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Topics - RedNetherBrikk

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T U M M Y W A V E

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Mid-Spring, 268. The 8th of Slate, to be precise. Many nations, Dwarven, Elven, Mannish and more occupy this "Golden Continent." Recently, a Dwarven expedition following the river "Sensitive Rot" has revealed a secret, peaceful Elven kingdom hidden beyond the mountain peaks of the aptly-named evil Walls of Trickery. This valley is exclusively inhabited by Elves... until now...

Buguduker, "Tummywave." These Dwarves will venture where no Dwarf has gone before to claim this serene basin in the name of Dwarvenkind.

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This is where our story begins. The Tale of Tummywave, Buguduker. To reach this land, one must follow the river Sensitive Rot through the Unbridled Hills unto the shores of a mostly-cold, serene lake known as Lake of Intricacy. Across these chill-yet-soothing waves can be found the Fortuitous Jungles, which the Elves call home. On this edge, between the freshwater lake and the conifer forest, is where Tummywave shall embark, near the mouth of a river which the Dwarves consider the continuation of the Sensitive Rot. Beyond the Fortuitous Jungles lies shrublands with sparse forests, so the Dwarves have dubbed these leafless lands the Bearded Hills, making the forests of the Elves out to be the hair growing out of the face of these lands.

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A new chapter of Dwarven history begins here at this place, Buguduker, “Tummywave’ - Strike the earth!
The Dwarves embark on a peninsula of Serene forest jutting into the Serene freshwater lake

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To the northeast, a bend of the river Sensitive Rot weaves just above the beginnings of some of the Sinister Mountains.

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Across the bay, the more mountain slopes of the Walls of Trickery can be found. For now, these ominous cliffs are to be avoided. The top priority is merely getting underground and establishing a foothold.

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(here’s a Steam Graphics embark screenshot for those who might prefer it)

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In the river are some river otters. Make note, Dwarves!

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And so begins the burrowing...

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The second layer. A stonier setting, more fit for Dwarven occupation.

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Some yaks have appeared on the far side of the sinister mountains. Those would be great to acquire… someday…

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Migrants have arrived, and an Expedition Leader has been appointed, so now seems a good time to go over the Dwarves. Athel and Reg are the only two migrants, and the rest are the initial embarking party. The embark is notable due to the skills the Dwarves collectively share; a few have skills relating to mining, and planting, and woodcutting, but the majority have some amount of skill in intellectual and creative pursuits such as speech, record keeping, astronomy, and chemistry. Indeed, it seems these Dwarves intend to build Tummywave into a place of learning.

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Patient, creative, and possessing an iron will, Vabok Sashasmeng is skilled in Math, Poetry, Entertainment, Writing, Speaking, and Carpentry. Small wonder she is appointed as the current leader of Tummywave.

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Oooh, some abominable ash. Let’s hope it stays at the mountains and doesn’t cross the bay.

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In the meantime, the Dwarves of Tummywave set about making their burrow more of a home.

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The first caravan has come. The trade diplomat is… the Baron Consort of Tombsday? Interesting. Get in here, “Anvilbodice.”

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More abominable ash. Thankfully, it’s not crossing the bay, nor is it near any wild yak or other animals. This luck will run out eventually, but the Dwarves are thankful it hasn’t caused any harm so far.

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The ash cloud left just in time for a migrant wave to appear. Another stroke of luck.

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Some dark gnomes have come down from the mountains to harass the animals it seems…

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Hey! Stop freaking out the dogs! There’s some piles of vomit on the surface now; hopefully that all gets cleaned up promptly.

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The Dwarves have finished establishing their first “chill zone.” A dormitory, dining hall, and meeting hall with enough space to fit several Dwarves together at any specific moment. In time, friendships and relationships shall blossom and grow.

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Not much going on in Tummywave, for now at least. The Dwarves have added a metalsmithing area to the fortress.

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Aboveground, a pen is being built to protect the animals from the dark gnome annoyances.

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Speaking of, one dark gnome seems to have been caught in the cage traps by the entrance. What will the dwarves do with him...

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Finishing up the animal pen; just a simple shale box.

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As Tummywave marks its first year of existence, the Dwarves construct a simple temple, to nothing and no one in particular. Here, Kogan Rirnish, the bookkeeper, is meditating on… death…

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Gem Setter Edem Ilirthob is meditating on Fortresses- much better!

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Finally, the resident Glassmaker is blowing off some steam with a friend. It’s good to see the Dwarves using the communal spaces, and building community!

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So marks the first year of Buguduker, “Tummywave.” The Dwarves are settling in to their serene peninsula nicely. The dark gnomes are mildly annoying, and that abominable ash is probably dangerous, so hopefully the Dwarves are prepared for extended stays underground if need be. No Elves have been encountered yet, but who knows; Tummywave has only begun to etch its legends into the chronicles of history!


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This is my first time ever posting and publicly crafting a narrative for a fort, so feedback is appreciated! The first year is kinda dull, but don't worry, I have some big plans for fun  ;)

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