Here's the saved copy of the thread I promised, and I even kept it up to date as it has the latest update in it. (https://dffd.bay12games.com/file.php?id=16671)
In case of disputes, my arbitrary judgment is final. Complaints will be ignored.
Those who want quality masonry or carpentry turn to Otu 'Quandale' Incensefaith, another capybara woman with roots in the Cobalt Empire. She claims to originally be a huntress, though she is more skilled with the knife than the bow. Otu has a pet: Tobul, a blue peacock.
The main deity of our group is Ôsed: a doe rabbit goddess. Most of our capybaras worship her.
I might take a turn pls *zips into coma*
He will be a fungi, sign me up too please.
Chuck me on the list as well, though I might need to bail if FPS doesn't comply.
When I read "Minbazkar", I thought for a moment you had take a save of my world. It's a happy coiscidence...or that name is not that uncommon. Good luck to the rodent !
lovely .gif captures, those are. what are the tileset and color scheme of your current setup - ? .
Frozen lake. . seems exceedingly dangerous.
completely unrelated: are capybara people natural swimmers?
a 8-sided rock salt die Othlestdodók (Scorchclasped).
If any of you are King of Dragon Pass players, this village is giving me flashbacks to the strange duck people
Wait.. it totally isn't possible to roll dice in fortress mode, right? Like, we don't have to worry about our children mis-rolling and ending up horribly transformed?
Who should we make a baron/baroness? Thought i would open the floor.
Might be they were given a sexuality but not given fertility hence no little Capybara
Certainly, go ahead. I've only finished two months, so no major loss for you to start over.
I reckon it's been too many constructions and not enough relaxing.
“A horrible discovery was made today in the dormitory: Imush found 'Quandale' lying in her bed, unmoving, unresponding. She was dead. Not only that, her body appeared as if drained of all of her lifeblood. I am at a loss what could have caused it. Yawo spoke of 'the angry spirits of the forest', for in spring an elven emissary came to visit unannounced. Apparently we had felled some of their sacred trees and the elves were furious. Despite that, they traded with us. But maybe Yawo is right. Maybe the spirits are angry? This is a magical part of the lands: we have seen fairies flying and dancing above the lake waters. We have to be careful. I have ordered that no more trees are to be felled. I will consult Yawo if she knows how we could appease these 'spirits'.
But first we mourn and bury our beloved 'Quandale'.”
Are we pretending we don't know Zas is the bloodsucker? I like that story wise. At least until he kills every capybara on the map.
when new capybaras get added can I get one?
I'm sort of tempted to do a short adventure run with Zas adventure mode
(https://i.imgur.com/Sl7zWM8.png) | (https://i.imgur.com/r4FuK73.png) |
I haven't got any preferences so go with whatever the fortress is in need of.when new capybaras get added can I get one?
Sure, consider it done. Any preferences on the capy's profession, skills or whatever, or maybe even an animal that they like?
Well dang looks like their journey isn't going to well so far, hopefully they make it to our fort.
good news ! a small, furry creature has joined the ranks...
looking forward to future updates.
“I had a great summer: it was wonderful to get to know 'King Zultan' better. Yet, I am unsure whether he is of the type that I would fancy. I am very fond of him, of course, but when it comes to romancing, he seems a bit... lacking.Lies and slander! I can assure you that I am great at romancing and have done it many times to many people, you haven't met!
that stonesense map is an awesome sight to behold! It is evident great care has been taken to construct in a believable style.
47.05 certainly opened up a lot more possibilities. Cavern forts, death cults, guys who hunt everything that moves on the surface...you can really do a lot these days without losing the fort to absolute madness.
Speaking of which, I've maybe played a couple weeks? It's slow going, not because I'm busy, but because I'm exceptionally not busy these days and have found it hard to focus on anything for long at all.
I demand more capy news!
Sign me up for a turn. I'd be available to take over for someone too, if that smooths out the turn list
I am able to take my turn, i am chilling most the week so i should be able to get it done in a day or so. Hopefully help keep the pace going, gonna download it now and take a look at the state of affairs.
Edit- Get Avo a splint his right leg is broken. What has happened to the sweet plump.
I am able to take my turn, i am chilling most the week so i should be able to get it done in a day or so. Hopefully help keep the pace going, gonna download it now and take a look at the state of affairs.
Edit- Get Avo a splint his right leg is broken. What has happened to the sweet plump.
Nice!
I'm not entirely sure what happened to Avo since I noticed the broken leg only at the end of my turn. But I think the only option really is that when the vampire capy Zas was throwing on of his tantrums he battered the poor mushroom guy. :cry:
Oh, and as a reminder:
keep the population cap at 1 so that we don't get migrants. Also, locations should be citizens/long-term only to avoid/minimize possible future shenanigans if/when we need/decide to bring in more capies with adventure mode.
Ah will just use that one, make some splints if we have none.
[TISSUE:MUSHROOM]
[TISSUE_NAME:plump helmet man tissue:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:PH_TISSUE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
Ooh, looks like we're getting some books to Waterlures with our newest migrant.
...Also, a fairy.
I'd completely forgotten I made them join civs and be playable. Hope the cats will leave it alone: there's been quite a few fairy remains in the refuse pile, haha.
"accidents" in this peaceful Capybara man fortress
Just looking forward to them chanting
"the greater good" (https://www.youtube.com/watch?v=5u8vd_YNbTw)
(https://i.imgur.com/176WNFE.jpg)
(https://i.imgur.com/UZdwrQe.jpg)
Ah sorry about the bridge, i pictured it as a cute cobbled brick bridge.
I can't remember how many we had before, but probably a hundred or so at most... But now... Holy crap! That's like an insane amount of them! I must applaud Avolition for the effort that must have taken. I don't think I've ever seen so many books in one place.
Wonderful update, very in character. I appreciated that passage about the whirlwind and the books.
So, with that motley crew of newcomers, any plans to enlarge the current sleeping area? What exactly do we have as our sleeping area, anyways?
Maybe we should begin to filter for only the well-adorned or well-written books.
Certainly, feel free to do what you feel is more correct.
So, force the marriages or not?I say yes, and just roll some dice and let fate decide!
And if yes, who should we marry to whom?
(If there's no answers I'll marry 'King Zultan' to the capy with the worst personality! Ok, I might do that regardless...)Hey now, what did my capy ever do to deserve that? I mean if he's like a villain or something I say we marry off everyone but him so he'll have to live alone and only get to see everyone else be happy and married.
So, force the marriages or not?I say yes, and just roll some dice and let fate decide!
And if yes, who should we marry to whom?
(If there's no answers I'll marry 'King Zultan' to the capy with the worst personality! Ok, I might do that regardless...)Hey now, what did my capy ever do to deserve that? I mean if he's like a villain or something I say we marry off everyone but him so he'll have to live alone and only get to see everyone else be happy and married.
“The couple of the Stars shall be... Ilral Begunbridges--” Gasps sounded in the room as eyes turned to face Ilral who appeared seemingly shocked. “...and our soap maker 'King Zultan'!”Huzza the fates smiled upon me!
“The couple of the Stars shall be... Ilral Begunbridges--” Gasps sounded in the room as eyes turned to face Ilral who appeared seemingly shocked. “...and our soap maker 'King Zultan'!”Huzza the fates smiled upon me!
its like we never left the Shire.
An entire library from elven scholars to be accurate
Man my guy sure likes to find things to be sad about
Hope it hasn't been too boring.I don't think this has been boring, I quite like hearing about the capybaras and their fat adventures.
you are jinxing these happy capys if you start calling this place boring (it is quaint and pastoral - rare traits to maintain in the harsh world of DF)
trying to finish my spookfortress turn so I can take over, whenever you finish your go.
NO BARRELS IN SEED STOCKPILES!
Alright. Wrapping up my other succession game, should get to this one today or tomorrow.
alright, preserving oldgrowth, I'm down with that
any veto on a small sculpture garden tucked away in the northern treeline? perhaps with a small gazebo for purposes of contemplation
I think I will contribute one or two small projects, or impressions upon the land, then simply let the turn play out, to ensure maximum quaintness :]
wow. this place is awesome. I lost it when I found the beautiful underground lake cavern full of grizzly bears. sorry, who made this thing? I must have missed that part of the history lol
the newest project is that of an outdoor garden, replete with statue and pedestal, set up on the northeastern ridgeline amongst the fruit and ash trees.
and then giant keas attacked us and FPS died
also I noticed we have open pastures, which means animals can escape and this generates constant job spam for the capys. What do you think about a natural pit pasture, maybe with a pond, in the western hillside? would help with kea spam too, since the animals tend to scatter during the annual Kea convention
Oh wow, those capies have certainly been busy "cuddling" in the dormitory during winter festivities... But let's not think too much about the details of it. *shudders*
We're nearing 50, so that means several things when we reach it: getting a mayor and possible werebeast attacks. *gulp*
how about you keep doing the awesome journaling you have been, and if you feel the need to take a break and want to open it up just say as much. as you might be aware the succession game population has dwindled in the past few years.
I would be down to take another turn in a week or two IRL.
It was masterfully designed, depicting Olon Oiledclutch the cat curled into a peaceful ball atop a small pedestal encrusted and decorated with black zircon, microcline, oak, plum wood, orthoclase and sheep wool (to top it off, there was also spikes of ginkgo wood, cave spider silk and more black zircons). One could almost think that the cat was asleep, except that if you watched close enough, you would realize that the cat was in an eternal slumber: it was dead. Lòr wasn't born when Olon the cat passed away due to old age in 346, but he had certainly heard tales of the creature.
considering how painful it is to reassign bedrooms, it wouldn't be misplaced here to simply generate logs with DFhack or whatnot.
a magical backpack that removes all weight from the objects placed within it. that kind of thing would be rather handy in your situation
nice. quite the . . bloody encounter there with the wolf people.
This will be interesting. With a population so vulnerable, living within surface outposts, I wonder how a siege might work. maybe tunnels will be dug, who knows?
I noticed the interesting bathhouse. Have you tried just a normal bathhouse. You know - a building over a stream or river with a well, grates as floors, and a stockpile of soap in it?
Seems like this place is gonna be flooded with babies at this rate, at least my guy is contributing to the flood.
Seems like visitors are more trouble than they're worth at times, but the capybaras don't know that and with that in mind I say we let them in.
The babies continue to flood in.
geriatric capybaras waddling about with canes. now I've seen everything
Tekkud was standing about in the House of Knowledge, not paying much attention to the others who were there reading. He was deep in thought and very enthusiastic. For he felt he was close to achieving a greater understanding of how parts form the whole. It was thrilling! Once he'd manage to assemble his thoughts into a presentable form, he just so might have to write a book about it. It was a ways off still, but he was getting closer. If his theories and conclusions proved to be correct -- and why wouldn't they? -- perhaps he might be regarded as one of the great philosophers of his time.
Honestly, it feels like the end to a chapter. GLORIOUS! and well-documented, to boot
An elderly adventure to steal unicorns sounds fun.
Honestly love reading this thread and hearing about the day to day lives of these Capybara's they have come a long way from their humble village.
I would be down to take the save for a year in the future.
I'm not much of a writer,Your selling yourself short you're better than you think.
I mean, that's fine with me, not sure I will have time for adventure turn in the next few weeks sadly. I left my mark on Waterlures when I had the chance.
now, this is just curiosity, but is there some way to mass-migrate all the capys and citizens to some other site, via your adventure mode shenanigans? or would it be far too annoying to accomplish? A mass exodus and relocation has always been one of my dream fail-states for a fortress.
(https://i.imgur.com/PLMqAiP.png)Well damn didn't seem like that long ago that they got married, also how old is my guy now?
(https://i.imgur.com/PLMqAiP.png)Well damn didn't seem like that long ago that they got married, also how old is my guy now?
honestly, awesome. so, I have had this idea for a long time, of someone creating a sort of disneyland within DF. Or a particular DF world. A series of setpieces, grand designs, fortresses or settlements, replete with narrative and adventure potential. The idea being, to fill a world with these fortresses as part of a larger series, and give a human touch to the random canvas that is a newly generated plane. anyways Waterlures would fit right in on such a world.
I'm very glad to see I've judged the animal pen size to be useful.
also, just noticing the 'ramp as roof tile' design styling for the parapets . very nice . reminds me of some of the various minecraft builds and the tricks employed there. there is something to be said about the ability of players to utilize certain visual aspects of these building blocks in place of their functional purposes, to achieve aesthetic goals. its something I admit to not being very creative at - an obsession with purpose and function, or better said a crippling pragmatism is to blame
That's a really nice looking place you've made here.
Kudpa Towerfrenzy - Planter - 61
In any case, if I ever get my personal mod into a playable state, I'll be doing such a world. Most likely so that I'll be sort of a Dungeon Master (=create the places and "quests") and other players would take on roles of lowly adventurers (you know, the WFRP style misfit/average person who starts from the bottom rungs of society)... (But that's a ways off still, though I hope to get something ready before December.)
yeah this is cool. sign me up once you get this rolling. and try not to befoul yourself with idealized expectations.. its the kind of thing a lot of people might come out of the woodwork to play.
oh man this new version is going to be great for succession games. I hope!!
back on topic, that list is rather worrying. a LOT of old ones damn you weren't kidding.
Lastly Olon Seerlances has shown an interesting in medicine and will become a doctor for the fortress working under the forts witchdoctor. Perhaps some magic might rub off on them.
But looking forward to getting it back to you and seeing your writtings on the Capy's so detailed and articulate. Also let me know if your busy again as il happly pick it up again.
When Aban entered the forge on new years day, he saw Master Weaponsmith Avolition hunched over the forge unmoving.
Ramble aside, this religon has a fascinating affinity for artifacts and preserving themselves via proxy. Truely this artifact is of historical and religous importance and must be looked after. We might have to build a small musuem to house stuck artifacts should we come across more.
don't werebeast attacks sometimes feel like assassinations? like, arrival --> kill one or two citizens ---> GTFO seems to be the standard formula of a were attack. Was Lor truly just in the wrong place at the wrong time, or is there some deeper conspiracy here?
Hope he doesn't come attack warerlures, would be sad to see.
Hope it won't take too much longer. (Glad that we got an update on the unfortunate situation today.)I'm out of touch with what's going on all I know is that it's down so what's the unfortunate situation?
Hope it won't take too much longer. (Glad that we got an update on the unfortunate situation today.)I'm out of touch with what's going on all I know is that it's down so what's the unfortunate situation?
Il make a new account and upload the save, still need to post a year or two cannot recall but i have my note.
Edit: It seems that links to the original files are still intact if linked correctly so nothing is truely lost, just orphaned.
Didn't realise the fathers name... feels like someone has some explaining to do.
Also, one more note on our suspicious dwarf tavern keeper Datan Netinked:
"He is quite ambitious."
Likot, noticing her brother faltering, came to his aid, “I believe what my brother means, is that it now up to us to keep things going and running smoothly. It may have been Mrs. Waxedtiles who guided us and envisioned this place, but it was us, us together, who built this place. The whole of Waterlures is the product of our hard work, and if we keep going, upholding Kasat's vision, we will continue to thrive. Continue to grow. Continue to become the grandest of places and a haven for all capybara people -- and others who choose not to live under the King's fist.”
For you see, he was working on the new wooden platforms near Datan's apiary with the elephant woman Song, dismantling a few pieces for an expansion. He made a grave error -- maybe due to his old age or being slightly distracted still by Kasat's passing -- and ripped out a plank, which supported the part where he was standing.
one day we will figure out what causes this to happen. until then - blame it on the dwarves lol
Hopefully the visitors won't be to much of an issue here.
Oddom sat down at the manager's desk, setting his iron pick next to him. He looked at the piles of papers on the table: there were all manner of notes and drafts among discarded orders. His father's work. He had been se precise with it all, going into full detail. It felt odd to sit at the desk, which had been used by his father for many decades. And now Oddom was supposed to be the one managing what needed to be done in Waterlures. He aspired to be better than his father. He was certain he could do it as he looked at the papers.
An artifact was stolen, it was inevitable.
But the price was one paid with the life of an important member of the community: Edu Sandtick, spearmaster, elite wrestler, husband and father of eleven.
Lor could be an interesting adventure. Perhaps seeking a chance to gain Osed forgiveness through helping locals.
So did they impale him on a spike before they buried him or after?
maybe they could throw a necromancer slab into it or something similar?
this is the part where the characters travel overland, in a sort of montage.
Your character's inner will to power must be supplied by the player's imagination, because the game itself does not simulate that motivation. This leads to a kind of inevitable decline as injury is often permanent, and a majority of the available interactions are, well, intricate violence. These mechanics guide you towards the consideration of a violent reality at all turns. So even if you walk a peaceful path the shattering of that dream is somewhat inevitable.
You can have a peaceful game if you try, I mean if you want you can just sit in the woods and make little crafts to sell in town or just tell stories to random people and never fight anyone.
You would have to fight to get the bones for the crafts! No wood/stone crafting in vanilla adventure mode.I thought wood crafts were a thing, I guess it really has been a while since I played vanilla adventure mode.
I love crow people, and anytime I get to work with them I find their caw-cawing altogether charming.
hilarious how dangerous life is at Waterlures without the watchful overseer keeping tabs on the lil' bastards. .
Dang that's a lot of dead giants, wonder what makes them so prevalent?
But in any case, looks like my old Warhammer GM mode is kicking in since things are starting to turn a bit to the grimdark side after all. It was inevitable.
Spoiler (click to show/hide)
oh no... the call to power caught Rin. things are gonna get Cthulu up in here.
my favorite element of personality system are these changes. such good story fodder! and it remains fairly unexplored, or at least I am unaware of the exact mechanism or connection between stressful events and personality changes.
I believe long term memories are linked to personality changes?Yep! Particularly nasty or good things that get turned into long-term memories (such as seeing a dead body [for some], seeing someone die, experiencing trauma, giving birth to/gaining a child, being confined [for some], wearing old/tattered clothing) will all eventually cause personality changes. The changes can affect a unit's intellectual values or personality traits or both. You can even have two separate changes modify the same value/personality trait, in which case only the newest one's effect is shown at present - I think Toady is planning on fixing that for the Steam release though.
There was of course the infamous "is frequently depressed after being rained on" thing but Toady did some changes with 47.xx so you don't really see that anymore.
barring that one tooth stuck in the tree.
Seems like we've got quite the epic quest going here, hopefully things will continue to go as smoothly has they have been.
Any suggestion what kind of identities our protagonists should assume?Why not a performance troop, it should work well as they seem to like to sing and tell stories, the perfect cover as it's something they'd be doing anyway.
A strange slab the mandrill man had not seen next to him.
I don't think that would work since his head was cut off.QuoteA strange slab the mandrill man had not seen next to him.
Perhaps Suwu reads.. and raises. . no. that would be too gruesome for these capys.
wow. that was a mega-update. NICE
I will be gone for a few weeks but will catch up on whatever happens when I return.
QuoteA strange slab the mandrill man had not seen next to him.
Perhaps Suwu reads.. and raises. . no. that would be too gruesome for these capys.
I don't think that would work since his head was cut off.
Wasn't expecting that ending.
I don't see why they don't call themselves giant slayers, given how many they've killed.
Giant folk are gonna go extinct for sure
But yeah still alot of them didn't realise there were this many.
posting from Mexico :]You on vacation or something?
really enjoyed that second to last update! and overall, the Saga of Suwu is proving to be a gripping tale.
posting from Mexico :]
Oh dang the game wants this story to be epic!
I'm always leery of entering dwarven fortresses as they are mazes and I almost always get lost inside and never find my way back out.
Looking forward to seeing what happens next.
i've only read through the previous page so far but this seems pretty interesting. I'm excited to see where this'll go.
what's stopping our guys from visiting that fort that was rivals with Fencereined and seeing if they're friendlier and less chaotic?
hey, if you think the story is dragging . . don't be afraid to give us a montage and skip ahead a bit. Sometimes eschewing the small details allows for more time spent on the interesting parts (fights, encounters, torturing goblins with Suwu's poor singing. . . lol).
if Fencereined still had naked monks (spoiler: didn't see any).Disappointing.
naked monksThis thread clearly has some deep lore i'm not privy to. I guess it helped them connect better with their god or something?
The fort sounds like it's shaping up to be quite the place.
naked monksThis thread clearly has some deep lore i'm not privy to. I guess it helped them connect better with their god or something?
Also if you feel like your getting overwhelmed you could take a few days break after every update, we can wait if it keeps you from getting burnt out.
And yeah, as King Zultan wrote above: Don't burn yourself out.
what, you don't worship pagan gods in the nude? how vanilla
Dang things were looking pretty grim there for a minute.
do you find that the adventure construction is painful or tediuous? I have avoided it somewhat and, well, might simply hold out on further deep-dives into adv mode until it is brought onto the premium version
Also, lucky Ova... that snake was TANKY. some beasts seem fleshier than others. Were you striking the shell perhaps?
what, you don't worship pagan gods in the nude? how vanillaWhat's wrong with vanilla? vanilla is good. Sure today it's just nudity, but tomorrow it'll be human sacrifices and ripping out still-beating hearts from their chests.
And a question about the next move:I say go take those books and just keep them, they probably don't appreciate them anyway.
Should our heroes first go "borrow" books from Fencereined or head off to take care of the tower of Islandfences?
Or possibly other ideas and/or wishes?
I say go take those books and just keep them, they probably don't appreciate them anyway.
+1 to book thieving. Perhaps Ova wishes to retire in his homeland, after the injury?
(https://i.imgur.com/MqEqxWk.png)Damn that's pretty brutal, what did that dingo do to Rin to deserve that anyway?
(For the love of Ôsed! Why Rin, why!?!)
The fort looks to be of a nice size in the screen shots but the 3D version makes it looks really small.
Also I would be interested to know what your personal mod is about.
(https://i.imgur.com/MqEqxWk.png)Damn that's pretty brutal, what did that dingo do to Rin to deserve that anyway?
(For the love of Ôsed! Why Rin, why!?!)
and let Avolition have a go if they are available, since I am still on this trash laptop and cannot do adv mode justice.
I'm tempted to draft up a .pdf of your narrative once I return, akin to the classic stories, you approve of this compilation?
Short version: loads of new trees/plants with expanded uses, new crafting possibilities, alchemy (built on other mods), some changes to smelting, more different real life animals (and some fantasy critters), new civs with most playable, most spheres have their own secrets (so, sort of much more magic stuff), potions from creature body parts (including procgen beasties - stole the idea from Adventurecraft)... So, basically a bloated amount of content using bits & pieces from other folk's mods and mangling them beyond recognition (and probably lots of new bugs & broken reactions!). Plus a couple of surprise things...Sounds exciting, I was working on something similar to that but less involved at one point but other stuff came up and I never got very far.
It technically should be playable already. Just want to add and fix a few things.
Hey, hows Waterlures going? If you need someone to pick it up. I can do so.
There are three ways to become a vampire in Adventurer Mode. The classic method is slaying a vampire and drinking their vampiric blood (or simply attacking them, causing them to bleed and then drinking their blood off the floor), which immediately turns you into a vampire. However, not all vampires have infective blood. What causes a vampire to have non-infective blood is unclear, but it appears to be related to world age.Bug:9774 (https://dwarffortress.mantishub.io/view.php?id=9774) Further research is needed.[Verify] In some cases, drinking water that has been tainted with the vampire's blood will be more effective, much like drinking from a blood-tainted well.
There's an awful lot curious events in the world currently, but I won't spoil it for now. I'm sure things'll eventually pop up in the story...That all sounds exciting, I wonder what kinds of things have been going on.
Meanwhile, the Black Mamba man assassin takes action against General Bridgestone. A fearsome and well-known saboteur, that one.
Indeed, enjoying the prospectors team story. Interested to see where it goes and adds the potential for them to pop up later in the world. The spongemen were a comedic surprise, they aren't exactly fearsome.
I wonder how the capys are doing, what the next generation will do.
Things seem to be leading up to interesting things happening in the future, hopefully they won't effect waterlures to much.
I really like the way you make the houses in this.
(Just afraid it'll change to something simpler in the future, since it's something people constantly complain about.)I hope they don't because that kind of stuff would ruin the game, if they complain then let them they can go play all the other easy games.
Beautiful work as always, is that blue stuff inside water or something else?
The sight of large crashing waves and the soothing sound of the ocean was something new to Suwu. She had seen the sea several times during these travels, but never had she seen such towering waves as here.
It was a rather enjoyable sight.
But at the same time it was intimidating: the sea seemed to be vast and endless.
i must admit I never imagined what a sentient capybara person might feel!
In the bottom of the stagnant, murky pool of Ova's new home lay Rin Fisthearts. Unmoving. Lifeless. Dead.
His time in the Enchanted Dimensions had come to an end.
As a note, I'm very much ignoring the "didn't feel anything because of someone's death" parts of descriptions. I feel like the stress "fix" nerfed that part way too much, so I'm going with how characters reacted to deaths with pre 0.47.05 versions.
damn. . well done on the update, but it's not exactly a happy one..
Perhaps Ova takes retirement here, watching over Rin's grave until the end of his days. Not sure about the others..
Well damn he was the one of the last people I expected to die.
Sad to see the way our group of heroes has crumbled,
hopefully the last two will be able to finish their quest.
patching corruption: item off-loaded and also in play: Gogollomoth Uja Sutar
The capybara woman hadn't paid attention to her surroundings in the sudden heat of the moment.
And that heat got ever the more intense when she leapt, leapt in the direction of the gaping hole in the floor.
Her fur and clothes burst into flame from the heat emanating from below, long before she fell into the molten rock.
A piercing shriek of agony and sheer terror resounded and echoed through the deepest halls of Ceilingyell.
Then silence fell.
that was actually quite the epic finale. also I got Terminator 2 vibes
I am a bit busy for an adventure turn. they take up more of my attention that fortress mode, surprisingly - I find that in order to construct grand adventures you must pay very close attention, and I seem to lack that as of late.
Feeling better so if no one else wants to i can play an adventure :)
What about leaving the slabs in the backpack then dropping the pack?
Kitfox know
https://twitter.com/KitfoxGames/status/1633859288853782529
capy's are in vogue right now and I have no idea why. waterlures was my first inclination that the new order was upon us.
Its a new world order, praise the water dogs.
If I don't manage that by tomorrow's end, I've got several ideas/options in my mind that I'll pitch you in a PM. How's that sound?
What's most depressing is that when reassigning beds, I've noticed that many long time citizens have either moved away or are traveling. (King Zultan will probably not be pleased to know that his named capy Vucar 'Zultan' is among them.) It's weird to feel heavy hearted when you notice some of your favorite little 'c's missing and that they probably won't come back.
yesssss :] love this place.
(King Zultan will probably not be pleased to know that his named capy Vucar 'Zultan' is among them.)Aw man my guy ran off, here's hoping he's one of the ones you're planning to get back.
(King Zultan will probably not be pleased to know that his named capy Vucar 'Zultan' is among them.)Aw man my guy ran off, here's hoping he's one of the ones you're planning to get back.
...Though it might be that I'll be alternating between modes (and possibly between forts), since many of the "plots" are actually player-driven and won't happen on their own.Why not a mix of both, some as rumors and some as written accounts.
But when I eventually do these, would you prefer that I do a writeup of the events or keep them hidden and in the background? Like, let's say if (hypothetically speaking) Cañar goes and does some wicked necromancer stuff, would you like to have a written account of it or possibly hear later of such villainous activity in rumors/news or such?
But in the end they managed to gather an odd bunch of animal people to come aid us. Ana Talonspread, a fox woman who was familiar with sword and shield. Osime Waxrider, a muscular pig man with much energy in him (perhaps to the point of annoyance, if you ask me). Atera Fordwave, a coyote man capable not only with the sword, but also with words. Upu Realmsflax, a snow leopard man carrying a war hammer and a sly grin. And finally, Cóce Simplecreature, a large panda woman with some skill in spear, and much knowledge in herb and nature.
this is awesome. did you intend to recruit one of each, or was that just how it happened?
Would a Legends examination of the two reveal what happened? Do you think it'd mention them going off and about?
awesome. those temple foundations are evocative. and the stonesense screenshots ? SO GOOD. The birds-eye perspective really shows the effort put into realistic architecture.
Doesn't really look like much in Stonesense (I sort of wanted to do a 'featureless rectangular' building after King Zultan's comment of such things :P ), but it's actually quite nice when walking around in Adventure mode.Glad what I said was inspiring especially since it created something that nice looking.
Yet these roads are still frequented by some who dare travel the treacherous wilds, whether due to sheer foolishness or religious fervor in the form of a pilgrimage. And this is why a group of monks -- all animal people -- who worship Ôsed decided to build Lestusothsin, Rabbitbowed: to serve the dual purpose of a resting place for the weary body and a shelter for the righteous soul.
Good stuff, I like all the little sub plots going on in the various little settlements around.
That sounds pretty cool, will it be fort or adventure mode, or both?
Also I downloaded the thread and made a zip file of it, I'll upload it when I finish off what I'm doing for the Hall of Legends.
(it was supposed to be just a adventurer marriage/family test game -- turned quite differently in the end).All great things have small small beginnings.
You're welcome, I'll keep it up to date until I upload it.Also I downloaded the thread and made a zip file of it, I'll upload it when I finish off what I'm doing for the Hall of Legends.
Thanks for that! I appreciate it, I really do.
So, we've gone way past the threshold of 80 into the 90s. Which means that eventually sieges will begin to happen soon... Not so keen on that, to be honest (not to mention that the population triggers seem way too gamey for me).
awesome. that last post was very well-written. Rin's resurrection scene had me smiling it was well done!
I agree, always felt this way. the wealth triggers are not much better. I want armies to invade for personal reasons, or because they simply felt like it, or were blackmailed. ah but i want so much from this game lol
so maybe 10 or so citizens should be sent to found some kind of herbalist's college or hunter's camp or whatnot.
Wasn't expecting someone to get depressed and die that's always depressing when it happens
But we're hardly prepared for a FB attack, so we'll see what I end up doing.
yeah single digits is pain. everyone has a limit to patience with the simulation. I'm always impressed by people who (had? these honestly feels like an oldschool thing now that DF is "premium") work with 1-3 fps fortresses for many years, continuing the epic tale despite the IRL difficulty.
QuoteBut we're hardly prepared for a FB attack, so we'll see what I end up doing.
look. web FBs exist. thus, we seal the caverns. don't contradict the old traditions, or else
again, I got Redwall series vibes with this update. Large cast of characters + fantasy setting + a "home base" that acts as a character unto itself. I think you've written enough to fill a short novel at this point!!!
I'd be interested in steering the fort for a turn.
50 years is a pretty good run for a fort like this especially since we haven't had any invasions yet, also adamantine is a pretty cool find even if we aren't gonna use it.
Dang the last of the OG capybaras is gone, that's a real shame. Also a sewer seems pretty cool even.
Here's the saved copy of the thread I promised, and I even kept it up to date as it has the latest update in it. (https://dffd.bay12games.com/file.php?id=16671)
Also it's kind of exciting to have something I've done added to the OP of a thread.
I keep skimming this thread, but haven't had the time to sit down and fully catch up for the last 3 pages.
Glad to be of service, also I've really enjoyed this whole story and all the characters in it, so I didn't want to see it damaged by those dumb asses at Imgur.Also it's kind of exciting to have something I've done added to the OP of a thread.
Well, you certainly deserve it. And not only just because of backuping the thread, but for the support you've been giving since the fort's beginning. :)
So, the turns of others have mainly been adventurer stuff, whether it's just bringing new folk to town or doing some sinister stuff and stir the world a bit. Then there's the option of doing small settlements (=adventurer camps), which I've been lately adding to the world. Of course, your adventurer can visit Waterlures and do stuff there too (except murderhobos not welcome).
I have no idea where he actually went (no info in Legends) so I'm trying to make something up and be a bit vague about it.That's strange I wonder why there's no listing of that.
I have no idea where he actually went (no info in Legends) so I'm trying to make something up and be a bit vague about it.That's strange I wonder why there's no listing of that.
That was a really excellent forgotten beast writeup - the ghosts added something special. I was wondering why you'd kept them around!
I checked the Legends info of the FB and it had scored almost 500 kills during its stay in the caverns and killed 2 or 3 other FBs. Plus the amount of scars it had was quite the wall of text. It'd been a resident under Waterlures for quite some time, almost the entire 50 years.Dang sound's like we were lucky we didn't lose anyone to that thing.
Dang wasn't expecting to see that kind of justice in this fort.
Also that's a pretty nice looking wall we have now, also the bell tower is a cool addition.
I'm planning to test stationing 1 militia dude at a time at the tower, and only if someone is there when a enemy arrives I'm allowed to immediately put on a civilian alert. If there's nobody, then I'll just wait some random amount of time that I think would be enough for word to spread that now's the time to hide.That's cool way to do that, makes for some interesting story moments.
Yeah, I built a stationary instrument there, which has multiple bone bells. Was the closest I could find to an actual bell in this world.That's a way cooler idea than I had which was to put a block of metal in there and pretend it was a bell.
I noticed that I had left invaders disabled after doing some test stuff.Guess that means the peaceful times in Waterlures might be coming to an end.
not all fortresses survive this long without corruption (both digital and... otherwise).
Hellsieges is an adventure camp isn't it, I've heard that the animal population thing is a bug that plagues the adventure camps. Still not sure of anything that can be done about it besides using DFhack to kill them.
Makes me wonder how the town will react if they ever find out what actually happened to those adventures ill fated journey.
Also can dragon fire set fire to constructed wooden buildings?
I mean you say that now but I imagine it'd be horrible to see the town which is mostly wood burn to the ground.Also can dragon fire set fire to constructed wooden buildings?
Unfortunately no. :(
...But it can destroy raised bridges.
It was a magnificent helm, made to fit the shape of a capybara head perfectly. Its rims were encrusted with rutile, heliodor and crystal glass; strips of yak leather fashioned into rings hung from the sides, and on the top were spikes resembling small horns made out of bismuth and hematite. The forehead had a soft, embossed image of hamster men in giant cave spider silk and above it was a relief of goat bone depicting Lancersells the Natural Water -- an artifact crown.
Also if you're doing another batch of named people I'd like one and I think I'll be a fox man this time around, as for profession I leave that up to you as you know what the town needs more than I do.
I'm good with that, also if you need someone for military duty I'd be game for that as well.Also if you're doing another batch of named people I'd like one and I think I'll be a fox man this time around, as for profession I leave that up to you as you know what the town needs more than I do.
A fox man it is then. And there's really no professions we need, so I'll leave that to the rng.
“Why, the whole notion is absurd!” Ïteb Workgray said to the gremlin sage, with a slight hint of agitation in her voice. Winter had just arrived, but Ïteb was oblivious to it for she had been discussing the concept of 'nothingness' with Nawo Lakehoof. It was something she had difficulties in accepting. She continued, “Even nothing must consist of something. It is impossible for what you speak of to exist.”
“Now listen, young lady,” the gremlin said with a patronizing tone, holding his arms behind his back, “It may seem that there is a logical problem in the whole idea, but if we separate things into matter and into space, we can begin to solve it. See, this space, this 'nothing' is not actually nothing, but, let us say, more of like a... receptable -- like that chest over there.” He pointed at the highwood chest normally containing writing materials, but now empty. “And in that receptable we can place objects -- matter -- such as parchments and quires. And as it is now empty, there is 'nothing' in it -- that is, it is filled with space, filled with nothing.”
“I would argue against that, good man,” Ïteb replied, tapping her paw impatiently on the floor, arms crossed in front of her chest, “But my throat is parched after all this nonsense. I must go quench my thirst, so please forgive me, I must go now.” She then turned around and left the lecture hall through the backdoor.
“Well, we'll continue this later then...” the gremlin said, scoffing in his mind at the simplicity of the capybara scholar's lack of intellect and logic.
That sucks that you lost all that work in Lonecanyons, would preemptively killing all the subterranean animal people help prevent this?
Hopefully if you decide to redo it the bug won't happen.
Capybara people are size 57500, so just slightly smaller than goblins (and fortunately can use dwarf/goblin/elf equipment). I'm surprised that Etur was our only wounded and he was up and running just after a couple stitches. Those unarmored monks were actually a really good support squad, and also having most citizens train once or twice a year unarmed combat seemed to have made everyone legendary dodgers by now.
its funny you reference "animal populations explosion bug" when, in premium, a newly implemented bug has a very similar feeling (when invading underground civs break their pathfinding and end up stuck halfway up a cavern wall, it can destroy your game with lag).
secondly, the title "animal populations explosion" has me thinking of a certain level from Myth II, where (on one particular level) the deer were possessed by magical forces, and charged the players party, exploding with great purple geysers of flame and deer-bits when they drew close enough. but that's neither here nor there.
That'd be a pretty cool mod to mess with in adventure mode.secondly, the title "animal populations explosion" has me thinking of a certain level from Myth II, where (on one particular level) the deer were possessed by magical forces, and charged the players party, exploding with great purple geysers of flame and deer-bits when they drew close enough. but that's neither here nor there.
Haha, that could sort of be moddable into DF. Though I guess it'd get annoying quite soon when wildlife comes charging and you "get caught in a burst of purple flame".
since it really isn't necessary (well, neither were three of the four camps I made, but...).If you enjoy building those camps I see nothing wrong with making more of them.
Zultan's fox man (I very creatively named him Tanzul),I like it, may he live a long life like my last guy.
Oh, I also tried out "road building" by making unnamed adv camps next to each other. Works otherwise fine, but the fast travel map will naturally have a weird line of camps blocking what terrain lies there. So, might be something to try out with two sites that are almost next to each other rather than make a long "road" (where you couldn't fast travel anyways).
A Great Wall megaproject sounds pretty cool but I'm not sure that's something you'd want to test with the world of Waterlures.
(https://i.imgur.com/ZAnYNkL.png)It is a beautiful thing.
(https://i.imgur.com/ZAnYNkL.png)It is a beautiful thing.
“A-ha... Yes,” Tanzul raised his brow as he began cleaning the turtles.
Galel bit the human scimitarman -- who now had lost both his left hand and right arm -- in the ear, tearing it off with his beak. The mutilated human screamed on the floor as he lost limbs and other bodyparts one at a time.
our heroes need purpose!
funny how the goblin underling felt no particular urge to attack the party, but when you finally met the warlord, the fight came about quickly.
funny how the goblin underling felt no particular urge to attack the party, but when you finally met the warlord, the fight came about quickly.
Oh, the other goblin wasn't an underling of the warlord. He was a legit soldier from a goblin civ and served under a different commander (had to check with Legends because it was sort of confusing). The warlord however was a bandit, so a target for our heroes.
say, do you have the most recent un-retired Waterlures save available? I wanted to check the place out and maybe do a tourist POV screenshot tour with a bunch of different ASCII tilesets.
too much premium has me bored. . most fortresses look very samey, wheras the ASCII gave each biome and cavern it's own color and tone, depending on which stone layers were present, which in an ironic way ends up being highly aesthetically pleasing. this feeling I miss most from the new version, so maybe clicking around Waterlures would be a joy in it's own right
I've actually been giving Premium several tries lately, but nope, have to wait for complete eyboard control and other fixes until it'll be playable,Those are the same reasons I haven't tried the premium version, also the lack of adventure mode since that's what I prefer.
A human hammerman named Rope Villagemurdered offered shelter for them. They accepted, though the hammerman's name caused Dimbulb to be somewhat uneasy. But it was a good night's sleep and nobody was murdered.
A human hammerman named Rope Villagemurdered offered shelter for them. They accepted, though the hammerman's name caused Dimbulb to be somewhat uneasy. But it was a good night's sleep and nobody was murdered.
This is very funny to me for some reason
Also I'd stick to 0.47.05 until Toady gets adventure mode into the new version.
Tbh I'm hoping to B-Line it and at least reach age of twilight in my Adelaathira game before new adventure mode comes out!
Glad to see the update! These adventures make for a cozy read that I really enjoy
I'm often wondering if these are too repetitive with all the traveling and (weird) discussions between the adventurers, and nothing much happening. But good to know it's cozy. It's a quite relaxed playthrough going like this, seeing what the game throws in front of you (which is often nothing or then some oddity with site ownership) with no real plans.I don't mind the traveling and conversations, it's interesting and you get to see the character dynamics and extra lore!
Also would take a dwarfing! If its for an adventurer maybe an elephant-seal spearman?
that being said, if your torturous labor produces more of the above writing, then perhaps we can arrange for a few iron spikes here and there to keep you working hehe
dwarf me as a certain 'Edzul the Silent.' This male dwarf is mute, excluding statues, with whom he holds full conversations on various topics including philosophy, art, and hunting for mythical creatures....
I quite liked how you wrapped up that story arc. Can't wait to see what happens in the next part.
(https://i.imgur.com/wHLdUaz.png) | (https://i.imgur.com/pUCIiAN.png) |
(https://i.imgur.com/cE66pTD.png) | (https://i.imgur.com/Uwfb1ne.png) |
“There's that, too,” the ostrich man chuckled, looking at Dimbulb who wasn't paying attention -- the hippo man was mesmerized by a small cave spider climbing a wall.
Pife Staffpicks, a rather inconspicuous hedgehog man
Osod was a worshipper of Mater, the god of rainbows, and he had spent a long time living in seclusion next to a waterfall, where he had built his home and a shrine to his deity. But now it was time for him to move, for the god had spoken to him, shown a sign in the sky: a great rainbow directed to the south.
this made me consider how much weather is present in DF, and yet, no rainbows! not sure at all how that would work but. this Osod may be onto something..
May my harpoon become legendary!
Dang that's a big group we've got going, wonder what kinds of things they'll be getting into before they get to Waterlures.
Your pixel art looks amazing. Gotta love some waterlures updates. I wonder want this band will encounter in the world.
Dang I'm far behind on this, guess that's what I get for not being here for a few days, at least I've caught up on the other forts I was reading so I can read this one.
Perhaps a visit to a certain immortal kings fortress 0-0
A something little extra for today...
Behold,Spoiler (click to show/hide)
I thought that I wanted something with Suwu, Cañar, Rin, Ova and Lòr, because they've become something quite central to the whole Waterlures story. And I'm also quite fond of them.
I was thinking at first to do a picture in the town, but adventuring in the swamps felt somehow more appropriate.
This is supposed to be a scene when the adventurers are headed to the tower of Finderblunts on Lòr's Quest. Probably scenery and the time of year are off as well as all equipment, but eh, this is what you get. :P
Enjoy!
Those are some nice portraits you've made.
Does this mean you're gonna go back to previous updates and add stuff to them?
The travelers were gathered in the central chamber of the roundhouse. A newt woman, who had introduced herself as Pethit Breathgleamed, was attending to them with a tray of simple clay cups and a copper tea kettle. They sat around a table with warm blankets and furs wrapped around them. Coals burned in a brazier next to them offering some extra warmth and a little bit of light. Their clothes had been taken to dry at the kitchen's hearth by a muskrat man named Zes, who had just returned and seemed eager to get acquainted with the visitors.
Good stuff, and as with every update it was worth the wait.
I don't mind big chunks of the story having loads of dialog and not much else.
If you do decide to start up a second story fort do you have any plans for what it will be about?
“What, that was it?” Galel said startledly. “All that build-up for a pitiful encounter with the sasquatch? What a waste of time! Sheesh!”
I disagree, Galel, this was in fact not a waste of time but a very enjoyable walk through a moment in history. . the setup here, with a tale-teller and a scribe hastily scratching away in the background, reminded me of Eco's The Name of the Rose. its not exactly a genre, but out of all the stories I've read the semi-retrospective elements of your writing remind me of his work. and even better, it comes with *magic sounds* moving images and maps!
Looking forward to the next chapter :)
Galel just messing with me after I lost my hedgehog buddy. Man!
Also those dwarves were clearly envious of my superior legless frame! Tis the life of the mighty elephant seal people!
This has been a really cozy adventure to read. I'm actually impressed about how you've been able to keep everyone with distinct personalities when having to write so many people interacting with one another!
I'm really fascinated by this world, but I'm not sure I could even do an adventurer run, because I'm mainly just interested in how you portray it!
I'd love to see little glimpses of how citizens have been doing. No one in particular, but just these small recaps of how their lives have gone and maybe how a few of them view events of the outside world
Also sewers sound like an interesting addition, anything fun planned for them?