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Author Topic: Starbound - We have lift off.  (Read 944810 times)

buckets

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Re: Starbound - We have lift off.
« Reply #3960 on: December 06, 2013, 04:11:45 am »

Actualy, does anyone have tips for messing around with the tier two boss? I'm in steel armour and getting stomped on in about two hits.
You'll rage when you realize how easy it actually is.

Build a wall as high as you can reach, holding shift to make it a single block thick.  He can't cross it.  If you stand about 3 blocks up from his position, you can hit him optimally with any given melee weapon.

Best way to do this: Start with flat.  Move west of the beam-down spot.  Place robot.  Place wall towards the east, so that you cannot get back to the beam-down.  Activate robot, and be killed immediately.  When you beam down again, it should be on the other side of the wall and you'll be safe at the spawn point and able to start attacking.

Haha! That's awesome, I was honestly thinking that it'd need some grand strat.

Actually, this doesn't work, player death causes the robot to despawn.

EDIT: Works fine if you don't die though.
« Last Edit: December 06, 2013, 04:15:58 am by buckets »
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Seriyu

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Re: Starbound - We have lift off.
« Reply #3961 on: December 06, 2013, 04:14:37 am »

As far as I know I think patches might be an almost daily thing until the first phase is gone. They especially need the windows XP issues fixed still.

That's actually a really good point I completely forgot about.

EDIT: Character is intact. Update without fear.
« Last Edit: December 06, 2013, 04:17:02 am by Seriyu »
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HFS

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Re: Starbound - We have lift off.
« Reply #3962 on: December 06, 2013, 04:22:37 am »

Just found a level 11 weapon, a sword with some kind of ranged attack, dunno what it's called but I found it on a moon, it's legendary, in Alpha Sector. I think I'm ready to take on the UFO, now?
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fivex

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Re: Starbound - We have lift off.
« Reply #3963 on: December 06, 2013, 04:23:49 am »

Just found a level 11 weapon, a sword with some kind of ranged attack, dunno what it's called but I found it on a moon, it's legendary, in Alpha Sector. I think I'm ready to take on the UFO, now?
Do you have silver armor?
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HFS

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Re: Starbound - We have lift off.
« Reply #3964 on: December 06, 2013, 04:25:14 am »

That I do.
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Chattox

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Re: Starbound - We have lift off.
« Reply #3965 on: December 06, 2013, 04:33:33 am »

Is there a way to rotate things before you place them? Also, is there a way to manually check your hunger bar?
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

HFS

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Re: Starbound - We have lift off.
« Reply #3966 on: December 06, 2013, 04:34:07 am »

Is there a way to rotate things before you place them? Also, is there a way to manually check your hunger bar?

Yes, turning around should do it, and yes, I believe it's Alt.
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Seriyu

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Re: Starbound - We have lift off.
« Reply #3967 on: December 06, 2013, 04:39:03 am »

wow, the UFO is seriously overscaled, 55 damage through iron armor. I hope they get the bosses worked out sooner rather then later.

Max White

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Re: Starbound - We have lift off.
« Reply #3968 on: December 06, 2013, 04:42:57 am »

I feel like the biggest space jerk... Everywhere I go I chop down all the trees and steal all the furniture!

sambojin

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Re: Starbound - We have lift off.
« Reply #3969 on: December 06, 2013, 04:51:53 am »

I have to ask. is a pistol and sword as horribly overpowered as it sounds?

Pistol and light at night?
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It's a game. Have fun.

miauw62

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Re: Starbound - We have lift off.
« Reply #3970 on: December 06, 2013, 04:54:58 am »

Is there a way to rotate things before you place them? Also, is there a way to manually check your hunger bar?

Yes, turning around should do it, and yes, I believe it's Alt.
Turning around doesn't seem to work with beams :/
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Chattox

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Re: Starbound - We have lift off.
« Reply #3971 on: December 06, 2013, 04:57:27 am »

Do trees regrow? Kinda worried about deforesting my local system..
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

Ultimuh

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Re: Starbound - We have lift off.
« Reply #3972 on: December 06, 2013, 04:58:14 am »

Do trees regrow? Kinda worried about deforesting my local system..
At the moment? I don't think they do.
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Ibid Straydrink

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Re: Starbound - We have lift off.
« Reply #3973 on: December 06, 2013, 05:25:05 am »

Do trees regrow? Kinda worried about deforesting my local system..

I haven't tested this yet, but you might- try cutting them off just above the base or higher. This will leave behind a stump, which for all we know may grow a new tree.


Decided to do a little exploration outside of my home system, and stumbled into a Glitch village, which was really neat, not to mention helpful, what with all the loot. After staining my hands with the blood of Avian priests, Apex rebels, and an entire USCM platoon, it's nice to be at peace with someone. Heck, I was surprised they didn't kill me on sight, what with the thing and all...

Spoiler (click to show/hide)
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

umiman

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Re: Starbound - We have lift off.
« Reply #3974 on: December 06, 2013, 05:39:52 am »

Has anyone figured out how to upgrade your ship? I really, really, really, really, really, really, really, really need more space.

All this looting and plundering really takes its toll.

Edit: I'm also pretty sure Platinum simply doesn't exist naturally and those who said they've encountered it are lying through their teeth. It's chests only. So I recommend everyone save their platinum for the pick and ignore the armour. Just brute force the boss and go for the next level.
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