Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 323 324 [325] 326 327 ... 565

Author Topic: Starbound - We have lift off.  (Read 944611 times)

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
Re: Starbound - We have lift off.
« Reply #4860 on: December 10, 2013, 02:29:00 am »

*notice Steam is downloading something.

Oh, it's Starbound.

That's nice.

MagmaMcFry

  • Bay Watcher
  • [EXISTS]
    • View Profile
Re: Starbound - We have lift off.
« Reply #4861 on: December 10, 2013, 02:29:54 am »

Restart steam! Patch is live!
700 MB? *dies*
Logged

Ibid Straydrink

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #4862 on: December 10, 2013, 02:40:28 am »

Steam: Yeah, I've got the patch right here. You ready for it, buddy?  8)

Me: You betcha! When can I have it? :)

Steam: How does five hours sound? ;D

NOOOOOOOOOOOOOOOOOOOOOO!
Logged
“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Darkmere

  • Bay Watcher
  • Exploding me won't bring back your honey.
    • View Profile
Re: Starbound - We have lift off.
« Reply #4863 on: December 10, 2013, 02:43:34 am »

Less than an hour here. I can probably insomnia another hour after that and be dead tomorrow for no reason. So hey, zombie sounds good, I can do zombie.
Logged
And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Starbound - We have lift off.
« Reply #4864 on: December 10, 2013, 02:44:27 am »

Has anybody come across space zombies yet? God I hope there are actually zombies...

Gunner-Chan

  • Bay Watcher
  • << IT'S TIME >>
    • View Profile
Re: Starbound - We have lift off.
« Reply #4865 on: December 10, 2013, 02:46:01 am »

After looking in the various files I can say it would be easy enough to mod zombie mobs for all the races if there isn't any already.
Logged
Diamonds are combustable, because they are made of Carbon.

freeformschooler

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #4866 on: December 10, 2013, 02:46:38 am »

Wake up and work in four hours. Screw you guys.

* freeformschooler grumbles but whatever it's starbound let's do this
Logged

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #4867 on: December 10, 2013, 02:48:40 am »

38 seconds until it finishes.
Logged

MagmaMcFry

  • Bay Watcher
  • [EXISTS]
    • View Profile
Re: Starbound - We have lift off.
« Reply #4868 on: December 10, 2013, 02:49:37 am »

Logged

fivex

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #4869 on: December 10, 2013, 02:50:08 am »

It's been finished for me for quite a while
Logged

RexMundi

  • Bay Watcher
  • New and Improved!
    • View Profile
    • Steam profile
Re: Starbound - We have lift off.
« Reply #4870 on: December 10, 2013, 02:50:26 am »

downloading~
Logged

MagmaMcFry

  • Bay Watcher
  • [EXISTS]
    • View Profile
Re: Starbound - We have lift off.
« Reply #4871 on: December 10, 2013, 02:51:10 am »

Logged

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Starbound - We have lift off.
« Reply #4872 on: December 10, 2013, 02:51:33 am »

Three minutes until I get to complain about how scaling is even more broken now.

MagmaMcFry

  • Bay Watcher
  • [EXISTS]
    • View Profile
Re: Starbound - We have lift off.
« Reply #4873 on: December 10, 2013, 02:55:11 am »

Spoiler: Wow. (click to show/hide)
Logged

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Starbound - We have lift off.
« Reply #4874 on: December 10, 2013, 02:56:24 am »

Dota 2: No matter how hard you try.
Pages: 1 ... 323 324 [325] 326 327 ... 565