DF Modding / Matgloss Token Meanings: Metal;Stone_gem, mineral, soil
« on: June 04, 2008, 06:14:00 pm »1) matgloss_metal file;
[MATGLOSS_METAL:(something goes here)]
- specifically what goes after the MATGLOSS and what replaces the (something goes here).
[SOLID_DENSITY:(number)]
[BLOCK_PERC:(number)]
[DAMAGE_PERC:(number)]
[SPEC_HEAT:(number)]
[BRITTLE]
[DEEP]
2) matgloss_stone_gem file; (This one took a while to go through fully.)
- O how interesting. Toady One sure has done his homework. I'm especially impressed with the grossular entry.
- Interesting. I wonder why Toady One has given Demantoid and Red Beryl such a low value.
- Nice catch where Toady One notices that Diamond may be the only gem that could ignite at such low temperatures.
- I find it questionable of what goes into the semi-precious, precious, and rare category. Though to give him credit it is questionable in the real world market I'll have to do "extensive" further research before I can make a suggestion on the changes. The hours I've committed already is not enough. We are talking weeks, maybe months, here.
[MATGLOSS_STONE:(something)]
- Especially concerned with what goes after the MATGLOSS and what replaces the (something)
[GEM:(assuming to be name. assuming to be singular):(assuming to be name. assuming to be plural)]
- Some appear to have the word STP after what I assume to be what the singular form of what is to be created should be called. Not sure what that is. Also I do not know what the 'GEM' does to the material in question.
[ENVIRONMENT:(seems to be some sort of stone layer):CLUSTER_SMALL:(number)]
- I am especially concerned with what CLUSTER_SMALL and the number after it does.
[BASIC_COLOR:(number1):(number2)]
- I am concerned with how it is different from [COLOR:(number):(number):(number)] and why it only has two number categories. Also I am concerned with how all of them have '7' for number1 and '0' for number2. Exclude the '.
[GLASS]
- I'm assuming it is the tag that allows the material to be made into glass but it's unusual in that I have only found it in [MATGLOSS_STONE:CRYSTAL_ROCK] that I figured I should mention it in case there are any other special properties to it.
[MELTING_POINT:NONE], [BOILING_POINT:(number)], & [IGNITE_POINT:(number)]
- Mostly the difference between the two, what unique effects each produces, and what the 'NONE' on the [MELTING_POINT:(something)] does. I'm assuming there must be a default value for the [MELTING_POINT:(something)] token to make, what I assume to be, the affects of 'NONE' necessary and would like to know what that is.
[SOLID_DENSITY:(number)]
- Was mentioned before in the matgloss_metal file but decided to mention it again because not many materials in the matgloss_stone_gem file have this token.
[SPEC_HEAT:(number)]
- Again, it was mentioned in the matgloss_metal file but mentioned it again for the same reasons as the former token.
[ENVIRONMENT_SPEC:(something. Appears to not be a type of stone layer but something different): CLUSTER_SMALL:(number)]
- Specifically I want to know how the 'SPEC' makes this token different from the [ENVIRONMENT:(seems to be some sort of stone layer):CLUSTER_SMALL:(number)] token.
3) matgloss_stone_layer file;
[MATGLOSS_STONE:(something)]
- Same reasons as what was mentioned in the matgloss_stone_gem file.
[SOLID_DENSITY:(number)]
- mentioned before but I'll just mention it again. I just feel uncomfortable not mentioning it.
[AQUIFER]
[LAVA]
[SHARP]
[SEDIMENTARY]
[SEDIMENTARY_OCEAN_SHALLOW]
[SEDIMENTARY_OCEAN_DEEP]
[IGNEOUS_INTRUSIVE]
[IGNEOUS_EXTRUSIVE]
[METAMORPHIC]
[REACTION_CLASS:(something)]
- Namely what replaces the (something) and what unique effects this token gives the material.
[BASIC_COLOR:(number1):(number2)]
- there's that interesting token again. And as before it only has 7 for (number1) and 0 for (number2)
4) matgloss_stone_mineral file;
[ENVIRONMENT:(appears to be some sort of stone layer):VEIN:100]
- specifically what goes after 'ENVIRONMENT' and what effects 'VEIN' creates that is different from 'CLUSTER_SMALL' that saw in the matgloss_stone_gem file.
[METAL_ORE:(something. Appears to be some sort metal):(number)]
[ENVIRONMENT_SPEC:(something. Appears to not be a type of stone layer but something different): VEIN:(number)]
- Appeared in the matgloss_stone_gem file except instead of 'CLUSTER_SMALL' there is 'VEIN'. Same reasons and I want to know how 'VEIN' is different from 'CLUSTER_SMALL'.
[AQUIFER]
[MELTING_POINT:(number)] & [BOILING_POINT:(number)]
- The effects they create and how they are different.
[ENVIRONMENT_SPEC:(something. Appears to not be a type of stone layer but something different): CLUSTER:(number)]
- mostly on how 'CLUSTER' is different from 'VEIN' and 'CLUSTER_SMALL' as previously mentioned.
[ENVIRONMENT:(something. Appears to be some sort stone layer):CLUSTER:(number)]
- mostly on how 'CLUSTER' is different from 'VEIN' and 'CLUSTER_SMALL' as previously mentioned.
[ENVIRONMENT_SPEC:(something. Appears to not be a type of stone layer but something different): CLUSTER_ONE:(number)]
- Mostly on how 'CLUSTER_ONE' is different from 'CLUSTER', 'CLUSTER_SMALL', and 'VEIN' as previously mentioned.
5) matgloss_stone_soil file;
[AQUIFER]
[SOIL_OCEAN]
[SOIL]
[SOIL_SAND]
6) matgloss_wood file;
[SAPLING]
[SOLID_DENSITY:(number)]