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Author Topic: Starbound - We have lift off.  (Read 945236 times)

Ultimuh

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Re: Starbound - We have lift off.
« Reply #3975 on: December 06, 2013, 05:42:43 am »

Has anyone figured out how to upgrade your ship? I really, really, really, really, really, really, really, really need more space.

I don't think it's implemented yet in this beta stage.
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MagmaMcFry

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Re: Starbound - We have lift off.
« Reply #3976 on: December 06, 2013, 05:50:52 am »

Why am I not subscribed to this topic yet.
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miauw62

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Re: Starbound - We have lift off.
« Reply #3977 on: December 06, 2013, 05:55:11 am »

Because it'd spam your inbox with the rate this topic is moving at?
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MagmaMcFry

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Re: Starbound - We have lift off.
« Reply #3978 on: December 06, 2013, 05:56:58 am »

My inbox will prevail.
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mattie2009

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Re: Starbound - We have lift off.
« Reply #3979 on: December 06, 2013, 06:01:05 am »

Spoiler (click to show/hide)
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Chattox

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Re: Starbound - We have lift off.
« Reply #3980 on: December 06, 2013, 06:02:15 am »

I just scanned some seeds into the 3D printer but they're not showing up anywhere. How do I print more of them?
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Ibid Straydrink

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Re: Starbound - We have lift off.
« Reply #3981 on: December 06, 2013, 06:10:13 am »

Note, updates may well wipe your save

Was this mentioned by the devs? From what I heard during the stream at release, the game has been designed to allow constant addition of new content without the touch of its programmers. Might this mean there won't be as much save-breaking deconstruction..?
« Last Edit: December 06, 2013, 06:11:47 am by Ibid Straydrink »
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Seriyu

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Re: Starbound - We have lift off.
« Reply #3982 on: December 06, 2013, 06:58:00 am »

Basically what he said, they're likely just saying that, should they decide some part of the engine, or some big chunk of the game in general, needs a major overhaul, don't be surprised if your save data goes south.

It seemed like during the pre beta, when the youtubers had it, save data was being erased a lot more, so the period of "every third update kills your data" may well be over.

Mesa

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Re: Starbound - We have lift off.
« Reply #3983 on: December 06, 2013, 07:09:04 am »

Well, here's my day in a nutshell.

I crafted two Curvy Slices (Floran daggers) and they're damn good, I can pretty much oneshot just about everything.
Also made the Snow Infantry cap and a ton of bandages and ventured out.

Found a Glitch castle with those knights and what not. They weren't nice to me, so I murdered them.
And now I have the world's most badass base and a ton of loot to...loot.

I still wish that setting a new beam-down location will come soon, because I need it, since the castle is so far away from my initial spawn location.

And look at my ship!
Spoiler (click to show/hide)
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Seriyu

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Re: Starbound - We have lift off.
« Reply #3984 on: December 06, 2013, 07:31:44 am »

I'm personally hoping for a "mark this planet for coming back to later" without using up the home slot.

hachnslay

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Re: Starbound - We have lift off.
« Reply #3985 on: December 06, 2013, 08:05:30 am »

I'm personally hoping for a "mark this planet for coming back to later" without using up the home slot.
there's a solution for that - it's called pen and paper.

my ship is now vastly improved :P
Spoiler (click to show/hide)
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Seriyu

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Re: Starbound - We have lift off.
« Reply #3986 on: December 06, 2013, 08:45:11 am »

I'm personally hoping for a "mark this planet for coming back to later" without using up the home slot.
there's a solution for that - it's called pen and paper.

my ship is now vastly improved :P
Spoiler (click to show/hide)

boooo paper

also that's a pretty nice ship! I can never seem to get mine how I want it. I need to mess with it more.

Also, PSA, you can make a buckler at the anvil now! You sword and board afficianados now actually have an easily accessible board. With that said, this also invalidates pretty much every other shield in the game until they add stats for them.

EDIT: Also, wow, the new snow gear has great defense, and gives leather a use. 13 defense a piece. Maybe to be used as a stopgap for grinding out silver until bosses are more reasonable.
« Last Edit: December 06, 2013, 08:47:49 am by Seriyu »
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Mesa

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Re: Starbound - We have lift off.
« Reply #3987 on: December 06, 2013, 08:49:55 am »

If anybody's interested in seeing a bandit camp, two sets of exactly same sewers and Avian catacombs, head to -60077248;52252826. (the ice planet)
I got a Bandit's Hat! My first vanity item! C:

Or vanity-like item, anyway. It still has some minimal armor and warmth rating.
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Mephisto

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Re: Starbound - We have lift off.
« Reply #3988 on: December 06, 2013, 09:07:51 am »

I found a set of wings. Description implies that they're useless, but they go in the back slot and make me feel like a pretty fairy, so I'm keeping them.

Semi-related: What do you do with massive amounts of junk? I would be happy if you could just turn it into pixels (say, with the printer), but I've not messed with that stuff at all yet.
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timferius

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Re: Starbound - We have lift off.
« Reply #3989 on: December 06, 2013, 09:13:59 am »

I found a set of wings. Description implies that they're useless, but they go in the back slot and make me feel like a pretty fairy, so I'm keeping them.

Semi-related: What do you do with massive amounts of junk? I would be happy if you could just turn it into pixels (say, with the printer), but I've not messed with that stuff at all yet.

I currently save 1 of every deco piece I grab to scan in case I want it later. I think there's a later item that lets you break stuff down to pixels? I'm not sure on that part. I'm not very far at all.
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