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Author Topic: Starbound - We have lift off.  (Read 944578 times)

Squill

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Re: Starbound - We have lift off.
« Reply #5265 on: December 11, 2013, 05:12:11 pm »

Okay, when looking at the new changelog, I realize that the developers did NOT intend for the steel warhammer to do several thousand damage.
When they did that balance update yesterday, I honestly thought they had lost their goddamn minds.
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LeoLeonardoIII

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Re: Starbound - We have lift off.
« Reply #5266 on: December 11, 2013, 05:12:47 pm »

Okay, when looking at the new changelog, I realize that the developers did NOT intend for the steel warhammer to do several thousand damage.
When they did that balance update yesterday, I honestly thought they had lost their goddamn minds.
The jury is still out.
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Sirus

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Re: Starbound - We have lift off.
« Reply #5267 on: December 11, 2013, 05:32:15 pm »

I can't seem to make silver armor, despite rolling in the stuff. All I can make is copper and iron.
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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Squill

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Re: Starbound - We have lift off.
« Reply #5268 on: December 11, 2013, 05:34:18 pm »

My server is back up
Wow. I went to sleep in game, then came here to complain about how long healing takes, then stared at your avatar for the next five minutes.
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Squill

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Re: Starbound - We have lift off.
« Reply #5269 on: December 11, 2013, 05:34:45 pm »

I can't seem to make silver armor, despite rolling in the stuff. All I can make is copper and iron.
You need to beat the first boss.
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BlackFlyme

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Re: Starbound - We have lift off.
« Reply #5270 on: December 11, 2013, 05:36:00 pm »

I can't seem to make silver armor, despite rolling in the stuff. All I can make is copper and iron.

It looks like silver armour has been moved to tier two.
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Darkmere

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Re: Starbound - We have lift off.
« Reply #5271 on: December 11, 2013, 05:37:57 pm »

Okkaaaaaaay so the people complaining about deathbirds may have a more than humorous point. A few things in Gamma are one-shotting me through titanium armor while all the ground pokeymans are a bit more reasonable.

I've started to go through 5 bandages to heal up to full, though, since Hylotl don't actually start with regen food crops available. Hopefully healing item buffs in the next patch eh?
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Meta

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Re: Starbound - We have lift off.
« Reply #5272 on: December 11, 2013, 05:40:12 pm »

FYI, here's the changelog for tonight's version:
Quote
    Changelog for v. Indignant Koala  11/12/2013
     
    There are a whole bunch of improvements to balance here, particularly in the early game.
    We aren't wiping characters or worlds, but if you want to experience the proper balance
    you should make a new character/worlds to play it on!
     
    Also..
     
    - Nerf the hell out of birds, they no longer attack you at long range, lower damage, don't follow you forever.
    - Monster projectiles across the board better balanced
    - Shields better balanced
    - Early armors better balanced
    - Melee weapons better balanced
    - Ores better balanced
    -AI improvements
    - you can now craft lanterns (similar to sixxes' lantern mod!)
    - you can now craft a new back armor to help light caves
    - fixed the bubble gun crashing on mouse over
    - improve grass ( Suggestion by Dracyoshi)
    - You are now invincible on your ship (this requires a new character)
    - You need to be hit a lot harder to get knocked back
    - some UI updates
    - Drills now destroy 3x3 blocks
    - Other misc changes
     
    More coming really soon!
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Tiruin

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Re: Starbound - We have lift off.
« Reply #5273 on: December 11, 2013, 05:42:58 pm »

Y'know, I would love a 'back' armor that appears as a tiny iridescent or opalescent orb of light which hovers at above shoulder-ish height.

Which provides as much or a bit lesser amount of illumination that a torch does. No heat though (or a small value of such?), or at least make it something akin to 'only light and no heat'. Like fireflies.
« Last Edit: December 11, 2013, 05:47:04 pm by Tiruin »
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Sirus

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Re: Starbound - We have lift off.
« Reply #5274 on: December 11, 2013, 05:46:42 pm »

I can't seem to make silver armor, despite rolling in the stuff. All I can make is copper and iron.

It looks like silver armour has been moved to tier two.
So iron is now the best you can make at tier one? Looks like I'm as prepared for the boss as I'm gonna get...

Better craft some bandages or something.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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Darkmere

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Re: Starbound - We have lift off.
« Reply #5275 on: December 11, 2013, 05:50:04 pm »

I can't seem to make silver armor, despite rolling in the stuff. All I can make is copper and iron.

It looks like silver armour has been moved to tier two.
So iron is now the best you can make at tier one? Looks like I'm as prepared for the boss as I'm gonna get...

Better craft some bandages or something.

It's much more sane. If you have a bow, 2 or 3 red syringes, 20 bandages, or some regen food you're probably good to go.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

MaximumZero

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Re: Starbound - We have lift off.
« Reply #5276 on: December 11, 2013, 05:51:15 pm »

I can't seem to make silver armor, despite rolling in the stuff. All I can make is copper and iron.

It looks like silver armour has been moved to tier two.
So iron is now the best you can make at tier one? Looks like I'm as prepared for the boss as I'm gonna get...

Better craft some bandages or something.

It's much more sane. If you have a bow, 2 or 3 red syringes, 20 bandages, or some regen food you're probably good to go.
...I'll be fighting the UFO by inhaling burgers. Okay, then. (Also, where do you get the syringes? I haven't found any at all...)
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SharpKris

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Re: Starbound - We have lift off.
« Reply #5277 on: December 11, 2013, 05:51:52 pm »

Y'know, I would love a 'back' armor that appears as a tiny iridescent or opalescent orb of light which hovers at above shoulder-ish height.

Which provides as much or a bit lesser amount of illumination that a torch does. No heat though (or a small value of such?), or at least make it something akin to 'only light and no heat'. Like fireflies.

+1
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Sirus

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Re: Starbound - We have lift off.
« Reply #5278 on: December 11, 2013, 05:52:11 pm »

Yeah, no syringes here. An iron bow, my hammer of awesome, a bunch of bandages, and full iron armor. That's about it :/
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Tiruin

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Re: Starbound - We have lift off.
« Reply #5279 on: December 11, 2013, 05:53:35 pm »

[...] regen food [...]
I'm still curious on which food does what.
Apple pie - 'burns' you along with a regeneration effect, but somehow makes you faster in movement (not jump height) but lacking the Haste-ish icon in the status screen. Also you don't really burn (I didn't see my health bar deplete) but you 'glow' I guess.
Hamburger - Long Regen.
Of course, all food replenishes your hunger.
Now on what each food item does...Should it really be vague? I mean, while I do like the idea on tasting 100 different flavors of that nice ice cream to see what it does...
Well, what about status effects defined before eating the food? Or...preferably a tool or inventory item which allows [the passive use of] that?
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