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Author Topic: Starbound - We have lift off.  (Read 945104 times)

Icefire2314

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Re: Starbound - We have lift off.
« Reply #6360 on: December 24, 2013, 12:45:36 am »

I am planning on getting this over the next few days (erm christmas ;3). The game is multiplayer, right?
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BlackFlyme

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Re: Starbound - We have lift off.
« Reply #6361 on: December 24, 2013, 12:46:48 am »

I am planning on getting this over the next few days (erm christmas ;3). The game is multiplayer, right?

Yep. We've got three servers going right now, last I checked.
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Slayerhero90

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Re: Starbound - We have lift off.
« Reply #6362 on: December 24, 2013, 12:48:45 am »

I am planning on getting this over the next few days (erm christmas ;3). The game is multiplayer, right?

Yep. We've got three servers going right now, last I checked.
And singleplayer if you're like me an must have everything done to your wishes.
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Twi

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Re: Starbound - We have lift off.
« Reply #6363 on: December 24, 2013, 12:50:20 am »

Or if your SP has decided to let you beam down to one planet and one planet only, like mine. :v
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quinnr

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Re: Starbound - We have lift off.
« Reply #6364 on: December 24, 2013, 02:07:42 am »

So, since coordinate sharing doesn't seem to work for my linux computer (silly planets are kind of the same, but then different enough to not have the chests people talk about), does anyone have any tips for finding the tech things? I want to move faster but it seems like the only way to find these things without unbearably slow treks of dozens of planets is to have them already >_<
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BlackFlyme

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Re: Starbound - We have lift off.
« Reply #6365 on: December 24, 2013, 02:17:28 am »

So, since coordinate sharing doesn't seem to work for my linux computer (silly planets are kind of the same, but then different enough to not have the chests people talk about), does anyone have any tips for finding the tech things? I want to move faster but it seems like the only way to find these things without unbearably slow treks of dozens of planets is to have them already >_<

I've only ever found one tech, unfortunately, as random loot. I'm not sure if there are other ways. You could always just mod in a recipe to allow you to make a tech.



Anyways, I've managed to mod in a gun that functions as throwing daggers. It took me forever to get it to work, but now I'm tempted to do the same for all throwing weapons.
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umiman

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Re: Starbound - We have lift off.
« Reply #6366 on: December 24, 2013, 02:17:35 am »

So, since coordinate sharing doesn't seem to work for my linux computer (silly planets are kind of the same, but then different enough to not have the chests people talk about), does anyone have any tips for finding the tech things? I want to move faster but it seems like the only way to find these things without unbearably slow treks of dozens of planets is to have them already >_<
I think you're seeing different things because no one has updated the coordinates yet to the latest patches.

Shooer

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Re: Starbound - We have lift off.
« Reply #6367 on: December 24, 2013, 03:02:19 am »

So, since coordinate sharing doesn't seem to work for my linux computer (silly planets are kind of the same, but then different enough to not have the chests people talk about), does anyone have any tips for finding the tech things? I want to move faster but it seems like the only way to find these things without unbearably slow treks of dozens of planets is to have them already >_<
As far as I am aware only major features (like villages, dungeons, pirates, ect.) and planet type and makeup is persistent.  Chests and their contents is random based on various procedures as far as I know.

So if you wanted to find a pirate ship, that can be arranged.  Finding a specific tech item is another matter.
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Sean Mirrsen

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Re: Starbound - We have lift off.
« Reply #6368 on: December 24, 2013, 03:43:45 am »

So, apparently the launcher now has a "Diagnostics" option. Anybody know what that does? Because I can't say I have technical issues so far, so I don't want to needlessly use it.
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The Darkling Wolf

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Re: Starbound - We have lift off.
« Reply #6369 on: December 24, 2013, 03:45:17 am »

Quote from: Diagnostic button
Scanning System

Number of processors: 4
Processor architecture: x86
Processor: AMD64 Family 21 Model 1 Stepping 2, AuthenticAMD
ProcessAffinityMask: 0000000F
SystemAffinityMask: 0000000F
WindowsVersion: 6.1.7601 Service Pack 1

EnvAppId: 211820

The Steam Overlay has been detected.
Disabling the Steam overlay may improve render performance.
http://community.playstarbound.com/index.php?threads/sbdiagnose-faq.52470/

Environment Compatibility Flags: ElevateCreateProcess

Done.
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Sean Mirrsen

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Re: Starbound - We have lift off.
« Reply #6370 on: December 24, 2013, 04:03:06 am »

Quote from: Diagnostic button
Scanning System

Number of processors: 4
Processor architecture: x86
Processor: AMD64 Family 21 Model 1 Stepping 2, AuthenticAMD
ProcessAffinityMask: 0000000F
SystemAffinityMask: 0000000F
WindowsVersion: 6.1.7601 Service Pack 1

EnvAppId: 211820

The Steam Overlay has been detected.
Disabling the Steam overlay may improve render performance.
http://community.playstarbound.com/index.php?threads/sbdiagnose-faq.52470/

Environment Compatibility Flags: ElevateCreateProcess

Done.
Heh. Neat. I thought it'd launch the game in debug mode or something. :P
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

HFS

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Re: Starbound - We have lift off.
« Reply #6371 on: December 24, 2013, 05:51:06 am »

Started a new character. Spawned literally on top of an Avian temple. Made it my house. Found a chef spawner in a chest, in like the second cave to the left.

Tested out saplings.

Spoiler: Um. (click to show/hide)
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Tiruin

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Re: Starbound - We have lift off.
« Reply #6372 on: December 24, 2013, 05:54:40 am »

I see what seems to be a tiny black dragonling in where should be the 'extra party' slot.

Is that a pet? o_O
The Arboreal army rises...
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HFS

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Re: Starbound - We have lift off.
« Reply #6373 on: December 24, 2013, 05:59:21 am »

I see what seems to be a tiny black dragonling in where should be the 'extra party' slot.

Is that a pet? o_O
The Arboreal army rises...

That is Scionox. He's using the Argonian mod.
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Scionox

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Re: Starbound - We have lift off.
« Reply #6374 on: December 24, 2013, 06:00:14 am »

I see what seems to be a tiny black dragonling in where should be the 'extra party' slot.

Is that a pet? o_O
The Arboreal army rises...

That is Scionox. He's using the Argonian mod.

Rawr
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