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Topics - Maloy

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1
This is testing the waters for interest, but I was thinking of a dwarf fortress adventure mode equivalent of Cops and robbers. We shall dub it

Heroes and Villains

Rules of the Game:

The first player has one week to build a character, or group of characters, and set them up for the next player.

The next player's job is to kill that character(s).

If the player succeeds at killing them they spend the rest of the turn setting up for the next player.

The next player aims to kill the previous player's character(s) and so on

If you fail to kill the previous character you still need to set up a character for future players to hunt. This would hopefully lead to a map full of "boss encounters" for each player to choose freely which target they'd like.


Additional ideas for fun challenge:
1. When you finish your turn you set conditions for the players who are hunting you. For example:

"I built a dark tower filled with undead who hate all life. Whoever attacks me must be a living being" This would be so that all the effort you put into setting up your traps and defenses stays relevant

another example could be "My character is hiding amongst civilization. You must not be seen killing him" to set up an assassination style event.


2. We don't tell people where our old characters are. This makes the hunt part of the fun. Although the name of the character IS given and possibly the nearest civilization depending on the world size/





What do we think? Sound fun? I know we got some really clever minds here about setting up death traps!
I'd want to set up a world stuffed with secrets, syndromes, clouds, etc that could lead to the largest possible variety of player setups

2
Welcome to the Ageless World! Its chock full to the brim with hundreds of monsters and titans. Stuffed with elves, goblins and the living dead! We're going to conquer this oversized world and bring the age of the dwarf!

Our people were driven to extinction by the elves and humans! It's time for some sweet revenge!

This world is all about grand scale and epic proportions and so there's only a few rules.

Rules:
1.Every dwarf is to be named so we can track their family deeds across generations
2.One week turns, but you can use as much in-game time as you wanna use!
3.Don't hold back. This world is stuffed with threats and so there is absolutely no need to hold back or put in restricting rules for players! Break the world!

Turn order:
Kesperan
Otto_K
Maloy
Neblime
Salmeuk



Original text:
Spoiler (click to show/hide)



3
Feels like that time of the year for spooky forts and pumpkin forts!

After a long arduous journey to acquire the .47.05 version of autumn kingdom it lives!

We shall build a home for the noble pumpkin heads of this world!


Will we build a house of nightmares, a peaceful autumn village, or something far worse than either? You decide!!

You get 3 days with the fortress to use as much in-game time as you so desire!


NOT MY ART - Source: https://www.deviantart.com/0bo/art/dwarf-346991525
Turn List:
Sodafountain
Salmeuk
Maloy

Entry 1
Entry 2
Entry 3
Entry 4

4
DF Community Games & Stories / Dwarf Fortress Pathfinder TTRPG One-Shot
« on: September 20, 2023, 04:18:43 pm »
I ran a one-shot back at the end of July. It was based in and around an old fortress I built and played for a long time. I got really great reviews from the players and a lot of them were excited to finish up our current campaign and play more in this world actually. I'm posting it so others can use it or even just get ideas from it if you want! It is a roleplay heavy campaign. Combat can be hard at times, but is placed with intention of emphasizing the roleplay portions.

Background:
Spoiler (click to show/hide)

The City
Spoiler (click to show/hide)


Races
Spoiler (click to show/hide)

Religion
Spoiler (click to show/hide)

The Actual Campaign
Hook:
Spoiler (click to show/hide)

Who Are You?
Spoiler (click to show/hide)


The Story
The entire story for the campaign will be spoiled in this section just so you are aware...
Spoiler (click to show/hide)


What Is Your Plot Twist?
Spoiler (click to show/hide)

How Did My Party Do?
Spoiler (click to show/hide)

I hit max characters so I am gonna have to make another post including details about locations, npcs and what not.

5
DF General Discussion / Need help with my silly forum goof
« on: January 23, 2023, 08:48:30 pm »
I made a post and added a poll later and set a timer on the poll. In my own foolishness I did not realize that when the timer ran out the poll was permanently locked even in spite of me pressing to reset it

Is there a way to fix this?

I imagine a mod could fix it, but they have substantially more important things to do than fix my silly mess

If it matters at all it is this specific post over in the community games subforum:
http://www.bay12forums.com/smf/index.php?topic=180460.0

6
Awhile back I began this world with a certain plan in mind:

The Project
Achieve an Age of Fairy Tales or something similar as resulting from purging the world of all wondrous creatures. It will be a world for humanity and familiar earthly species alone.

I wanted to share the highlights of the adventures though and my experimenting with play styles. New adventurer and story made if the old one dies or completes his goal.


What is Adventure Mode?
Spoiler (click to show/hide)

The Current Age

We live in what is known by many as the "Golden Age". The name implies a happy time when various races populate the world in relative equality and harmony. After surviving three apocalyptic events though the age is one of chaos as various powers seek to fill voids and people fight to determine the future of the world.

Previous Eras (with stats)
Spoiler (click to show/hide)
Current Player Character
In the wake of the massive power vacuums that led to the Golden Age a time of intense uncertainty and need led to the calling together and creation of a squad. Members who, regardless of willingness, would face the great remaining threats of this world. (Each member is designed and led by a different player)

Burt Yonalilimili(King Zultan) :
A deer person hailing from elven forests. This deer man is covered head to shin with bronze armor. Which makes him look eerily similar to the bronze colossus that one tyrannized the entire world. He is incredibly friendly, but can also be easily angered. He was drawn to the squad by a desire to both explore the reaches of the world and defeat it's many challenges.

Egem Tosidamem(TeaKing) :
An eagle man hailing from the Craterous Gazes like Grugni. He was a long time hunter in dwarven lands with his love of nature only rivaled by his love of acquiring wealth. It was both of these desires that drew him to join this squad. He is incredibly sociable and loves making friends.

Sir Galtran III(Salemuk) : Galtran the Third was a human born into complete poverty after his mother, previously married to the King, was banished from the eastern empires. Galtran was taught from an early age of his royal heritage and this had a great impact on his behavior, turning him into a precocious brat of sorts, obsessed with the appearances and posturing of nobility, yet with none of the associate wealth.
Galtran trained himself in the art of swordfighting and archery, but seeing as he had no other upstart peasants to train with, could only practice against the various makeshift training dummies he had constructed in the nearby forests. Thus Galtran was a great shot, and could thrust a blade through plate mail, yet found himself completely lacking in defensive maneuvers or understanding of practical matters, like how to make a living while also spending most of your day hitting sticks together.
Galtran never really grew up and, after the untimely death of his mother and loss of their property to "inalienable rights of the noble lord", now searches for some kind of adventuring party or caravan to attach himself to, in order to make a name for himself.
Galtran is generally annoying and ignorant, but looks the part of the noble warrior, and so manages to insert himself into situations he is completely unprepared for.

Hal Bristletrade(AvolitionBrit) :
A kiwi man from the Notched Union. He was a chef in the Union's capital when the call for the squad was made. He is joyful and quite happy to help others, especially with the making of good food for them! When asked why he would join the squad he simply said "People got to eat"

Grugni Dedukzalad(Maloy) :
A dwarven criminal living in exile for continuing his family's tradition of plumbing the depths of the earth for riches and monsters to fight. He was caught when he came to the surface to resupply. The anti-social dwarf has been promised freedom in exchange for service. Grugni passed away on this very same adventure! First taking an injury that removed one arm and left the other limp he realized that he could never realistically return to cavern exploration and instead sought to die in battle against his peoples enemies. He succeeded and bought time for the party to kill a vicious Cold Hunter named Ral Ivoryink

Glorg Lazitanefethi(Salemuk) :
A strange barbarian hailing from a life of isolation in desert caves. This human has a strange penchant for both the acquisition and the liberal application of spears. The opportunity to both gain new spears and use them has drawn him from his cave dwelling. Glorg dueled Ral Ivoryink who had s legendary spear and supernatural powers. They fought fast as lightning and he did significant damage before the dwarf beheaded him. Her injuries were severe enough for Burt, Hal and Egem to finish the job Glorg started.

Previous Player Character
Spoiler (click to show/hide)

Directory
Kanil Inchwhip's Story
Chapter 1: Cutting Teeth
Entry 1
Entry 2
Entry 3
Entry 4
Entry 5
Entry 6
Entry 7

Chapter 2: No gods no masters
Entry 1
Entry 2
Entry 3

Itha Feciciyaba's Story
Entry 1
Entry 2
Entry 3

Kivish Abbeymysteries The Auburn Deity
The Auburn Deity
Entry 1

The Squad:
The Party Sets Forth!
Intro
Prologue
Side Quest 1 PT1
Side Quest 1 PT2
Entry 1
Entry 2
Entry 3
Treasure
Entry 4
Entry 5
Side Quest 2 Intro
Side Quest 2 PT1
Side Quest 2 PT2
Side Quest 2 PT3
Side Quest 2 PT4
Spear King
Repose
Traveling
Strategies
Stubborn Kanil
Journey to the Lost Dwarven City
Forgotten Terror
To Oarpassionate!
City Life
He Doesn't Need a Army
Finding the Vault of War
Treasures of the War God
Broken by the Angels
Coming Storm
Final Mission 1
Final Mission 2
Final Mission 3
The End
Epilogue: Burt

Cleaning up with Kanil
Purposeless
Ruins of Obliteration

The Curtain Call of the Dwarves
An Amnesiac White Stork Awakens
First Blood
Answers Denied
Christmas Special
The Dead March
Grit
Birthplace
Full Speed

Lore and World Building
Lore of Necromancers
Dwarfdoom: Bendtaupe and the Famines of Twinkling
Cor the Goddess of Youth
The Tribes of the Forest of Plunges
The Age of Deception
Can Love Bloom in Undeath?
Chronicles of the War against Cor - The Craterous Glazes

7
DF Dwarf Mode Discussion / Where do your citizens go after abandonment?
« on: October 13, 2022, 04:04:33 pm »
Say you had a massive city that lasted in-game decades with a ton of personal history on your dwarves
What happens to them after that? Do they go to the mountainhome in defeat or spread across the dwarven kingdom?

If there's no lands left to call their own do they immigrate into neighbors?

Similarly if I exile everyone where do they tend to turn up(providing you don't start a new fort and they simply move there)

8
Majority of settlements I enter in adventure mode npcs have a designated area they hang around and if they are wandering it's for a specific reason

but at procedurally generated dwarf fortresses I notice all residents are constantly sprinting full speed across the whole map at all times.
Why? Where are you going?
Why do you keep running into me?
It's no wonder so many adventure mode stories end with the leaders of a dwarf civ getting killed. It's annoying

9
Feel free to develop your thoughts more as a post not just a vote.
I can edit in an option if there's a specific thing in mind that is liked most by multiple people and not mentioned


I really like seeing how some people interpret dwarven/goblin/elven culture and politics personally.
Like to take something as bare bones as a dwarven god of death and hospitality and develop how society interprets and interacts with this being and how it has shaped them. That sounds cool!

I also genuinely love cheeky humor that sometimes happens. Sometimes things get so intense or ridiculous it is best served with humor


I read a lot and I find that how the author writes impacts a lot of whether I am going to enjoy their books more than an actual objective measure of quality.

10
What is the bare minimum needed? 3?
I'm thinking like generations down the line when your bloodlines are thoroughly intermixed

11
Who sent you?! Oh you say you're supposed to be here? Well give me the secret hand sign then!

-You raise your middle finger-

Ah, welcome brother! Just in time for orientation! -he hands you a dossier and letter from the queen-
The Letter Reads:
Spoiler (click to show/hide)

Be sure to not skip over any of the information in the dossier, but also absolutely no one is going to check to see if you read it
Also what is your specialty, agent? This is your first mission? Mine too! It's easy though here's an example:

Name:
Cover Job: Such as farmer, brewer, etc. We are posing as a hillocks!
Specialization: Infiltration, covert mining, research and development, clown

World Map:
Spoiler (click to show/hide)

Lore Dump:
Spoiler (click to show/hide)



Basically we are gonna build a hillocks and try to build a proper fortress underneath, but keep up our cover of course! and also keep an eye on each other, because you look pretty suspicious buddy



Optional Idea (wanting feedback):
Spoiler (click to show/hide)

Clan Listing:

Clan Maloy
Cover Profession: Digging/farming
True Profession: Weaponsmiths and operators
Slogan: Seen Any Elves?
Current number of living members: 8
Clan Leader: Mobius Udarnil
Moral Melbildesor
Teal Gidthurmistem (Spouse of Marmot)
Self-Help Dakostkan (Spouse of Tinman)
Tinman Delethmistem (Spouse of Self-help)
Marmot Kutamonul (Spouse of Teal)
Danny Tunomfikod
Marmot Jr (Child of Teal and Marmot)

The Bejeweled Rangers
Cover Profession: Nomadic Hunter Gatherers
True Profession: Expert shooters who can place a bolt grouping smaller than a fluffy wambler at 300m. When they aren't practicing shooting, they are bling-ing out their crossbows with jewels and attachments, and building small defensive towers.
Slogan: A Beautiful Violence
Currently living members: 8
Clan Leader: The Emerald Ralothos
Pointed Othosezum
Kol Tosedavuz
Heavy Drinker  idenudist ir
Easy-Going kolingtak (Spouse of Chaotic Neutral)
Chaotic-Neutral Thusetmomuz (Spouse of Easy-Going)
Two currently namless Eagle People


Name: The Rightful Scholars
Cover Profession: Scholars and diplomats
True Profession: Experts at deception, infiltration and intelligence
Slogan: it's not enough to succeed others must fail
Currently Living Members: 4
Clan Leader: Cross Omonul
Dour Zagodezum
Shaggy Tuntan
Onul oddomletmos

12
I've noticed I have two settings and rarely drift from these extremes

1. I am building a paradise for my dwarves to raise children. Attracting residents of other races and letting them have families too as we tame and breed legendary animals to distribute. Slowly delve the depths and climb the heights as our population expands and finishes small tasks. Ensure every citizen leaves a mark on history so we can look back on their achievements fondly after they have long passed

2. Tear every valuable resource from the planet, build massive projects that terraform the entire region, drive merchants mad with a sea of corpses, work citizens to the point of madness and then send them to war or exile them to a throw-away hillocks, and send out armies to conquer the inferior non-dwarves and introduce them to our superior civilized ways

How about you guys?

13
I can't seem to actually accomplish the goal

It took a lot of work for an early adventure mode mission, but I killed every single resident of this bandit fort but the game insists that my mission is incomplete.

I wonder if the fort generation glitched and made some unreachable rooms? The fort got conquered by goblins at some point so regular goblin towers and trench works cut straight through the fort making it look really torn apart with random doors to nowhere

Anyone been through similar struggles with advice?

14
Hello fellow dwarves

This is a proposal for a community game for a Kobold fortress

Why?
Spoiler (click to show/hide)

What does it look like?
1.Kobolds can't dig through stone. So we'd hit either a cave or a fortress(and force it's current tenant out). We could settle anywhere and build a surface village or literally live in 1-z level dirt. I'll listen to preferences
2.They don't do metal work. Shell, bone, chitin are the general armor set up. Which would make war !FUN!
3.Commenters have large control over what transpires. Especially any Kobolds you claim. Anything that affects the whole fort such as: "Declare war on the humans" would just require general consensus, but it won't be a democracy if the commenters generally approve of the decision that works for me
4.Masterwork Kobolds have different subtypes based on what time of year they're born in and proficiencies based on. Doesn't affect their personality or values though.



If there's a vague enough interest I'd like to move forward with it, but I think the true Kobold experience is the friends we make along the way, but I'm not a kobold so I can't answer that with full confidence

15
DF Suggestions / Siege Enabled - Missions Map Button
« on: July 13, 2021, 06:59:34 pm »
Current problem with taking large cities and forts is that usually it is a stalemate as less than 100 dwarves can't defeat a defending army of thousands in one single attack

The idea of this button is to press for the map-based missions

This tells the squad(s) to not quit the mission early because of a "stalemate" that is simply the result of the enemy force being too big or w/e
Instead the squad stays and plays the battle out

The drawback being that the mission might last years even, much like artifact recovery or prisoner rescue missions

The boon would be regular mission report updates of the operation like you'd receive from the stalemate results when the squads return

By making it optional the player gets the choice on whether to commit to a siege or not


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