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Author Topic: Starbound - We have lift off.  (Read 945107 times)

BigD145

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Re: Starbound - We have lift off.
« Reply #7395 on: February 18, 2014, 03:47:34 pm »

Just in case you don't know, your mods are generally easy to update. Just open the .modinfo file and update the versus name.
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Vorthon

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  • Now with 50% more pointless rambling!
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Re: Starbound - We have lift off.
« Reply #7396 on: February 18, 2014, 03:48:49 pm »

Also, figured out what was causing my issue. Turns out modded races tend to conflict with the Frackin' Flora mod.
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Sergius

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Re: Starbound - We have lift off.
« Reply #7397 on: February 18, 2014, 04:00:11 pm »

Just leavin' this here...

Spoiler (click to show/hide)
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Twi

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Re: Starbound - We have lift off.
« Reply #7398 on: February 18, 2014, 04:01:21 pm »

Just leavin' this here...
-enraged koala-
Word. :P
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Aklyon

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  • Fate~
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Re: Starbound - We have lift off.
« Reply #7399 on: February 18, 2014, 04:11:12 pm »

That poem is so terrible, and yet fits.
Quote
Roses are red
The dirt on Alpha Tau Aur 5472 IV is blue
This update is a bit late for Valentine’s Day
Oops
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

SilverSynch

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  • The Inconcivable
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Re: Starbound - We have lift off.
« Reply #7400 on: February 18, 2014, 04:13:37 pm »

New (actually sounds good!) microphone instrument with sounds provided by Smooth McGroove!

That alone warrants my self-modifications being wiped.
UPDATING NOW
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Tarran

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  • Kind of back, but for how long?!
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Re: Starbound - We have lift off.
« Reply #7401 on: February 18, 2014, 04:24:07 pm »

Does anyone know if the Parallax fix for Volcanic and Magma planets is still needed with the latest patch?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

SilverSynch

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Re: Starbound - We have lift off.
« Reply #7402 on: February 18, 2014, 04:40:08 pm »

Does anyone know if the Parallax fix for Volcanic and Magma planets is still needed with the latest patch?

The full patch notes do say they fixed beaming down to them.
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Tylui

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Re: Starbound - We have lift off.
« Reply #7403 on: February 18, 2014, 06:17:32 pm »

... My game won't update through steam...?

EDIT: Nevermind, just the launcher wasn't showing it. I'll have the server up later
« Last Edit: February 18, 2014, 06:21:18 pm by Tylui »
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Sirus

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Re: Starbound - We have lift off.
« Reply #7404 on: February 18, 2014, 06:21:02 pm »

Try restarting Steam? I noticed that sometimes Starbound won't update until you do so.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Tylui

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Re: Starbound - We have lift off.
« Reply #7405 on: February 18, 2014, 07:24:30 pm »

So the starryPy wrapper isn't updated for Enraged Koala, so no commands still/yet/again... But the server should be up!

Also I just ordered a new mobo/processor/RAM, so in a couple of days the server will probably be off for almost a full day while I configure everything :( If I could have afforded it, I would have bought more pieces to just use this as a server box, but not yet. one day it shall be so!

EDIT: Also can't get server to work right now :/
« Last Edit: February 18, 2014, 07:28:46 pm by Tylui »
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Darkmere

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Re: Starbound - We have lift off.
« Reply #7406 on: February 18, 2014, 10:58:00 pm »

So... Yeah.

*WARNING WARNING DANGER DANGER*

There's more than a few reports that the current hotfix patch for the patch will irretrievably WIPE YOUR STORAGE CONTENTS for some containers.

I'm sitting this one out for a couple days. Someone missed a colon or twelve and it shows.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

loose nut

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Re: Starbound - We have lift off.
« Reply #7407 on: February 18, 2014, 10:59:33 pm »

Yep. There are container problems. Best lay off of Starbound for a bit 'til they're cleared up.
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Execute/Dumbo.exe

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Re: Starbound - We have lift off.
« Reply #7408 on: February 19, 2014, 12:34:46 am »

Dear god, it's not just that they'll be wiped, it's that I can't access them at all, my game crashes if I try to access anything.

I'm glad I don't store anything in chests.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Andux

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Re: Starbound - We have lift off.
« Reply #7409 on: February 19, 2014, 01:53:03 am »

In other news, I have successfully converted a pre-wipe player file from Angry Koala...

...into one the current version can load.


Caveats:
  • Conversion is limited to the character's appearance, blueprints, tech modules, and anything they're carrying or wearing; ships and planets are right out!
  • Conversion of techController data (tech modules and physics properties) is currently a bit of a hack, due to a lack of available documentation and the general awkwardness of dealing with the associated structs (lots of weird optional variables).
  • Saves from before Angry Koala will probably not convert correctly.

I'd like to try and de-uglify the converter a bit before I officially release it, but I can throw the code up on pastebin or something if anyone wants to experiment with it; you should just need FPC to compile it on any platform.
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(Do not sign anything.) -- Fell, Planescape: Torment

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