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Author Topic: Starbound - We have lift off.  (Read 945215 times)

Vorthon

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Re: Starbound - We have lift off.
« Reply #7470 on: February 22, 2014, 04:09:21 pm »

I wish there was a way to have windows for wall panels without losing those awesome rounded edges. Default ships have them by making the windows part of the unalterable BG and the panels just have a hole in them, but placing any background blocks results in boring square edges.

Pretty sure you could get it do the rounded edge thing by framing it with wall panel tiles? Dunno, just a guess.

Installing it is one thing, learning to use it is another >.>

Linux certainly doesn't hold your hand, even if this is one of the friendlier gateway Linux distros
Really? I found it pretty easy to get used to. Biggest issue I had was remembering that the clock's in the upper right instead of the lower right.
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Reverie

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Re: Starbound - We have lift off.
« Reply #7471 on: February 22, 2014, 04:19:47 pm »

Installing it is one thing, learning to use it is another >.>

Linux certainly doesn't hold your hand, even if this is one of the friendlier gateway Linux distros
Really? I found it pretty easy to get used to. Biggest issue I had was remembering that the clock's in the upper right instead of the lower right.

I suppose, but maybe it's just that it's not as easy becoming as savvy with a new OS as I have over the years with Windows (and to a lesser extent, Mac).
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Leyic

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Re: Starbound - We have lift off.
« Reply #7472 on: February 27, 2014, 07:34:41 pm »

Chucklefish is going to be releasing optional "unstable" updates through Steam. This hopefully means no more "stable" updates that break your game (i.e. disappearing ship lockers). It also looks like they've got their patching system figured out so they won't push a several hundred MB download on everyone every time they add or change some small thing.
http://playstarbound.com/nother-update-new-unstable-branch-on-steam/

Tylui

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Re: Starbound - We have lift off.
« Reply #7473 on: March 01, 2014, 02:50:13 pm »

Hey so my server is using StarryPy again! that means you can /who and /afk again ;)
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Andux

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Re: Starbound - We have lift off.
« Reply #7474 on: March 13, 2014, 02:40:21 am »

I'd like to try and de-uglify the converter a bit before I officially release it, but I can throw the code up on pastebin or something if anyone wants to experiment with it; you should just need FPC to compile it on any platform.

Well, I'm still not entirely happy with the techContoller stuff, but linky. Some notes:
  • If you're not sure which of your .player files are your Angry Koala character(s), it should be safe to run infuriate on all of them; it checks the file's format and version data before it does anything.
  • Your Angry Koala .shipworld file(s) will not be converted, so Starbound may overwrite them with a new ship; if you think you might want to recover that stuff someday, backups are a good idea.
If anyone has a .player file that doesn't convert/parse correctly, let me know and I'll see if I can fix it.
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Twi

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Re: Starbound - We have lift off.
« Reply #7475 on: March 13, 2014, 09:39:03 pm »

Twi + Starbound + Avali race mod + a blizzard from Variety is the Spice of the Universe+ me being not good at tents=

I am become Icevali, maker of incomplete dugouts.
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kaian-a-coel

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Re: Starbound - We have lift off.
« Reply #7476 on: March 14, 2014, 12:56:36 am »

nice hole there.
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WillowLuman

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Re: Starbound - We have lift off.
« Reply #7477 on: March 14, 2014, 01:02:41 am »

I wonder how different one can make player sprites from the standard humanoid animations before things like weapons don't match up with the hands? Cause I just had an idea for raptor and cuttlefish races. Not that I have time to actually sprite those, but still...
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Twi

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Re: Starbound - We have lift off.
« Reply #7478 on: March 14, 2014, 09:16:17 am »

Weapons you can get away with, as can hats. Armor doesn't work too well though.
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WillowLuman

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Re: Starbound - We have lift off.
« Reply #7479 on: March 14, 2014, 12:03:51 pm »

Well, armor can always be covered up, and matching custom armors drawn (and invisible clothes like the Avali have). I just don't know if weapon animations are alterable, thus requiring the hands to remain in close to the same positions.
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Twi

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Re: Starbound - We have lift off.
« Reply #7480 on: March 14, 2014, 04:44:40 pm »

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Gentlefish

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Re: Starbound - We have lift off.
« Reply #7481 on: March 14, 2014, 05:44:01 pm »

Twi

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Re: Starbound - We have lift off.
« Reply #7482 on: March 14, 2014, 07:54:10 pm »

Not like anyone else is really using this topic. Have some more dugout, now with fancy. :P
Quote from:  from the mod thread in the Starbound forum
IT GROWS! This is supposed to be a sort of common room. Probably not done, could use better lighting and of course decorative plants growing above one's head.
« Last Edit: March 14, 2014, 07:56:37 pm by Twi »
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Vorthon

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Re: Starbound - We have lift off.
« Reply #7483 on: March 14, 2014, 07:56:29 pm »

Needs more Avali pillows and cushions. :u
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Twi

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Re: Starbound - We have lift off.
« Reply #7484 on: March 14, 2014, 07:57:02 pm »

* Twi points over at the bedroom. Also at this not being a tent. :V
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