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Author Topic: Starbound - We have lift off.  (Read 945271 times)

Levi

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Re: Starbound - We have lift off.
« Reply #8400 on: December 16, 2014, 03:39:46 pm »

By the way does anybody know how can I insert an hiperlink inside a string so it becomes clickable?, I dont remember how to do it .

Code: [Select]
[url=http://www.google.ca/]Google yo![/url]
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Avid Gamer | Goldfish Enthusiast | Canadian | Professional Layabout

Gentlefish

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Re: Starbound - We have lift off.
« Reply #8401 on: December 16, 2014, 03:46:48 pm »

By the way does anybody know how can I insert an hiperlink inside a string so it becomes clickable?, I dont remember how to do it .

Code: [Select]
[url=http://www.google.ca/]Google yo![/url]

Quote
.ca

Filthy Canadian.

Levi

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Re: Starbound - We have lift off.
« Reply #8402 on: December 16, 2014, 03:47:36 pm »

By the way does anybody know how can I insert an hiperlink inside a string so it becomes clickable?, I dont remember how to do it .

Code: [Select]
[url=http://www.google.ca/]Google yo![/url]

Quote
.ca

Filthy Canadian.

 :P
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Tronak

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Re: Starbound - We have lift off.
« Reply #8403 on: December 16, 2014, 04:04:26 pm »

Code: [Select]
[url=http://www.google.ca/]Google yo![/url]

Sorcery!. Many thanks
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Ozyton

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Re: Starbound - We have lift off.
« Reply #8404 on: December 17, 2014, 03:24:21 pm »

So I saw an RPS article that said an update for this was coming soon. Excited, I went and updated to the nightly build to see if I can try out some of the new stuff, but when I try to launch it Steam just says the EXE is missing. I tried running directly from the game directory and when the chucklefish logo disappears I get some other error. EDIT: I was doing it wrong

Still, pretty excited to see the winter update. I haven't played since launch, pretty much, and the update seems like as good a time as any to give it another shot.
« Last Edit: December 17, 2014, 03:46:00 pm by OzyTheSage »
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Levi

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Re: Starbound - We have lift off.
« Reply #8405 on: December 17, 2014, 06:38:44 pm »

Trailer is pretty cool.  Even if some people might not like the game I think they should be pretty impressed with the engine.  Every other day they seem to show it doing something completely different.  I think it could be really cool if after they have finished with starbound they leased out or sold their engine to other developers. 

Imagine a starbound-engine'd version of :
- Borderlands!
- Pokemon!
- Dark Souls!
- Some kinda superhero game
- Diablo!

All sorts of neat stuff they could do with it.
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Chiefwaffles

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Re: Starbound - We have lift off.
« Reply #8406 on: December 17, 2014, 06:48:22 pm »

To me it feels like they're focusing a bit too much on "silly content" than actual mechanics/features

I mean, sure, a beachball and paintball gun is nice and all, but where are my dropships and non-hacky vehicles?
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Flying Dice

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Re: Starbound - We have lift off.
« Reply #8407 on: December 17, 2014, 06:58:31 pm »

-Finally integrating upgradable matter manipulator into the core game
-Upgradable ship (even if it looks ugly, sucks ass, and I'm still going to use whichever build-yer-own mod is best at the time)
-Revamped tech system
-From the look of it, a planet navigation system that isn't a steaming pile of shit
-Ocean planets
-New interactions with NPCs, including better shops and quests(!)
-OMNIDIRECTIONAL MELEE ATTACKS FUCKING FINALLY
-Parrying and block-breaking? Cool, more depth to the combat is nice


Leaving aside all the random petty stuff, that's actually a lot of good progress if they get it into a stable build within a couple months. I'm not inclined to be charitable to CF, but at least they are doing something, even if it took too damned long and a lot of it was being done by modders six or nine months ago.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

KingofstarrySkies

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Re: Starbound - We have lift off.
« Reply #8408 on: December 17, 2014, 07:08:12 pm »

novakiiiiiiiiiiiiiids
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Sigtextastic
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majikero

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Re: Starbound - We have lift off.
« Reply #8409 on: December 17, 2014, 07:13:06 pm »

They "silly" contents are probably the easier to implement stuff. Especially since most of it are simply art assets + whatever is already implemented.
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Chiefwaffles

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Re: Starbound - We have lift off.
« Reply #8410 on: December 17, 2014, 07:16:42 pm »

I'm not complaining that they're not implementing core features, I just feel that silly stuff could be made later once all the mechanics are in place, and doing it right now is time better spent elsewhere.
And even then. I appreciate the silly stuff and find it fun. The complaining is more of a "It'd be EVEN BETTER if.."
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

majikero

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Re: Starbound - We have lift off.
« Reply #8411 on: December 17, 2014, 07:18:32 pm »

The artists have too much time on their hands. Blame them not the coders.
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timferius

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Re: Starbound - We have lift off.
« Reply #8412 on: December 17, 2014, 07:19:38 pm »

The artists have too much time on their hands. Blame them not the coders.
Was just going to say this. I'm assuming that while the artists are waiting for the coders to impliment they more in depth features, they're just going wild on assets.
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KingofstarrySkies

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Re: Starbound - We have lift off.
« Reply #8413 on: December 17, 2014, 07:20:29 pm »

Yeah. It's what I'd do, really.
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Sigtextastic
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There'll be another King, another sky, and a billion more stars...

Neonivek

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Re: Starbound - We have lift off.
« Reply #8414 on: December 17, 2014, 07:20:40 pm »

I don't really blame the lack of progress on Chucklefish.

Simply speaking they just might not be working on things that have immediate pay off.
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