Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 554 555 [556] 557 558 ... 565

Author Topic: Starbound - We have lift off.  (Read 944843 times)

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Starbound - We have lift off.
« Reply #8325 on: December 13, 2014, 03:14:25 pm »

Please stop. Sergius already pinpointed the issue here, it's the No true Scotsman fallacy at work. At best we can generalize and say that sandbox games give players substantial latitude in how they can play, any more runs into the territory of opinion supported by other opinions.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Moghjubar

  • Bay Watcher
  • Science gets you to space.
    • View Profile
    • Demon Legend
Re: Starbound - We have lift off.
« Reply #8326 on: December 13, 2014, 08:12:16 pm »

What we really need though is a No True Scotsman Sandbox Game.
Logged
Steam ID
Making things in Unity
Current Project: Demon Legend
Also working on THIS! Farworld Pioneers
Mastodon

Neonivek

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #8327 on: December 13, 2014, 08:13:34 pm »

One could say that Starbound is a World Crafting game
Logged

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Starbound - We have lift off.
« Reply #8328 on: December 13, 2014, 09:12:27 pm »

But you don't craft worlds in Starbound.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: Starbound - We have lift off.
« Reply #8329 on: December 13, 2014, 09:13:42 pm »

But you don't craft worlds in Starbound.
Imagine if you could.
Place a planet or something in the very void of space itself.
Logged

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: Starbound - We have lift off.
« Reply #8330 on: December 13, 2014, 09:15:20 pm »

I WILL BRIDGE ALL ASTEROIDS
Logged
Love, scriver~

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Starbound - We have lift off.
« Reply #8331 on: December 13, 2014, 09:17:37 pm »

That's the plan this, is to be able to change worlds.

They've got the framework set up in the nightlies now, which tell you the weathers of the planets. Also they have radioactive planets now.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Starbound - We have lift off.
« Reply #8332 on: December 13, 2014, 10:22:51 pm »

You know, of all the things in the game, one of the ones I liked most was the coordinate system. It felt like a more intimate sort of sharing DF gen parameters or Minecraft seeds. I'd actually be really interested if they could set things up so that multiplayer servers would generate independent universes as opposed to the identical SP ones, so that coordinate sharing would be a much more community-oriented thing for those.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Execute/Dumbo.exe

  • Bay Watcher
  • Never Types So Much As Punches The Keyboard
    • View Profile
Re: Starbound - We have lift off.
« Reply #8333 on: December 14, 2014, 02:10:00 am »

You know, of all the things in the game, one of the ones I liked most was the coordinate system. It felt like a more intimate sort of sharing DF gen parameters or Minecraft seeds. I'd actually be really interested if they could set things up so that multiplayer servers would generate independent universes as opposed to the identical SP ones, so that coordinate sharing would be a much more community-oriented thing for those.
Actually, this could be quite neat.
I can already imagine a band of players going in a huge quest in search for the secret coordinates to a treasure-filled planet that was discovered by a lone player who left a long time ago.
And now that's my quest if I ever get back into starbound.
Make a massive temple where at the end lies coordinates to my treasure trove.
Logged
He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Starbound - We have lift off.
« Reply #8334 on: December 14, 2014, 02:19:54 am »

You know, of all the things in the game, one of the ones I liked most was the coordinate system. It felt like a more intimate sort of sharing DF gen parameters or Minecraft seeds. I'd actually be really interested if they could set things up so that multiplayer servers would generate independent universes as opposed to the identical SP ones, so that coordinate sharing would be a much more community-oriented thing for those.
Actually, this could be quite neat.
I can already imagine a band of players going in a huge quest in search for the secret coordinates to a treasure-filled planet that was discovered by a lone player who left a long time ago.
And now that's my quest if I ever get back into starbound.
Make a massive temple where at the end lies coordinates to my treasure trove.

queue digging straight to the core.

Arbinire

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #8335 on: December 14, 2014, 09:10:08 am »

didn't they have plans(lol for this company) to scrap the coordinate system to put into place one that's more linear, but easier to shoehorn a story into?  I remember that being a big outcry on the Steam forums
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #8336 on: December 14, 2014, 11:37:12 am »

didn't they have plans(lol for this company) to scrap the coordinate system to put into place one that's more linear, but easier to shoehorn a story into?  I remember that being a big outcry on the Steam forums

They have altered their plans for the co-ordinate system at least three times at this point.
Logged

Tronak

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #8337 on: December 14, 2014, 05:04:38 pm »

Hey, here's a video made by CF with some of the new features of the patch that is being pushed to unstable next week* . I'm a bit surprised by the ocean stuff, to name one thing.

https://www.youtube.com/watch?v=4Sz2zr3pZEo&feature=youtu.be

*believe at your own risk, will probably delay like, a lot
Logged

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Starbound - We have lift off.
« Reply #8338 on: December 14, 2014, 05:06:22 pm »

Think Steam Time.

Dorsidwarf

  • Bay Watcher
  • [INTERSTELLAR]
    • View Profile
Re: Starbound - We have lift off.
« Reply #8339 on: December 14, 2014, 05:42:30 pm »

It makes me horribly, deeply sad when people humph and moan and group up and whine about starbound, sad to the core.

Starbound is fun.

It's vast, huge beyond compare,

There's so, so much to do,
So many places to see,
So many things to find
So many quirky little lightning-spewing fire-breathing oiks to whack.

Its accompanied throughout by heart-swelling tunes and adrenaline-pumping battle themes,

The world is utterly, completely, achingly beautiful.

I love the game utterly and completely, put effort, thought, and detail into everything in it I do, and even though in all the time I've played it I haven't reached the end ( or anywhere near it) of provided content, it's truly satisfying.


Hope you had a fun weekend too.
Logged
Quote from: Rodney Ootkins
Everything is going to be alright
Pages: 1 ... 554 555 [556] 557 558 ... 565