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Author Topic: Starbound - We have lift off.  (Read 944857 times)

Leyic

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Re: Starbound - We have lift off.
« Reply #7215 on: February 07, 2014, 07:29:59 pm »

I ask this in all honesty: Screenshots of what, exactly? The code? The .csv files? The tables represented by a third-party spreadsheet editor? The results of a modified table shown in Starbound even though it wouldn't be representative of what the utility/mod does out of the box? I really don't know what I could show that would be informative and not misrepresentative of what my work does, with respect to the typical Starbound mod user.

MaximumZero

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Re: Starbound - We have lift off.
« Reply #7216 on: February 07, 2014, 07:32:12 pm »

Before and after shots of the distribution in game may help. Get a really extreme after, though.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Leyic

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Re: Starbound - We have lift off.
« Reply #7217 on: February 07, 2014, 07:55:18 pm »

Then I'd have to deal with people who install the util without reading the instructions, expecting that extreme distribution out of the box, only to be disappointed when they find nothing changed. Pictures are worth a thousand words, but they may not be the words you intend to say.

Leyic

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Re: Starbound - We have lift off.
« Reply #7218 on: February 07, 2014, 08:16:33 pm »

Screenshot for B12. I'm still reluctant to put this up on Chucklefish or Nexus.

MaximumZero

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Re: Starbound - We have lift off.
« Reply #7219 on: February 07, 2014, 08:22:05 pm »

Yeah, I think that'd do it. The planet is now diamonds.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Leyic

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Re: Starbound - We have lift off.
« Reply #7220 on: February 07, 2014, 08:28:35 pm »

...and coal and iron. Not that it has to be, which is the point. The user can change the distribution frequencies to whatever they'd like. Want less surface ore and more deep ore? Doable. Want loads of coal on the surface but nothing else? Doable. Want all ores on a Threat 1 world? Doable. Want to change the distributions of ores added by mods? Doable. (Can't change previously visited worlds, but that's a Starbound thing.)

BigD145

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Re: Starbound - We have lift off.
« Reply #7221 on: February 07, 2014, 09:02:03 pm »

Delete the file for that world?
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Leyic

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Re: Starbound - We have lift off.
« Reply #7222 on: February 07, 2014, 09:28:32 pm »

Well, yes, if you don't mind losing any and all changes you've made to that world.

majikero

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Re: Starbound - We have lift off.
« Reply #7223 on: February 07, 2014, 10:23:09 pm »

That's perfect to those who want to skip the grind. Well, short of removing the boss items from crafting recipes.
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Niveras

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Re: Starbound - We have lift off.
« Reply #7224 on: February 07, 2014, 11:51:39 pm »



No, really?
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Tarran

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Re: Starbound - We have lift off.
« Reply #7225 on: February 08, 2014, 03:58:23 am »

I just discovered how to mod guns to fire odd projectiles. Like dragon fire... or meteors. Yes, meteors. I have guns that fire meteors now. It is as amazing as it sounds.

And the best thing is, it might just be compatible with vanilla servers. Obviously, restraint should be exercised, but come on, meteor guns.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Sean Mirrsen

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Re: Starbound - We have lift off.
« Reply #7226 on: February 08, 2014, 04:21:26 am »

I just discovered how to mod guns to fire odd projectiles. Like dragon fire... or meteors. Yes, meteors. I have guns that fire meteors now. It is as amazing as it sounds.

And the best thing is, it might just be compatible with vanilla servers. Obviously, restraint should be exercised, but come on, meteor guns.
You should create a tech that launches a meteor downward, and boosts you upward. Call it a "Meteoristic Booster"...
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Tarran

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Re: Starbound - We have lift off.
« Reply #7227 on: February 08, 2014, 04:28:33 am »

Hahahah, sorry, not at the moment. What I did was extremely easy. I don't actually have any serious modding experience to do something like that. Not yet.

Also, yes. Those special guns are compatible with vanilla servers. It is a bit alarming that that's the case, as large meteors can destroy anyone's hard work in mere seconds. But, then again, if someone was seriously determined to grief here, they would've already figured out how to mod guns to fire large meteors anyway, so I don't think there's too much danger at the moment...
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Darkmere

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Re: Starbound - We have lift off.
« Reply #7228 on: February 08, 2014, 04:29:49 am »

There's already a mod that lets you call in orbital strikes. Simulating mass driver bombardment is the next logical step.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Sappho

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Re: Starbound - We have lift off.
« Reply #7229 on: February 08, 2014, 06:11:56 am »

I'm making great progress on my house. Now that I don't have to fear meteors, I'm really enjoying it. Also the glowing rain I sometimes get is just beautiful.

Unfortunately Tellemurius' server is down at the moment, so I can't work on my library. Looking forward to that project, though.

Spoiler: Screenies of my base. (click to show/hide)
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