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Author Topic: Starbound - We have lift off.  (Read 944840 times)

Jacob/Lee

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Re: Starbound - We have lift off.
« Reply #4290 on: December 07, 2013, 12:56:47 pm »

Spoiler (click to show/hide)
Some of these creatures really are straight from nightmares. Imagine being stalked by something that projectile vomits blood all over you to kill.

miauw62

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Re: Starbound - We have lift off.
« Reply #4291 on: December 07, 2013, 12:59:33 pm »

Blood vomit is incredibly OP atm anyway.
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rabidgam3r

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Re: Starbound - We have lift off.
« Reply #4292 on: December 07, 2013, 01:01:25 pm »

This game. I'm trying to love it. But every time I die, I don't shrug it off like I do in Terraria. Every death is punctuated with me slamming my desk and yelling 'FUCK!' because I just lost half my pixels, I have to trek all the way across the map AFTER THIS LONG-ASS ANIMATION. A ton of annoying little things can bunch up into one big reason I dislike playing Starbound in it's current form. Here's hoping the combat gets fixed.
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Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

BigD145

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Re: Starbound - We have lift off.
« Reply #4293 on: December 07, 2013, 01:02:01 pm »

Spoiler (click to show/hide)
Some of these creatures really are straight from nightmares. Imagine being stalked by something that projectile vomits blood all over you to kill.

Even better when you have a dagger in one hand and a flashlight in the other and night is upon you.
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Frumple

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Re: Starbound - We have lift off.
« Reply #4294 on: December 07, 2013, 01:04:14 pm »

This game. I'm trying to love it. But every time I die, I don't shrug it off like I do in Terraria. Every death is punctuated with me slamming my desk and yelling 'FUCK!' because I just lost half my pixels, I have to trek all the way across the map AFTER THIS LONG-ASS ANIMATION. A ton of annoying little things can bunch up into one big reason I dislike playing Starbound in it's current form. Here's hoping the combat gets fixed.
Death became a lot more bearable after I just said "screw it" and edited in several thousand pixels.

It's pretty amusing how fast >10k pix reduces to <1k...

The walk is a thing, though, yeah. I guess there's maybe tech or something that would help with that? Dashes or... summat? I'unno, I've yet to find any tech whatsoever.
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rabidgam3r

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Re: Starbound - We have lift off.
« Reply #4295 on: December 07, 2013, 01:08:02 pm »

I just got murdered by a giant pink cyborg pony-dragon. I love this game now.
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Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

Xardalas

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Re: Starbound - We have lift off.
« Reply #4296 on: December 07, 2013, 01:08:19 pm »

This game. I'm trying to love it. But every time I die, I don't shrug it off like I do in Terraria. Every death is punctuated with me slamming my desk and yelling 'FUCK!' because I just lost half my pixels, I have to trek all the way across the map AFTER THIS LONG-ASS ANIMATION. A ton of annoying little things can bunch up into one big reason I dislike playing Starbound in it's current form. Here's hoping the combat gets fixed.

You can hit escape or space to skip the animation.
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Ultimuh

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Re: Starbound - We have lift off.
« Reply #4297 on: December 07, 2013, 01:09:34 pm »

I am currently trying to setup a server for me and my brother to play on.
I however.. fail miserably at setting it up and stuff..
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #4298 on: December 07, 2013, 01:11:22 pm »

This game. I'm trying to love it. But every time I die, I don't shrug it off like I do in Terraria. Every death is punctuated with me slamming my desk and yelling 'FUCK!' because I just lost half my pixels, I have to trek all the way across the map AFTER THIS LONG-ASS ANIMATION. A ton of annoying little things can bunch up into one big reason I dislike playing Starbound in it's current form. Here's hoping the combat gets fixed.

As above:

1. Esc cancels the respawn animation.
2. You can very easily edit the player config file to remove the death penalty.

The only real issue is that you can't change your beam-down point. I spent a good 90 minutes repeatedly crossing a planet because I kept dying in a level 40 Glitch castle.
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Ibid Straydrink

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Re: Starbound - We have lift off.
« Reply #4299 on: December 07, 2013, 01:12:35 pm »

Also, once you get to that point where you have a full set of tier 2 gear... getting enough pixels for upgrades is ridiculously easy, and they are all but useless for anything else, unless you want to fabricate a bunch of props.

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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

rabidgam3r

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Re: Starbound - We have lift off.
« Reply #4300 on: December 07, 2013, 01:13:30 pm »

I murdered the giant pink pony dragon (I realized it didn't have cyborg attachments) and it dropped a two-handed axe called the Robotdude that sets shit on fire.
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Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

freeformschooler

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Re: Starbound - We have lift off.
« Reply #4301 on: December 07, 2013, 01:18:11 pm »

This game. I'm trying to love it. But every time I die, I don't shrug it off like I do in Terraria. Every death is punctuated with me slamming my desk and yelling 'FUCK!' because I just lost half my pixels, I have to trek all the way across the map AFTER THIS LONG-ASS ANIMATION. A ton of annoying little things can bunch up into one big reason I dislike playing Starbound in it's current form. Here's hoping the combat gets fixed.

You know you can hit escape to skip the animation, right? It takes about 5-10 seconds after death to get back to the planet.

edit: escape ninjas
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BigD145

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Re: Starbound - We have lift off.
« Reply #4302 on: December 07, 2013, 01:23:55 pm »

I am currently trying to setup a server for me and my brother to play on.
I however.. fail miserably at setting it up and stuff..

There will never be a Bay12 server if people keep fracturing off.
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Ultimuh

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Re: Starbound - We have lift off.
« Reply #4303 on: December 07, 2013, 01:31:28 pm »

I am currently trying to setup a server for me and my brother to play on.
I however.. fail miserably at setting it up and stuff..

There will never be a Bay12 server if people keep fracturing off.
Well the server I used to be on is not up and running.
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Sappho

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Re: Starbound - We have lift off.
« Reply #4304 on: December 07, 2013, 01:31:58 pm »

I just discovered my first 2 Apex towns, on 2 planets in the same system. They are... awesome. Also, I love how I can steal everything, including what's nailed down, and they're fine with it as long as I don't draw my weapon.
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