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Author Topic: A random kobold's story — a community adventure  (Read 1175 times)

100killer9

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A random kobold's story — a community adventure
« on: November 21, 2009, 07:51:37 pm »

I've decided a community adventure would be nice. You need to mod the game to make kobolds adventureable and able to talk, but we could take real-day-long turns. You have to name a character in the party, and it must live through your turn or you revert. You revert if the adventurer dies too. You revert to the most recent save. Anything you want to do, try it. You must write in character, but you don't have to post screenshots. I need a world that's sufficently filled with dead fortresses, though. Could someone supply one?
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
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Deon

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Re: A random kobold's story — a community adventure
« Reply #1 on: November 22, 2009, 03:45:52 am »

I'd suggest to try the world of Traps and Attractions. I haven't tried to make a race playable after the world is generated though.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

100killer9

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Re: A random kobold's story — a community adventure
« Reply #2 on: November 22, 2009, 08:04:03 am »

I'd suggest to try the world of Traps and Attractions. I haven't tried to make a race playable after the world is generated though.
Add [ADVENTURE TIER:4] to the kobold entity.
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.