(https://i.imgur.com/YjWnlxi.png)
Oh, one detail i was missing: This game was started in September, so it's been going for a few months.
Zulbanunal, Bannerblunts
Year 100, Melody
No summary was ever written for the first year. This text is by Otto_K.
Melody, founder of this fort and beginner DF player, stepped out after the year to focus on other games for the time being.
In the year 100, The Bolts of Clashing was founded in the fresh outpost of Bannerblunts by the dwarven civilization of Borlonfikod, the Severe Glazes. A small but functional surface fort was built between the rock and the soil layer, which was later fortified and furnished to better act as a long-term part of the fort.
There was some issues with burrows among other things, and for some reason a very unhappy dwarf, who later died because they just stopped drinking. Stay hydrated, I suppose… I must wonder what happened to that dwarf. I’ve never lost a dwarf to suicide during the first year of a fort.
(Note from the future:)
Looking at Legends, the hidden history is revealed. Poor Edem Fathlilum. She failed to create an artefact in the first year of the outpost, so understandably, she withdrew from society and died of thirst.
Too bad, too. Reading further, she was the only daughter of Rakust Bravedvessel and Moldath Paddlethorns the prophet. Both of her parents were killed some decades prior during the fall of Gildcrystal by the forgotten beast, Guthstak Hagburied the Lustful Cancer of Pus.
You could have stayed in Rapidship. You could have made an artefact. You could have had a whole life. So then, that’s a sad ending for an entire family. Oh well. At least old Moldath and the fall of Gildcrystal has been a somewhat popular topic of statues in Bannerblunts.
(Image: Legends mode)
(https://i.imgur.com/DAfagun.png)
(https://i.imgur.com/oC6KtW0.png)
Image 1: Kitchen and dining hall in the manufacturing floor
Zulbanunal, Bannerblunts
Year 101, OttoK
Posted [13.09.2023] on Discord
I see a nice little fortress up in the highlands. We have coal, iron, platinum, all the good stuff. This should be pretty alright. Ahhh shit, there’s only 4 drinks…
The dwarves were stuck sitting around in a small part of the fort, until one of my succession partners advised me to turn off burrows. There’s some other issues: The bedrooms have been assigned as a public dormitory, and there’s no manager. I set the expedition leader as a manager and got some work orders going.
I built a well with a small water reservoir underneath, and a cool dining hall, and some big wide corridors and ramp stairwells for traversing the fort. The fort should be decently spacious in that regard. I also set up a hospital and a temple, as well as the first squad, and forged iron weapons and armor for them.
I set up a fruit gathering zone that’s producing so well, we haven’t brewed any mushrooms. I breached the cavern layer and cage-trapped the corridor to catch some cave animals. Meat! The fort looks well, and pretty happy too. Though the outpost diplomat walked out on me when my expedition leader was busy, possibly managing work orders, but oh well.
Note from the future:
A large portion of the darn spacious corridors in the manufacturing floor ended up being a waste of space, as they didn’t really serve any purpose and the important facilities were built elsewhere, mostly in the layers above the manufacturing floor. The giant cave toads found in the first cavern layer, however, proved very useful later on.
Image 2: Waterworks and control room
(https://i.imgur.com/NOmHGwi.png)
(https://i.imgur.com/mzrh14P.png)
Image 1: Tavern built into the natural waterfall.
Zulbanunal, Bannerblunts
Year 102, Salvadaddy
Posted [ 14.09.2023 ] on Discord
I've added a waterfall tavern, a mayor's villa, and a bookkeeper. I also move the barracks towards the top of the fort, right next to the stairs, so they could defend from the goblin snatchers that have been coming.
(https://i.imgur.com/gCv7M9w.png)
Image 2: Mayor’s quarters in the waterfall villa.
(https://i.imgur.com/ScmdhjW.png)
Image 1: The front tower.
Zulbanunal, Bannerblunts
Year 103, Albreo
Posted [ 17.09.2023 ] on Discord
I have arrived at this humble village. Through vast mountains and dense forests, all I see is a patch of unattended farmland. I pull a dwarf to ask, "Is this Bannerblunts? Where are your brethren?". He points down below. The complicated chambers and stairways underground were left by the previous three administrators. I heard this place is in need of defense. Time to get to work.
The fort is surprisingly in good shape despite the lack of alcohol and clothes. Although the dwarfs are mindlessly carrying rocks to pile up into a meaningless mound, I immediately tell them to stop. The two exposed stairways had to be closed down for safety reasons, but one of the fisherdwarfs complained to me "This is the path I take to work". Aye, I compromise. At least fish under the roof. I agree to give him a little hut.
The front tower base has begun construction. I have visualized a grand entrance befitting the future king. I abandoned the previous farm plot and situated a new one under the tower for maximum efficiency. We will no longer lack alcohol to feed those useless visitors. Our little rope reed plantation should also suffice to provide us with some coarse braies to wear. Less a hairy naked dwarf ruining my eyes.
(https://i.imgur.com/9Uht9qX.png)
Image 2: Fisherman's hut.
(https://i.imgur.com/ACUDBWW.png)
Image 3: Guildhalls and artifact vault.
A period of peace. A band of goblins arrived, and they demanded a parley. "Over my dead body", I said. The first row of traps was already complete. You lot are welcome to try. The goblins skipped over the traps like over a trough by the road. Looks like my mechanics need some beating. The mechanisms are not up to standard. Noted. I set up some guild halls to solve the lack of skilled dwarfs. Hopefully, we will have better traps in the near future.
It's Autumn. An accident happened. The annoying outpost liaison came running in, shouting that there was a big bird outside. I sent our squad to take a look. The first layer's ceiling, unbeknownst to me, has collapsed for some time, and a massive roc took the liberty to dive in. A poor dwarf carrying 30 stacks of our fresh vegetables was the victim. "He was cut in half. It's gruesome", the kid who picked up the corpse told me. The roc was put to sleep at the cost of an arm of our axe dwarf. I blessed him with an early retirement.
My term is almost coming to an end, and we are still lacking beds and weapons. In the first cavern layer, a good chunk of marble was found, useful for smelting steel and making statues alike. I hastily set up a steel production line. After inspection, the weapon quality is up to standard, but the armor needs much improvement.
It's the dawn of year 104, the age of legend.
From chat:
Albreo — 15.09.2023
The military doesn't wear boots and our militia commander got injured in the foot. guess I will have to fix that.
Edit: Added some important images that were posted in discord, that I missed previously. See below:
(https://i.imgur.com/sRUzYWM.png)
Image 4: Left to right: The roc battle, the goblin battle, and the injuries of Zulban Lekkulet, militia commander.
Albreo — 14.09.2023
The handy work of three people building stairways in 3 different spots is hilarious. Guess I will start with some surface defense. Do we have flux stone here?
Oh, There's some marble.
Salvadaddy — 14.09.2023
Care to add a fourth? 🤣
Albreo — 14.09.2023
Now you said it. Might as well add one to the mountainside but that one entrance on top of the mountain has to go. too close to the edge.
Salvadaddy — 14.09.2023
But it leads to the fishing zone
Albreo — 14.09.2023
Then I will build a cute fishing thatch over it.
(https://i.imgur.com/UjKjPUg.png)
Image 1: The ettin rampage in the waterfall villa
Zulbanunal, Bannerblunts
Year 104, OttoK
Posted [ 27.09.2023 ] on Discord
I constructed numerous bedrooms, as well as expanding the stockpile / workshop area. I replaced some of my old shop-specific work orders with global ones, and dug some zinc for brass, and expanded the dining, temple and guildhall facilities as much as I was able to. As to monster stuff, a giantess was captured, and a forgotten beast rampaged in the walled-off caves, causing a big fire and collapsing some rock.
Tonight on Dwarf Fortress… URIST, YOU BLITHERING IDIOT! How did the ettin get inside the mayor’s villa? HOW DID SHE GET IN? A hole in the roof and an open river-facing wall are the main suspects. The Riders of Steel were deployed, but they were uselessly late. The dwarves at the mayor’s residence had efficiently pummeled the creature to death, thanks to the miner, Kadol Edemcatten, epicly hacking the creature with her iron pick. In the end, the ettin was able to bite her in the head and kill her. Our brave mayor also fought and suffered injuries.
Later, the goblins came. When they did, the cage traps were full of forbidden boar cages (???), and the goblins maneuvered past the weapon traps, making their way into the main stairwell and the undersoil road. I sent two squads into the stairwell to wipe them out with great success, but before they arrived, six civilians had been slaughtered.
Our poor mayor, Onol Murderbells. Her right shoulder was mangled beyond recognition in the ettin attack caused by construction failures. Both of her legs got broken, shot with bronze bolts by the goblin invaders. She was left lying, wounded and helpless, in the surface mines. But her bones got better, and she kept going with her duties. She is 91 years old.
(https://i.imgur.com/CyTuMdI.png)
Image 2: Hunting down the invading goblins
(https://i.imgur.com/hNFLgrk.png)
Image 1: Cave toads
Zulbanunal, Bannerblunts
Year 105, Sal
Posted [ 01.10.2023 ] on Discord
Projects:
I decided that it was time to dig deeper, when I found a magma pit. A deep, magma pit. Upon further inspection this magma pit spanned from elevation -3 down to elevation -115, where it met the magma sea. Initially I was making a pump stack to slowly drain it so we could reach candy, but I quickly decided against that. However, I already have been workng on a pump stack, and have it going up a fair bit, with resources to make it go a little further. It still isn't nearly big enough to get it up to the fortress, however. Perhaps we can just use minecarts to get the magma we need for forges, now that we don't need to drain the magma pit.
In other news, I decided to dig deeper, and uncovered the 3rd cavern layer, which had nether cap. I've never seen nether cap before, so that was pretty cool. Anyways, it's going to be a long dig, but I'm determined to reach that candy.
Logistics:
I was nonstop getting spammed with job cancellations , due to the fact that there were work orders set up for tons of things. So, I decided to add some if then statements to several work orders, making them trigger less often and thus reducing the number of alerts significantly. Also, we've been making brass for a long time and I didn't want to stop that in case someone else had plans for it, so now we have over 700 brass bars.
Stuff from chat:
Sal: There’s loads of cave toads in the guildhall floor. The toads were getting into fights so I spread out the pasture to be all over the guildhalls, but then they got into more fights so I just deleted the pasture
Albreo: Because you forgot to assign a trainer to the newly born toad. They revert back to the wild.
(https://i.imgur.com/amsozir.png)
Image 2: Cave toads
(https://i.imgur.com/qT99NuO.png)
Image 1: Magma forging area
Zulbanunal, Bannerblunts
Year 106, Albreo
Posted [ 02.10.2023 ] on Discord
Nothing happened much this year. The main agenda is to rush Magmaforges as quickly as possible to forge equipment for war. More than half of the rag-tag military has been dismissed due to undesirable traits and new blood has been introduced into the group. Their skills are not up to standard yet. Do not send them out and keep updating their equipment until everything is green.
The surface entrance only progressed slightly this year due to half a year being put into Magmaforge. The trade depot was moved to the surface to accommodate wagons and the trap array has been fixed and should be able to handle medium size seige easily. The recommended defense position is to station the military on the stairs one layer below and wait for the enemy to enjoy the traps first.
(https://i.imgur.com/pdAALB0.png)
Image 2: Gremlin
There was one noteworthy incident of a gremlin opening the locked doors in the first cavern. I was horrified as dwarfs ran out to pick up bones in the cave while I knew that there were a bunch of cave dwellers in hiding. Here they are. Batmans. There's already a 100 in here and I have turned off the cave dweller for the time being until I can build another trap corridor to greet them. Do not go out and beware of the gremlin. I have chased one away but it may come back.
By winter, another human army came. While I hastily ordered the military to fetch the newly minted armor, they were scared away by a boar...
Litast The ex-military is currently not doing well and has been at the absolute bottom of the mood for an entire year. She might not live long but if you can build a library fast enough put her in to bask in the mist. She has sacrificed that arm for the fort and can't probably take off the rag clothes, lol. Her arm is on the guild hall pedestal if you ever need to complete her corpse.
To-do list:
Make contact with more Human or Dwarf civ for trade
A library by the waterfall
Upgrade noble room
Save Litast
(https://i.imgur.com/OrSLstN.png)
Image 3: Human army
(https://i.imgur.com/6VxqLC1.png)
Image 1: The library
Zulbanunal, Bannerblunts
Year 107, OttoK
Posted [ 06.10.2023 ] on Discord
Another productive year! ‘Zulbanunal, Bannerblunts’ has to be the dumbest fort name I’ve had, but this is my favorite playthrough so far. Seeing the other players’ ways of doing things taught me a lot about the game. My previous forts were small, and getting better at the game felt like a big challenge. The idea of trying out a succession fort restored my motivation to play, and I’ve learned quite a bit during the run.
That being said, I’m not going to deal with a lot of complicated stuff this year. I want to build. I have no idea what’s going on in the metalsmithing or clothing industries anymore, there’s so many work orders… Pump stack? How does that work?
I succeeded in setting up the library. Manufacturing all the writing materials was another spreadsheet-twirling Dwarf Fortress escapade for sure, but following the Wiki, I was able to do it. I also built new fancy quarters for the duchess. Opposite the new throne room, I built a nice office for the manager. He’s been working from the surface fort’s mess hall for seven years, and he’s the one who keeps this fort running. He’s earned some comfort.
(https://i.imgur.com/TsuANMh.png)
Image 2: Statues. Kadol Keychannel was instrumental to slaying the ettin.
I spent a solid half of our 700 brass bars to make rooms with shiny walls. I commissioned some statues to honor our friends the cave toads, and to commemorate the ettin assault in my previous year of 104. I’m experimenting with ramps instead of staircases, and higher open spaces, because they look cool. Building a visually attractive fort is kinda hard when there’s 3 different builders with their own styles, but I think we’re all doing a good job with it.
The elves gave a tree quota of 37 trees at most, so that's something to keep in mind going forward. Goblins came and were decimated by the traps. I had to lay off one of the legendary metalsmiths because he was missing an arm for some reason? I noticed he was milling about and socializing instead of working, turns out he can’t work. Also the work order for coal seemed to have gone missing so I set up a new one, allowing steel production to continue. I also started minting some more silver bars.
(https://i.imgur.com/7QRhN98.png)
Image 3: The all-new duchess quarters, and manager's room and office.
(https://i.imgur.com/6pXGK7S.png)
Image 4: Progress of the guildhall floor.
(https://i.imgur.com/xkl8VVT.png)
Image 1: The jail.
Zulbanunal, Bannerblunts
Year 109, Albreo
Posted [ 16.10.2023 ] on Discord
The fort is coming along nicely. There's no major event throughout the year.
The surface construction progressed a lot this year with more plans to situate a big castle on the side of the mountain. I also built a new jail for potential evildoers. Any occupant will be amazed by the rich of our fort with gold chains around their necks. The bar doors can be lowered with leavers for eternal imprisonment. All of the accumulated goblins in cages have been dumped into the volcano on z-7.
I have produced more brass for you to play with. Currently, the melting power is a bit too short, so, I plan to build 6 more smelters. If you want to try the process of magma hauling feel free to test it out.
I have made contact with a few more potential trade partners, precisely 2 dwarf civs and 2 human civs. Expect a few tributes of trinkets seasonally. The earring was separated from the pile so the ring and cut bone could be traded safely once again. We have plenty of bolts of clothes and they can be traded with elves if needed.
The military is now split into 4 squads the first two are the serious combatants. The other two are a recreational/reserve (including the king) and a guard squad. I have started to send them out to gain experience. It's safe to beat some goblin and elf settlements nearby. The human is a bit tough to chew for the moment.
The sock missing since last year is yet to be found. The lead is cold. The interrogation of two suspects yielded nothing. It has to be one of us that succumbs to the vile word. Secure your precious dearly!!
(https://i.imgur.com/l5PGY5e.png)
Image 2: Roth Gomath, the Domain of Legends. The world is the same as ever.
One more thing: Monom Istbarreg, the king, produced an artefact! Dodokrungak, the Alliance of Dwelling. A chain of pure gemstone, with dragons and cockatiels encrusted on it.
(https://i.imgur.com/w9aQ1hA.png)
Image 3: The king's artifact.
(https://i.imgur.com/oE3I1v0.png)
Image 1: Spider devil attacks!
Zulbanunal, Bannerblunts
Year 111, Salvadaddy
Posted [ 31.10.2023 ] on Discord
This year, I've decided to work more on mining through the spire, as well as working on the alternate entryway. I added several more spiked ball traps, and made a very small path with rock fall traps, made so an invader will dodge the rock and fall into a pit with a lead floor at the bottom. I also attempted to set up a minecart blender, but that didn't go so well.
The main thing I focused on, digging the spire, has been rather eventful. I will start by saying that I made a special memorial for those who have fallen as a result of the spire. By the end of my turn, 6 have fallen. It started with unearthing a spider devil, who kicked a miner in the head, which then exploded into gore. Then I sent out the militia to kill it, which cost 3 more lives. The next event was when we uncovered an agent of the divine, however we trapped it with no injuries. Speaking of which, I added some traps meant to contain any otherworldly entities that may escape the spire.
After the angel, I dug through another area that I swear wasn't empty, since I've been using tracks and glass flooring to peak through the floor, but there was another spider devil, who killed the miner. In the end, it took one more miner to dig out an area for the beast to leave, which cost their life, but allowed for us to contain the devil. Also we had a parrot fiend, but that didn't kill anyone to my memory.
So now we have a spider devil, a parrot fiend, and a divine agent all in separate traps, ready for future use. Lastly, I ended my turn by unearthing some adamantine, safe and ready to be mined, for whoever wishes to do the honors.
(https://i.imgur.com/pHBlXa2.png)
Image 2: The human condition
Stuff from chat:
Salvadaddy — 28.10.2023
I love it when a dwarf's head explodes into gore and it says that they are unconscious
I mean, it's true, but I feel like it's a bit of an understatement
I bring this up because we lost 2 dwarfs to the spider devil
Make that 3
Salvadaddy — 28.10.2023
The humans wish to parley; shall we oblige?
Albreo — 28.10.2023
No.
Salvadaddy — 28.10.2023
The correct answer lmao
Also I just remembered that it requires an artifact, so yeah, hell no
Salvadaddy — 28.10.2023
We done massacred those suckers
Because the army didn't just stay stationed like they should have
(https://i.imgur.com/QRiZ6bc.jpg)
Image 3: The feeding chamber
Albreo — 31.10.2023
RIP toads
Otto_K — 31.10.2023
Hold on... you took cute toads, and put them in tiny cells to be eaten by demons??
Salvadaddy — 31.10.2023
I tried to use hoary marmots, but those need to graze apparently
Btw I forgot to mention but we have 7 divine relics, but idk how to make them symbols of the monarchy
(https://i.imgur.com/whOjsyh.jpg)
Image 1: The nobles' quarter.
Zulbanunal, Bannerblunts
Year 112, GeeFin
Posted [ 02.11.2023 ] on Discord
I put digging deeper on hold initially to build a noble's quarters for the new Baron Catten Ideniseth. I almost decided to send her on goblin subjugation missions to avoid the extra noble requests, but I didn't want to sacrifice a different dwarf as the militia captain. I kept the same aesthetic as the other noble rooms as much as possible.
We have too many animals and I noticed that someone set up a bunch of butcher orders, which is great but miasma is becoming a problem. I temporarily removed the indoor butchers and placed some outside next to the trading post. I also noticed corpses weren't getting picked up, there is a corpse stockpile but I don't know if it had many corpse types set to be taken, misclicked the corpse category and took all before checking. I've begun war training the Leopards and Grizzlies.
Asmel Duralavuz has the aspect of one Fey! And is using bronze bars, marquise cut lapis lazulis, stray wild boar bone and every peice of silk cloth on the map to produce an artifact. He worked all year, and he's still going; his pants are wearing out from running back and forth.
I changed the clothing orders to just make 80 of each per year so there is more clothing available generally. Tried some safe digging in the spire after finishing up the Baron's rooms.
Anticipating more adamantine, I set up four craftsdwarf workshops near the magma forges explicitly for strand extraction, set two magma forges for wafer production and made some adamantine stockpiles. I removed raw adamantine from the stone stockpile, but I didn't see if there was another adamantine bar pile.
All at once the giant cave toads were losing their training and attacking whatever was nearby, the butchering orders increase. I replaced the butcher shops on floor 46, now made of bismuth bronze. I also removed the butcher shops from next to the trading post, but I left the skulls as a warning to our enemies.
More adamantine is ready to be dug out, maybe splash a bit of water down there first though, it's a little spicy. Assign 7 goodies to the king done, I expanded his throne room but ran out of time and didn't get to place his throne. There are a couple walls that need finishing there too
(https://i.imgur.com/oMOgJRd.jpg)
Image 2: The aspect of the fey
Diary notes
The snatcher Xuspgas Bemsposlar got taken out pretty quickly on the 6th of Granite. A giant cave toad and a black bear got to it first distracting it long enough for the military to come in and chop it's head off with an axe.
A diplomat has left unhappy... 11th of Hematite, Early Summer.
Human Caravan arrives, 12th of Hematite, hello there silver whip.
A vile force of darkness arrived in 2nd of Limestone Early Autumn, a pathetic band of six goblins, likely a distraction for the four snatchers that made it inside, military took care of all of them.
Osal Avannashas the Ettin attacks and is easily dispatched by the closest military dwarves, 9th of Timber.
Cog Sakzulag the miner caught fire and died, we checked this stone for heat, what devilry is this? 14th Malachite.
Released Echo of Divine Retribution, Fighter of Melbil Hammerman - 24th Moonstone, Killed Rimtar Budamudil, trapped on 27th of Moonstone.
Miner Sazir Arothdakost encased themself in obsidian 8th of Opal.
From chat:
GeeFin — 01.11.2023
I've started digging deeply, lost one dwarf to a wall-fireball
also managed to flood the lower layer with magma, but I'm working on adding water and channeling it
managed to pick up a few bits of adamantine before the oopsie
I'm setting up a chute to the water for putting out fires/lava so it doesn't get stuck on the middle floors as much, digging is going slowly
Salvadaddy — 01.11.2023
You should be able to build off the chute that I made, I hope
GeeFin — 01.11.2023
Yep, I'm just walling around more of the path between the chute you had and the adamantine layer.
(https://i.imgur.com/nZS4Brh.jpg)
Image 3: Magma and water
(https://i.imgur.com/uj66mx6.jpg)
Image 4: Butchers and storage floor
(https://i.imgur.com/SfezU8A.png)
Image 1: The front gate trap.
Zulbanunal, Bannerblunts
Year 113, Albreo
Posted [ 04.11.2023 ] on Discord
More traps!! The front door trap has been rebuilt once again but with an additional route. The road underneath will have to be rebuilt to fit which I'm a little bit lazy to do it currently. The front door now has 3 gates. The spire trap is almost complete with only a few unlink traps but ready for action. The red stick is in the main hall (manual activation).
There's a bunch of FB spawning in the cave but otherwise a calm year. No one visited us for the whole year so I couldn't catch any thieves, sad. Might have to put some bait.
Maintenance: 12000 splatters cleaned, 4200 rag clothes sold, 6500 webs destroyed.
I have replenished our two mainstay squads with a surprise addition, an all-human squad. No more freeloading you monster slayers. Currently, I have started a war grizzly bear program to be assigned with squads going out to fight humans. The rest of the time I spent building the surface fort and it is now deemed habitable. All leaks should have been patched and ready for someone to move in.
(https://i.imgur.com/EgIRKGe.png)
Image 2: The artefact from last year, finally completed! Sizzledscorched, the artifact door.
From chat:
Albreo — 02.11.2023
Wait. How can snatchers get in? Has anyone made a new hole in the defense?
GeeFin — 02.11.2023
that is a good question, it made it through the front gate so they probably have trap intel
the four snatchers with the army also made it inside
Albreo — 02.11.2023
Ah. Goblin spies. Time to rebuild it again.
GeeFin — 03.11.2023
I didn't realize autobutcher was on while I was playing, I was wondering why it looked like random animals I hadn't set to butcher were getting the axe
Salvadaddy — 03.11.2023
Yeah we have a lot of cave toads
GeeFin — 03.11.2023
had a lot of cave toads 🙂 I think only the Bait toads are left at this point
(https://i.imgur.com/xobJ7ox.png)
Image 3: The spire miners' corridor, seen in year 125. Sizzledscorched in position to block enemies
(https://i.imgur.com/EgRBWcP.png)
Image 4: Fort cleanup.
(https://i.imgur.com/RQPRPtF.png)
Image 5: The tutorial boss
(https://i.imgur.com/f2bYeiS.png)
Image 1: The Copper Hall, a tavern at the front gate
Zulbanunal, Bannerblunts
Year 117, Albreo
Posted [ 24.11.2023 ] on Discord
The year started off peacefully. There's no one to bother us in the spring. So, I went directly in to clean the fort. Apparently, someone has been secretly mass-producing 2600 slurry. So, all that goes into the fire. The ore QSP also has a flaw in that it doesn't hold coal properly so the hauling loop went on for a few years. A lot of other not-so-useful items were also destroyed.
We now have a proper mill room under the metal stockpile. Since we have an unhealthy amount of rice and millet, all that will turn into flour soon. The tower got slightly more colorful. I added a new dining room to the second and third floors and removed the small one underground that has been there since the beginning.
The major event this year is that I managed to catch the sock thief eventually. This guy has been going back and forth from our fort frequently and after I interrogated him he admitted to his crime. Our dwarf who helped commit the crime also got jail time. I also sent the military to raid their base and recover our rightful sock but it's buggy and now teleported into the thief's hand somehow. Anyway, it's currently considered as in the fort. If you're interested you can look through the justice page yourself.
I lost almost all but 1 bar of adamantine to the auto-melting which accidentally hadn't been set up properly and still accept adamantine. So, we only got 7 weapons out of it instead of 18. But there should be more spires underground, I have started to dig a new path to scout for more.
In winter, our archnemesis came, Humans. The biggest siege with the maximum unit came at the right time to test the new blender system. It took a few reloads to get the blender run just right. I closed the outer gate to trap most of them in and blend. The right side minecarts got stuck by the horses and bears but it worked well enough. There's only one caution: No matter what. Do not fight inside the corridor. Dwarfs like to rush at the minecart and launch it again hitting themself and others.
At the end of the year, The trap is mostly complete. There are more plans to add lava to the moat and load some Galena into the carts for more damage. This year alone, 4 nobles succumbed to stupidity from arriving during the two big sieges.
(https://i.imgur.com/zFhJXk8.png)
Image 2: Traps and minecart blenders in action
From chat:
GeeFin — 22.11.2023
Oh yeah, the broker was stuck in the count's tomb worshiping instead of trading, I missed the trade with the elves because of it. I had to remove the tomb zone to get him to leave, but I've remade that since so he could be stuck there again
Albreo — 22.11.2023
Worshiping who? Therd shouldn't be any temple in there doesn't it?
Otto_K — 22.11.2023
I combined the noble tombs and the room between to a temple of the Dead Burial
...
Albreo — 22.11.2023
Apparently, someone angered our trade partner. (Army of dwarves showed up to siege)
Albreo — 23.11.2023
The sock thieves have been caught. He will now be a permanent resident of our jail. Please welcome him.
There's also a person by this name (Lershi Fiercethrows) who stole another artifact. Please report to the guard if you see him.
Albreo — 24.11.2023
some barons and baronesses think it's a good idea to walk through blenders during a siege
Damn, this is so dangerous. The military kept slamming the minecart and hitting other people killing them. Fighting inside this is more dangerous than fighting the whole raid.
(https://i.imgur.com/etzRn9o.png)
Image 3: Justice for the sock thieves
(https://i.imgur.com/KYRdknv.png)
Image 4: The trinity room, future temple
(https://i.imgur.com/6lEL00T.png)
Image 5: The milling room
The Reign of Uno!!!
(https://i.imgur.com/Kjn8lSP.png)
Image 1: Uno Ashdied killing Zas Blazedcave the miner.
(https://i.imgur.com/2Tp7MYY.png)
Image 2: Fath Magicpulleys surveying her opponent, waiting to finish the fight
Zulbanunal, Bannerblunts
Year 118, OttoK
Posted [ 01.12.2023 ] on Discord
This year, the efforts of the dwarves were turned towards surveying the underground for the two missing underworld spires. There was no sieges, which was a welcome change of pace. I should have begun with sending the squads to survey the third cave layer, finding the top of spire that way. Instead I had the dwarves digging upwards for 100 layers.
I started digging at -110, digging stairways up, skirting the spire’s edge. I accidentally breached a lava pocket, killing a miner. Finally, I found the tops of two spires at -13, at the red cave’s level.
Digging upwards, a miner breached the red caverns, and was immediately assaulted by Uno Ashdied the forgotten beast, a towering one-eyed mite.
Honestly, this was pretty exciting, as I had been itching to go FB hunting in this fort. The squads were sent to deal with the invader, and Axe Lord Fath Magicpulleys chopped the beast down to size. She graciously gave the militia commander the honor of last hit, which she did by crushing the beast’s head.
There was a regrettable complication where Uno’s noxious secretions caused multiple dwarves’ bodies to rot. Both Fath and the commander seemingly survived without injury.
The caves have become so overgrown with trees that there's forgotten beasts just stuck in the narrow parts. Thus, the dwarves were able to safely chop down some of the cave trees near the stairwell in the third cavern layer, under a generous quota from the elves. Tons of cave animal bones were also harvested.
There's a crippled, nigh unkillable FB in the cavern. Made of flame so its body is constantly obstructed by smoke, making it difficult to even land a hit. I just walled off that section.
I started emptying the spire's top lava pockets with a sort of pump-and-dissipate method, it’s a bit slow work but reliable. Found a lot of new gold veins while looking for the spires. More gold pedestals were forged for upgrading some guildhalls with shiny valuable junk. I saw that the pillar room was cleaned of stockpile hell by previous administation, and therefore left without purpose. So I decided to turn it into the crafters’ sanctum, with a closed off bone stockpile adjacent.
All mourn!
Zulban Lekkulet is dead! The former militia commander passed away of old age while worshiping in the guild hall district. He went in peace, I’m sure. He was the militia commander from 101 until 109. He created Soundlistens the artefact copper battle axe in year 99 in Rapidship. He was of the first generation of dwarves.
(https://i.imgur.com/z3z4zxG.png)
Image 3: The loss of Zulban Lekkulet.
From chat:
Otto_K — 25.11.2023
What happened to the cobras? Also we have an enemy in the sewers
Asri Questpolished the human. He's dead inside after seeing his comrades slaughtered, but delighted and remembering fondly the waterfall
Albreo — 25.11.2023
He escaped reality and went to live in the sewer from then on. Happy ending.
Salvadaddy — 25.11.2023
F for the cobras
Otto_K — 27.11.2023
So we have like 100 layers of spire to work with. Does it all have candy?
Salvadaddy — 27.11.2023
Honestly I have no clue, but I assume it has more than the other one at least
GeeFin — 28.11.2023
🤤 most of it should have candy. Yay, candy clothes for all dwarves!
Never mind, candy cloth still wears out normally
(https://i.imgur.com/rdnXKsE.png)
Image 4: Asri Questpolished the human
(https://i.imgur.com/Ve4nTyP.png)
Image 5: New Spires
(https://i.imgur.com/tIOnNFA.png)
Image 6: Crafter's sanctum
(https://i.imgur.com/1KZg89z.png)
Image 7: Forgotten beast meat!
(https://i.imgur.com/YoHZzvl.png)
Image: Zulban's Legacy
Reading the Legends
Zulban Bristleabbeys
So, Zulban Lekkulet, our former militia commander. I thought he was just a common Urist, but I couldn't have been more wrong. Turns out, he's very special indeed. His son, you see, was the baron of Gildcrystal, the lost fortress. Killed at its defence by that cancerous monster, Guthstak. That must have been a hard one: losing a son, and also knowing that your son's rule ended in one of the great tragedies of this dwarven civilization. Zulban had many other kids, though. And it's good to see that he kept himself together and served Bannerblunts well.
What I didn't know about Guthstak, though, is that it's an enormous chickadee, which is a cute lil bird apparently. Though it also squirms and fidgets, has lidless eyes, and shoots webs, so not so cute maybe.
Zutthan Onulgim
The miner who died after breaching a lava pocket? I found out that she's been slandered by Legends mode itself. It says that she bled to death, killed by the honey badger Partnerpapers. That's not true, she bled to death while melting in lava. No honey badgers were involved! This seems to be a bug in Legends, where the last creature to cause an injury will be scored as the killer.
She originally came from the Avalanche of Influence civ as a dancer, and she was an ardent worshiper of one of their gods, Nekol the Quiescent. She's the god of silence, crafts, creation, rebirth and death. So she's a death goddess as well! I like the gods of death in this world a lot...
(https://i.imgur.com/ZBl95Rf.png)
Image:Zutthan the miner
(https://i.imgur.com/WjArY7m.png)
Image 1: "I just found the second fun tube. And it spawned this; both of those blobs have this many parrot fiends btw"
Zulbanunal, Bannerblunts
Year 119, Salvadaddy
Posted [ 07.12.2023 ] on Discord
I started the year off strong by nearly letting in a web shooting FB through a door I thought was locked, but fortunately, it decided to attack a magma crab, so I decided to check out the fight and found it at our doorstep
I began mining out the second spire, and quickly discovered the second hell tube. I made some space around it and essentially spent the rest of my turn going down it, since I uncovered the midsection of the tube so the clown car was all the way at the top, giving me time to plug it from the top. It took me a while before I finally moved the block stockpile closer to the project site and damn I wish I had done so a lot sooner because that saved tremendous amounts of time. By the end of the turn, I had touched the surface of the underworld and built a few walls, before a pair of gecko devils came.
One of the devils killed my favorite goblin miner Em, which was sad, and arguably worse, it keeps excreting it's noxious secretions, so it is constantly keeping the combat log open. May need to DF hack kill it, unless we can get the stupid marksdwarves working, which I've also been trying to do, to no avail
Other than all that, there was a magma accident that cost I think 5 lives. That, in addition to Em, some random dwarf who didn't come inside during a siege, and a stupid dwarf who went through the blender, means we lost about 8 people my turn; the most in a while, I believe. The reason I turned on the blenders was because a dragon appeared, which really worried me. All that worrying was for naught, however, as it was captured in a cage trap and now adorns the general temple. Also, it didn't start a forest fire, despite torching some pigs when it entered the map
Finally, we got 2 artifacts this year: a giant cave toad bone door, which is being used to help seal the second hell tube, and an adamantine mace. And that concludes my turn. Strike the Earth!
(https://i.imgur.com/BJTi6Gj.png)
Image 2: The Spaghetti
From chat:
Salvadaddy — 07.12.2023
It seems as though the king gets to pull the Spaghetti Slayer Stick
It's the lever that will slay this pile of spaghetti
The spaghetti has been slain
Salvadaddy — 06.12.2023
So we just lost 3 dwarves; 1 because they were slower than magma, and 2 because the dumbasses didn't think "hm maybe I should leave" when they saw the lava approaching
And I guess we'll lose another because they just decided to walk through the undoubtedly hot door
GeeFin — 06.12.2023
spire digging is probably the most lemmings part of the game
RIP dwarves
Salvadaddy — 06.12.2023
Ok so maybe a few more than that died somehow?
Either way the memorial hall is getting fuller
Salvadaddy — 07.12.2023
Cage trap activated. Crisis averted
Fun has begun Oh and apparently we lost a dwarf and beat the shit out of a human because of the blenders I activated to deal with the dragon
GeeFin — 07.12.2023
yay! new flamey friend
Albreo — 07.12.2023
Eh, but I want a forest fire the trees are too dense.
Salvadaddy — 07.12.2023
Yeah when looking at it I didn't realize how dense the trees were
(https://i.imgur.com/j9X8gbR.png)
Image 3: Kima Glowsizzled the Diamond Brand, the dragon
(https://i.imgur.com/sMhGjBJ.png)
Image 2: The site of magma accident
(https://i.imgur.com/O1atPdL.png)
Image 1: Forgotten Beast battle arena. Combatant list on the right
(https://i.imgur.com/1Odd7W2.png)
Image 2: Combatant list without overhead view, not downscaled
Zulbanunal, Bannerblunts
Year 121, Albreo
Posted [ 14.12.2023 ] on Discord
We have a three-way FBs fight early in the year with the victory belonging to the fluffy crocodile. Also, That guy in the sewer managed to escape and died on the way out. Did a bit of cleaning, surprisingly not too bad although someone has been secretly making 3000 shale blocks. Also, abolish a goblet stockpile. Don't make a stockpile for it people. It's a waste of dwarf time. I put some of the bards back into the tavern proportionately. Also, to prevent a bar fight I have excluded all beer stockpiles from the tavern zones.
The missing squad leader has been reappointed, also, start training some more spare. The crossbow squad is now fixed and under training. I gave everyone an adamantine shield and also got rid of all useless bolts but steel. The new archery range is next to the old glamorous barrack. On top, there's a new arrow tower with a patrol route in place. Currently, only set to patrol during the first months. Haven't had time to switch everyone's weapon to adamantine yet.
I did a bit of spire digging in the north to replenish some adamantine bars. One dwarf burned in the process. R.I.P., the legendary engraver.
In autumn, A roc came and died to the silver balls. Its skull is put in the doctor's guild along with its brethren. I went to raid our former trade partner a bit. Turns out their main fortress has so many artifacts and there are still more. A load of books for our misty library.
The ongoing noble purge should continue. If some visitor suddenly dies inside the fort, do not be alarmed. There's no fixing it. There are 3 more new nobles who haven't had room yet. I have set noble demands to be way less, not the max yet, so don't worry about having more and getting headaches with their demands. Also, turn some cave invader back on so the cave get some action.
The Trap continues to get new upgrades with a way to release the dragon if you ever want to but do note that most of the trap might be destroyed in the process. The king artifact chain is now on the dragon's neck. The ballistas outside are just for shooting trees for fun. The bear room gets some love as well.
(https://i.imgur.com/AsGDiKi.png)
(https://i.imgur.com/gUvN01n.png)
(https://i.imgur.com/qKjChzu.png)
Image 3a, 3b: Three FBs. One victor. Fight!
FORGOTTEN BEAST ROYALE!
From chat:
Albreo — 10.12.2023
Guess what? I'm about to let them duke it out.
Salvadaddy — 10.12.2023
I look forward to the carnage
Albreo — 11.12.2023
To the north, we have a pumpkin lobster. To the east, a web spitting dinosaur with 2 FBs under the belt. To the south, a fluffy crocodile spitting fire that was already half cooked. The main stair door has been locked. The temperature turned on. Let the battle begin!!
The fire beast gets the first hit!! The webs all burn away and get the upper hand. The blind lobster still surveying the main stair.
Oh, the lobster has a unique way of joining the fray with wall climbing. It runs away while the other two still duke it out. The dinosaur is very tanky.
At last, the useless lobster on fire comes down to fight. The crocodile win!! The cavern is slightly on fire though.
(https://i.imgur.com/9CQtGGM.png)
Image 4: "Despite my full day effort, it's inevitable. The dwarf has started to purge all outside nobles to consolidate their power. The king doubted their loyalty and the purge was ordered."
From chat:
GeeFin — 12.12.2023
What were we missing for Mountainhome?
Salvadaddy — 13.12.2023
I assume the relics just weren't assigned, since I know we've had the treasures for a while and I believe the king already has the throne
Albreo — 13.12.2023
The king needed to have artifacts on his body but someone put them on pedestals so he couldn't get them.
Anyway, someone needs to build a new artifact room. It's almost full. I also gave the king a few more so he can be a walking artifact vault.
GeeFin — 13.12.2023
Huh, I didn't realize they needed to be on his body
Salvadaddy — 13.12.2023
Ohhhhh I wondered about that
Albreo — 13.12.2023
Ah shit, it's this bug again. Dogs mauling visitors that's why I don't keep dogs. Butcher them all.
Salvadaddy — 13.12.2023
I've not heard of that bug before
Albreo — 13.12.2023
It's the issue with animal vs visitor during seige. Not just dogs but any aggressive animals will also attack. A leopard bit the baron just now lol.
I usually save before the siege so I can try to mitigate that a bit. Gotta tug all of them away from visitors.
Whoops, it's getting worse.
No shooty shooting things today everyone get inside. I will do a handoff approach.
Otto_K — 14.12.2023
I don't get it, why is that happening? Also bad luck that the roc missed every cage trap
Albreo — 14.12.2023
I have no idea but this is quite a common occurrence where random visitors triggered combat along with the sieging hostile.
It's how a few of my forts ended, quite annoying.
(https://i.imgur.com/PzUSLQG.png)
Image 5: Mountainhome, at last.