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Messages - MuonDecay

Pages: [1] 2 3 ... 59
1
DF General Discussion / Re: Bronzemurder
« on: April 22, 2010, 01:42:11 pm »
As an aside... this is the second time this month Dwarf Fortress has gotten an enthusiastic mention on BoingBoing.

I've seen their clickthrough traffic crash sites for days... you couldn't ask for a better advertisement for the game  ;D

2
DF General Discussion / Re: Bronzemurder (Derp, repost. Oops.)
« on: April 21, 2010, 09:07:25 am »
Two mistakes with one post. This is not my morning :P

Fixed.

3
DF General Discussion / Re: Bronzemurdered
« on: April 21, 2010, 04:54:28 am »
Be careful, I'm allergic to dimple dye. It causes me to emit gamma radiation.

4
DF General Discussion / Re: Bronzemurdered
« on: April 21, 2010, 04:50:30 am »
Bah! I checked the wrong forums for it before posting  >:(

Oh well, color me impulsive.

5
DF General Discussion / Bronzemurder (Derp, repost. Oops.)
« on: April 21, 2010, 04:45:09 am »
http://www.nzfortress.co.nz/forum/showthread.php?t=20768

This man deserves a medal!

(also: hudda hudda huh!)

6
DF General Discussion / Re: Arena Shenanigans
« on: April 13, 2010, 05:01:39 am »
Can I exploit this mechanic to create a whale and a bowl of petunias at the top z-level?

"Hello, ground!"

7
DF Gameplay Questions / Re: Alunite wtf?
« on: November 21, 2009, 05:29:31 am »
Alunite is hydrated aluminium potassium sulfate, KAl3(SO4)2(OH)6.

<3

8
DF Dwarf Mode Discussion / Re: House Rules
« on: October 16, 2009, 12:09:09 pm »
>.>

Bitchin' = awesome

<.<

9
DF Suggestions / Re: Soap made in breweries
« on: October 16, 2009, 08:26:39 am »
During the American prohibition of alcohol, many breweries turned to soap manufacture because the facilities and tools used were the same.

Interesting.  Does that just mean they both boiled stuff in big vats, or was the similarity deeper than that?

I've made beer, and know how to make soap (but a sudden stint of unemployment stemmed the money for that sort of hobby). It's logistically similar, yeah.

To make beer you add ingredients, thoroughly stir a solution, pasteurize (heat) it, add an organism that initiates a transformation, then sit and wait.

To make soap, you mix up a solution, thoroughly stir it together, then sit and wait as the reagent you add (lye) saponifies and stiffens the solution. Heating it carefully is also usually involved.

Really the only specialized tool involved at all is the molds for blocks of soap... at least given the methods of DF's time period. Everything else involved is a fairly flexible tool that can be used for either role just as effectively. The process gets even more similar with castile soap (made from oils like palm and olive oil), as opposed to sodium tallowate soap like the dwarves make.

Dwarves are probably using nothing more than a cauldron and a big wooden paddle to brew things, which is exactly what they'd use for large amounts of soap.

10
DF General Discussion / Re: Wealth from war: Is it unbalanced?
« on: October 15, 2009, 03:29:22 am »
Not only is it abundantly overpowered to sell the clothing of invaders, but I'm outright just tired of mopping it all up. Even modding them to not wear clothing, only armor, has not really alleviated the FPS-crushing season of dumping and melting that follows every siege.

For a remarkably long period of time, nothing in the fort gets done because the dwarves are busily smelting the bloody armor of the goblins. I can't stand just hiding it because eventually the map is covered by untold thousands of pieces of refuse.

11
For me the real question is what Wine Biscuits taste like.

Imagine a block of aerogel with rounded edges, marinated for a week in a 1-gallon box of wine from a seedy liquor store.

... and then finely minced, of course.

12
DF Gameplay Questions / Re: soap construction?
« on: October 12, 2009, 06:17:50 pm »
The elves will be delighted* to be cleaned during their visit, and finally stop having to burn patchouli by the pound to cover their stench.

*for certain inverse definitions of delighted.

13
DF Adventure Mode Discussion / Re: Cool things you just noticed in DF
« on: October 12, 2009, 03:27:00 am »
Maybe it's different in adventurer mode, so people can tell what weapon someone will murder them with if provoked.

I'd hate to pick a fight with a hammerman only to get littered with crossbow bolts by him. I'm used to walking back outside the building, THEN getting littered with crossbow bolts.

14
DF Gameplay Questions / Re: soap construction?
« on: October 11, 2009, 03:36:01 pm »
And as a bonus, next game soap will actually be *gasp* useful for things other than constructions. Like making sure nobody dies everyone's clean when they die

Sorry, I had to do it.

15
The dwarves described in the Silmarillion (which is the one piece of Tolkien's work he cared most about, and probably the most consistently canonical source of reference) were very much the rock-and-metal loving crafstmen we think of. They are greedy and proud and masterful at generating wealth and arms.

The elves were lovers of nature and the sea, fair and magical and all that sissy nonsense. They did also have a remarkable knack for certain kinds of crafstmanship, especially the magical sort, as well as weapons and food.

Interestingly, the dwarves themselves were created not by the creator of the rest of the races, but by one of the demigods or lesser gods created by that creator, in an act which can be considered a sin against that higher creator. Such a race was not originally intended to exist but was allowed to in an act of mercy.

I suppose that explains why there's some crossover between elven traits and dwarven traits. The dwarves specialize in a role originally meant to be filled by other races.

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