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Author Topic: Starbound - We have lift off.  (Read 945081 times)

Iceblaster

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Re: Starbound - We have lift off.
« Reply #7500 on: March 18, 2014, 10:26:10 am »

So.

Is the game worth coming back to without gratuitous modding?

Even if I'll do it anyway :P

Darkmere

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Re: Starbound - We have lift off.
« Reply #7501 on: March 18, 2014, 10:31:03 am »

So.

Is the game worth coming back to without gratuitous modding?

Even if I'll do it anyway :P

The most recent additions are:

Uh... some new graphics in an underground biome, a few hats, and some different types of rain. That's about it for the past... I dunno, few weeks? There may be more, but as far as I know no major gameplay changes since the last wipe.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Iceblaster

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Re: Starbound - We have lift off.
« Reply #7502 on: March 18, 2014, 10:33:30 am »

So.

Is the game worth coming back to without gratuitous modding?

Even if I'll do it anyway :P

The most recent additions are:

Uh... some new graphics in an underground biome, a few hats, and some different types of rain. That's about it for the past... I dunno, few weeks? There may be more, but as far as I know no major gameplay changes since the last wipe.

Ah.

Well maybe after school I'll finally look into getting to a server and playing with other people.

That's probably where the most fun lies anyway :P

Tarran

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Re: Starbound - We have lift off.
« Reply #7503 on: March 18, 2014, 01:24:45 pm »

Well, okay then, I never presented a reason for you not to build stairwells...

If you didn't present a reason you're doing it wrong.
Considering I was neither arguing for or against stairwells I don't believe I needed to provide a reason for an argument that I had no stance on.

Well maybe after school I'll finally look into getting to a server and playing with other people.

That's probably where the most fun lies anyway :P
Unfortunately, only one server is up: Ibid's. I haven't actually paid it a visit, either, so I'm not entirely sure who's on there.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

kisame12794

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Re: Starbound - We have lift off.
« Reply #7504 on: March 18, 2014, 03:21:26 pm »

Nobody's responded when I've been on.
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

Aklyon

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Re: Starbound - We have lift off.
« Reply #7505 on: March 18, 2014, 04:11:33 pm »

Done.
« Last Edit: March 18, 2014, 11:06:16 pm by Aklyon »
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

BigD145

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Re: Starbound - We have lift off.
« Reply #7506 on: April 03, 2014, 10:08:34 am »

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WillowLuman

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Re: Starbound - We have lift off.
« Reply #7507 on: April 03, 2014, 11:35:36 am »

Except they'll probably nerf the damage soon.
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Dwarf Souls: Prepare to Mine
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Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Nighthawk

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Re: Starbound - We have lift off.
« Reply #7508 on: April 03, 2014, 11:42:26 am »

Glad to see that the devs are finally implementing directional melee, though I gotta say they're a bit late - I've had it already thanks to the "Revision:Combat" mod for a couple weeks now.

Am excited for the other things, though, like blocking with broadswords.
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darkrider2

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Re: Starbound - We have lift off.
« Reply #7509 on: April 15, 2014, 08:17:13 am »

Hello! I built somewhat of a megaproject in starbound and I want your appreciation (and views!), here have a link!

My Massive Starbound Base

Features of interest:
- big ass tree mansion
- skyrail elevators
- man made lake
- functioning sewer
- secret laboratory
- booby trapped laboratory entrance (simple combination lock)
- mining base
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WillowLuman

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Re: Starbound - We have lift off.
« Reply #7510 on: April 15, 2014, 11:14:51 am »

Cool! You should totally put little wooden watchtower pods hanging off the branches and put guard spawners in them.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

darkrider2

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Re: Starbound - We have lift off.
« Reply #7511 on: April 15, 2014, 12:39:28 pm »

Twice I set up a tool merchant in the far right house but they both died to birds. I would have filled the whole town with people, but I'm not sure how to keep them safe without a lot of turrets. Guards have been unreliable in the past (and I'm worried they'd jump off the tree to their deaths trying to kill some bird).

Also I have limited tool/chef/doctor spawners.

I have plenty of propellers lying around, I could make floating gun platforms with turrets which would keep the place safe enough to live in.
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BigD145

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Re: Starbound - We have lift off.
« Reply #7512 on: April 15, 2014, 01:11:02 pm »

Wind turbines everywhere. Dice all the birds.
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WillowLuman

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Re: Starbound - We have lift off.
« Reply #7513 on: April 15, 2014, 01:42:44 pm »

Do traps work on monsters and NPCs yet, though?
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

darkrider2

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Re: Starbound - We have lift off.
« Reply #7514 on: April 15, 2014, 02:51:45 pm »

I tried I really did, but birds would still get down to the citizens through the hail of bullets and kill them, sometimes the turrets would even shoot citizens on accident.

Also it appears that shooting birds en masse just results in there being MORE BIRDS.

And no, traps don't work on NPCs.
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