,3,4] 13
[5,2,2,4] 11
[5,3,6,1] 14


Please choose a species to be born as.

Dragonborn (Black, Blue, Brass, Bronze, Copper, Gold, Green, Silver, White)
Dwarf (Hill, Mountain)
Elf (Dark, High, Wood)
Gnome (Forest, Rock)
Half-Elf
Half-Orc
Halfling (Lightfoot, Stout)
Human (Standard, Variant)
Tiefling
...or be convincing enough to choose another race or subrace from Mordenkainen, Tasha, Volo, Xanathar, or UA.


Finally for now, please choose a background to grow up in.

Acolyte
Charlatan
Criminal
Entertainer
Folk Hero
Guild Artisan
Hermit
Outlander
Noble
Sage
Sailor
Soldier
Urchin
...or another background from one of the aforementioned sources.

6
P R O L O G U E

The Landing of the Iron Band





The Gerudo Desert - Throne room of the New King in the Desert


. . .

My lord...

Please, accept my sincerest apologies.

No.  The fault lies with me.

My lord?

I should never have sent one as... flawed as you to perform such a delicate task.  You were merely... adequate, unversed as I was.  No matter, as long as the key remains.  The key does still remain?

Yes, my lord.  It has merely been sealed off from my grasp.

Indeed.  A pity.  Perhaps your successor will be less imperfect, Maera.

What...

No!

Begone.

Ah...!

No...

Rovan.  The responsibilities of your lamentable sister pass now onto your shoulders.  Bring me the key.

It... it will be done, my lord.  The key will be in your hands within the fortnight.

Do not disappoint me, Rovan.

...Maera...





The Eastern Sea - The merchant vessel Merry Guay


Hey, Adaeran.  You zoning out again?

What... oh, it's you, Zoda.  How goes it?

We're making good time.  This tailwind we've been getting's pushed us ahead of schedule a few days.  We'll be making landfall 'fore you know it.  If you look hard enough at the horizon now, you can just about make out the coastline.

Perfect.  I can't thank you enough, Zoda.  You don't know how helpful you and your crew have been.

Ha, well... what are friends for?  'Sides, you and your Iron Band fighters have saved our hide more times'n I can count.  Really, a free ride on the best ship on the Eastern Sea is the least we can do!

Hm...

Hey... are you even listening to me?

Oh... sorry, Zoda.  Of course I'm listening.  I just always get nostalgic when I'm returning home.  It's been nearly five years since we've been back in Hyrule, you know.  My whole being anticipates the moment when I can feel its soil beneath my feet, smell its scent on the wind...

Ha!  Look at you of all people, getting all poetical.  Listen, I've gotta go run this ship.  Keep an eye on the horizon, Adaeran.  We're almost home.





Two days later - Unincorporated port Mido Town


Hoy, men!  Get those barrels ashore!  Drop any and I'll have your hide for a hat!  Sorry, Adaeran, but you'll need to let us unload our cargo 'fore you and the other passengers can disembark.

Hyrule... just a little longer.



So they've arrived.  They're early.  Could be problematic.

Then should we kill them now?

Tempting... but orders are to kill them only if they get too close.  Arriving a few days ahead of schedule won't affect anything.  Besides... looks like they've got company to keep them busy.

Hmph.  Let's go.



Har!  Land ho!  Let's go, boys - let's burn this miserable slum to the ground!

7
In the Kingdom of Hyrule, a legend has echoed down the generations...
Over two hundred years ago Ganondorf, the King of Thieves, covetous of Hyrule's fertile climate and economic prosperity, invaded the mighty kingdom.  In a single fell stroke he stole the Triforce of Power and sealed away the lone threat to his power, a Hylian child of the Kokiri Forest.  For seven dark years his terrible reign blackened the once-great land, reducing the capital city to a blighted wasteland and suppressing the holy power of the Seven Sages of the kingdom.  However, just one all hope seemed lost, the child of the forest, now full grown into a man, awoke and set out across the kingdom in search of a way to break Ganondorf's power.  Master Sword in hand, Link, the Hero of Time and bearer of the Triforce of Courage, awoke the Seven Sages and with their power defeated the King of Thieves, sealing him away in the Golden Realm for eternity.  The bearer of the Triforce of Wisdom, Princess Zelda, having been disguised for those seven years as a warrior of the Sheikah, used the power of the Ocarina of Time to send Link back in time, allowing him to warn King Hyrule of the Gerudo thief's treachery in advance.  Forewarned against Ganondorf's invasion, Hyrule arrested and attempted to execute him, but the Triforce of Power kept him alive.  The villain was finally imprisoned once again in the Twilight Realm, this time for all time...
Now, nearly two centuries since the ultimate imprisonment of Ganondorf, a new threat has risen from the Gerudo Desert.  According to the rumours a new king has taken control of the Gerudo tribe, a powerful and ambitious magician who has gathered to himself the strongest warriors, magicians and monsters in the realm.  Though the new King of the Desert has made no move as yet, Queen Hyrule has been watching his movements with concern.  At the suggestion of her most trusted advisors, the Three Golden Generals, the Queen has hired the Iron Band, a group of mercenaries from an overseas kingdom, to keep a deniable eye on the situation...



This is the OOC thread for Fire Emblem Hyrule.  The IC thread can be found here.  Bear in mind I haven't run a game in a while and my first FEF game ever, so things might be bumpy.  Bear with me.  This game will be using the player's handbook v1.20, as well as the rules changes as outlined here.  Terrain rules are in line with the GBA games.  It's obviously set in the Zelda universe, between Ocarina of Time and Twilight Princess, about two hundred years after the child timeline ending.  Player characters start with a first class and are members of the Iron Band mercenary group; they may be of any human race (Human, Hylian, Sheikah, Kokiri, Gerudo, no Kokiri adults or Gerudo males), though this will have little to no effect on gameplay.  Pegasus riders are replaced with Loftwing riders, but are functionally identical, with the exception that loftwings are more accepting of male riders.  Vulnerarys have been replaced with red potions and elixirs with blue potions.  For the sake of my own fragile sanity, there will be no dancers or other turn-granting classes or abilities allowed.  In addition to the history, the world map is more or less identical to that of Ocarina of Time with some indications of progression towards that seen in Twilight Princess, as seen here.
Interested?  Grab a copy of the player's handbook and fill out one of the sheets below.  I'll be accepting the best six.




Purse: 120 Rupees
Pool: 21 EXP
Spoiler: Waitlist (click to show/hide)
Spoiler: Graveyard (click to show/hide)

9
You are shackled by the wrists and ankles to a blackened stone wall.  Stripped of your garments, beaten and burned.  A cloaked Thalmor interrogator sits before you with a quill and parchment.
"Your name, prisoner," he demands.
It is...

Spoiler: Words from the GM (click to show/hide)

You have an opportunity to get a look at yourself in the gilded breastplate of the guard across the room from you.  Though you've got a few more cuts, burns and bruises than the last time you had a look at yourself, you've still got all your important bits where they belong.
You are...

From behind his ornate wooden table the haughty altmer continues his questioning.  You briefly reflect on your past, and the choices that may have led to your capture and arrest.  Or, perhaps, the reason you're in a Thalmor prison is totally unrelated.
You were...

10
Creative Projects / Bay12 Jam Session #1: Three, two, one, let's jam!
« on: February 12, 2013, 10:53:01 pm »
Interest check for a forum collaborative music project, uh, thing.  In which the first person on the list for a given project would record a track, upload it, and give the next person the link, who would then download it, play along and record a second track, save it, upload it, send it to musician number three, and so on.
If you want to sign up for the first, mostly experimental, project, you will need a few things.  Namely, an instrument, the ability to play it, a means of recording it, and music recording software.  The actual quality of those things listed doesn't matter; I don't care if all you have is a plastic recorder and the ability to play "Hot Cross Buns", with a laptop microphone and GarageBand - the goal here isn't to make a studio-quality recording, it's to have a (hopefully) fun and unique jam session with people of all experience levels and from all over the world.
To sign up all you need to do is post to say you're interested, what instrument you will play and your experience with it, and how you'll be recording.  If there are multiples of any given instrument, the first poster will get the position - hopefully we'll end up with a wide range of instruments represented.  For at least the first project, singers won't be accepted - that might change in the future if there's enough interest.
So, who's in?

Current project:
Glloyd (Keyboard) DONE
Willfor (Glockenspiel) DONE
inEQUALITY (Trombone) <-
GlyphGryph (Acoustic Guitar)
DarkWolfXV (Electric Guitar)
frostshotgg (Alto Saxophone)
anzki4 (Harmonica)
Barbarossa TSG (Euphonium)
Remalle (Bass Guitar)

11
Roll To Dodge / Roll to Be a Bandit - On hold
« on: August 03, 2012, 05:42:48 pm »
Roll to Be a Bandit
(in a generic medieval low-fantasy world)

It's time to fight for your life.

It was a time of lawlessness and poverty.  The new king's decrees had rendered it impossible to earn an honest living as a peasant.  In short, you became a bandit.
When you were caught, the laws said you were to be hanged, but the king decided to do something rather more interesting with the recent rash of captured bandits.
Kill the others, he said to all of the prisoners, and you may go free.
Now you are kneeling on the arena floor, scarcely daring to move, waiting for the signal to begin.  Somebody grabs your ear and drags you into the centre of the floor, forcing you into a loose circle with a small group of other convicts.
Then someone tosses a pair of sharpened sticks into the middle of the circle, and shouts, "Begin!"

Spoiler: Remalle Talks (click to show/hide)

12
Roll To Dodge / Roll to Be Heroic (On hold)
« on: March 22, 2012, 07:10:26 pm »
Roll to Be Heroic
(in a generally super fashion)

The world around you turns to fire, noise, pain, and lots of each.  You black out.

You wake up in a hospital bed, aching but not in serious pain.  Vaguely wondering how long you were unconscious for as your eyes adjust to seeing again, you struggle to recall what happened.  Oh yes, now you remember - you were working your boring corporate job at the dull office building just like every other pointless day of your life.  Then you got blown up.
You hear sounds of pain around you.  Looking around you see doctors and nurses frantically tending to other people in various states of injury, including yourself.  It looks like about a dozen people survived the explosion.  You wonder idly whether these are all of the survivors - after all, there were at least a couple hundred people working in your building at any given time, and you have no idea how large the explosion actually was.  For all you know all of downtown Aventin was destroyed.
After quite a while, the activity's slowed, everybody else has stabilized, and you've been carted off to a different room.  It's not a hospital room, though.  It appears to be some sort of debriefing room.  You've never been debriefed before and you're not eager to have your first experience stuck in a hospital bed.  Four other beds were wheeled in with you; you don't recognize anybody, and they don't appear to recognize you.  Before you can say anything, a rather non-descript man in a black suit walks in and locks the door behind him.


13
DF Dwarf Mode Discussion / An incredible realization
« on: June 21, 2011, 08:45:01 pm »
I realized something, just now.  Bear with me for a second.
What are dwarves known for besides bearded women and abused livers?
Living underground, of course.  Like, deep underground.  In giant, complex, well, complexes.  What else are dwarves known for?
Bending the laws of physics.  Breaking them, even.  Even outside of DF dwarves are generally incredible metalsmiths on the order of "magical".  What else are dwarves known for?
In the context of DF, elaborate not-so-easily-escaped death courses.  What else are dwarves known for?
A bit of a stretch, but computers.  Fluid logic based intelligence.
Also, magma.
Now, who do we all know that also fits that exact description?  APERTURE LABORATORIES.  Your mind has been blown.  Thank you and good night.

14
Life Advice / Guitar-ing
« on: April 28, 2011, 03:53:25 pm »
I recently received an acoustic, six-string guitar and I've never played guitar before.  So, I have a couple of questions.
First, how long does it take for callouses to form and how long do they last?
How different is an acoustic guitar from an electric or twelve-string?  Will the callouses from playing my guitar still, uh, work?
How much of what I learn on guitar would transfer over to a bass?  Would I have to form new callouses?
I tune my guitar using GarageBand and I've noticed that as my notes decay they start to get sharper.  Is that supposed to happen, or is my laptop microphone somehow at fault?  Or am I just really, really bad at tuning?
Does it matter how I place my capo, up or down?
Do I really need to use a pick?  Finger picking is a lot easier, more accurate, and sounds just as good if not better, since I can more easily control my volume.  Will I be able to learn to do this if I use a pick?
I've been teaching myself for the last couple of weeks, from books and the internet.  Will I ever need to find a real teacher?
And, perhaps most importantly... how soon will the ladies start throwing themselves at me?  :D

15
DF Modding / Locusts
« on: March 09, 2011, 12:16:39 pm »
I'm still not clear on the full potential of grazing.  Is it possible for swarming vermin to be grazers?  Also, is anything known about what causes the occasional vermin swarms?

Pages: [1] 2