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Messages - bombzero

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1
It could actually have fairly heavy implications for combat flow to allow attacks to initiate during eachother if a person so chooses, instead of simultaneously or in simple sequence, I could see it working out interestingly.

2
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: December 20, 2013, 01:09:49 am »
Sup guys? haven't posted in a while but I've kept doing art-stuff, drew this for my finals grade in my art class.

Spoiler (click to show/hide)

3
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: September 29, 2013, 05:58:46 pm »
I drew a thing a while back.

Spoiler (click to show/hide)

Character for a game of Traveler, considering sketching up my Atomic Highway character and my Shadowrun 4 character too.

4
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: August 20, 2013, 04:10:24 am »
Hey guys, been a good while since I dropped in here, but I have a bit of a question.

Y'all mind listing any good drawing tablet friendly art programs you know of? I've been using PaintTool SAI, Photoshop, and MyPaint but I want to try a few more different programs as none of those feel entirely right for me.

5
Other Games / Re: Starbound - A flat yet infinite universe.
« on: July 13, 2013, 03:54:23 pm »
I personally would rather wait for multiplayer. The dev team is excellent at communication, it's not like we're being left in the dark while they're off partying in Switzerland.
I'm honestly surprised at the amount of "Oh my god why isn't it out yet release already guys", coming from this forum, rushed releases simply to appease a playerbase are never a good thing.

6
Other Games / Re: Starbound - A flat yet infinite universe.
« on: May 01, 2013, 07:09:09 pm »
I have a horrible feeling Starbound and Shadowrun are going to be competing for all my time.
Same here, SR5, SR:R, and SB are all coming out this summer apparently...

7
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: April 08, 2013, 03:33:15 pm »
Hmm, haven't been around here in a good while.

Scribbled this up a while back.

8
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: January 02, 2013, 01:45:33 am »
Not really a serious drawing here, just scribbled it up after several hours of Dark Souls.

9
We need the ability to add struts using eva

Nuff said.
That would indeed be pretty dammed awesome.

10
Forum Games and Roleplaying / Re: You are a Necromancer! Chapter 2-13
« on: December 30, 2012, 11:36:53 am »
Stay in the village a couple days and knock out a bunch of the pending experiments we've had on the to do list for the past 6+ months of real-life time.
Actually this sounds fine, we seem to be safe enough here and the major players on the world stage are taking their sweet time doing anything, so a few days to recollect ourselves, cut down the list of experiments, and see about gaining any additional aid or giving any additional aid would be nice.

11
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: December 28, 2012, 05:35:22 pm »
Dicking around until it looks right (also known as "winging it") happens usually when you don't understand the way something works, or how to get a certain result (like say me and most PS functions, don't really know why or how most of them work as they do but trough trial and error I can usually get what I need). The moment you don't need to dick around to make something usually means you know enough about it to accurately render it (again, happened to me with metals and their highlights, watched videos, images, tried it myself but one day it just worked and ever since I can do somewhat properly metals). That's usually the moment you should start working on other stuff you need to dick around with until they look right.

At a certain point in time you should theoretically know how everything works and how to get there, that unfortunately means you're about halfway done to becoming a master engraver :P
This is about exactly how I figured out most things I know about art at the moment.
Step 1: Brute force it, get irritated, toss out results.
Step 2: read some stuff on it, try again, get irritated toss out results.
Step 3: sleep, wake up, do normal stuff, get bored, try again, nail it (more or less)perfectly.

AS FOR YOUR LIZARDGRL, you're obviously aware that her shoulders appear rather raised (i wonder why, though, i'd get a horrible headache from sitting like that), but another thing is that her legs and feet appear rather large compared to the rest of the body. The feet could just be perspective (she's facing the camera, after all), but them thunder thighs, bro! I know, non-human anatomy, and legs ARE a lot thicker than arms, but i think these might be a little bit too thick.
Other than that, though, i'm seeing a tremendous improvement in your art. Kudos! c:
One of the most irritating thing I've had to deal with in art is different communities having radically different opinions on what is "correct".
Most of the time it seems like conceited ignorance due to embedded conceptions of how something with no groundings in reality is supposed to look in their head (An extreme problem in furry-centric communities), but other times, like in the case of this thread or the Data Realms forums, yall seem generally able to accept that something is in fact not a real creature and thusly does not have a "perfect" way to draw it.
You in particular Shook, along with Adriaan over on the Data Realms forums seem to get this better than most people, thanks for that.
[/rant]
That being said, The legs issues was a minor mistake born of an attempt at perspective, I'll take that under advisement.

12
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: December 28, 2012, 05:27:53 am »
her legs are way too long.
If you're going by human anatomy, yes. However she is, for one, leaning slightly forward at the waist, and two her lower leg is only about as long as her torso is, that is pretty similar to human anatomy and so is the ratio of lower leg to upper leg. Not that anything non-human has to have human anatomy you know...
boobs are attached to the chest, they aren't circles that come out off of it.
And these aren't circles coming out of it, not sure where you're getting that from, perhaps the fact that demonstrating such a thing with linework is slightly tricky?
Her left shoulder isn't attached to her body
I'm not entirely sure what you mean, go look in a mirror and raise your shoulder as high as you can. Besides raising the left side of her torso an inch or two I'm not really sure what you are talking about.
And it has no neck.
Her head is leaning forward, covering the neck from the viewer's perspective.

P.S. I don't mean to sound like a dismissive asshole but that's what's liable to happen with replying to half-formed criticisms that don't offer anything particularly useful.

13
As an aside, is imgur a decent imagehost? Photobucket is giving me the craps lately due to their changed layout, and seemingly shrinking all of my images, even the 150kb ones.
Imgur is easy, but compresses images. Good for sharing things where the content is more important than the quality. or for quick sharing in general as it also allows direct pasting of print screens.
Img.ie is good for reliable hosting of things where quality is important enough to deal with slightly more work to upload something.

Both are good in my experience with them.

14
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: December 28, 2012, 03:53:41 am »
Have you tried asking people who know what they're talking about, cause so far you've got bombzero and me. :P
This made me laugh, considering that both you and me pretty much brute force bullshit our way through creating stuff until it turns out right.  :P

EDIT:
Just a little work in progress sketch.

I think I'm getting slightly better at anatomy, right arm and hand are a little odd though.
The left shoulder is more or less correct, shoulders just look weird when significantly raised.
Shoulders might be a little too wide for females still, but counterbalanced slightly by increasing the width of the hips.

Any opinions on the clothing? does it look decent?

15
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: December 28, 2012, 02:14:16 am »
How do you make it lineless like that? Whenever I try sketching something and then freehanding over the sketch while shading, it turns out cruddy.
I can answer that one!

Step 1. draw linework.
Step 2. reduce opacity of linework to ~70-80%
Step 3. block in main color sections.

From here there are several feasible ways to go about it.
You could either erase the linework as you go correcting any issues that arise.
Or, for the more technical route that preserves your linework use a layer mask to hide the parts as you go.

From there you kinda work like normal except you might want to put more emphasis on the lighting than you normally would.

EDIT: Oh yeah, practice and time, those matter too. The more quickly you try to do something the worse the result is likely to be.

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