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Author Topic: Starbound - We have lift off.  (Read 944840 times)

Sirus

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Re: Starbound - We have lift off.
« Reply #3675 on: December 05, 2013, 03:06:48 am »

So there's a desert planet in the same system as my starting planet...and its nearly covered in bones so far as I can tell. Thinking of building a fortress of evil or something.
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alway

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Re: Starbound - We have lift off.
« Reply #3676 on: December 05, 2013, 03:24:21 am »

Oh, and I got about 3000 pix from that castle's inhabitants and storage stuff. Quite a nice haul, especially since the place itself is really elaborately decorated and massive.
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Max White

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Re: Starbound - We have lift off.
« Reply #3677 on: December 05, 2013, 03:24:43 am »

So... Has anybody yet climbed up into orbit?

Sean Mirrsen

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Re: Starbound - We have lift off.
« Reply #3678 on: December 05, 2013, 03:58:22 am »

Preliminary testing on the tablet. Somewhat surprisingly, it works. Somewhat unsurprisingly, it loads about ten times faster than on my laptop. I guess I can add the SSD harddrive to the list of advantages of this tablet over my laptop. Quite neat, even if it does run a bit slower.
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Darkmere

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Re: Starbound - We have lift off.
« Reply #3679 on: December 05, 2013, 04:07:42 am »

So my starting planet was a peaceful forest and boring as hell. I was about to try somewhere else when I dug through a cave in a last ditch effort for coal and iron.

An hour later I've discovered the core of my planet is corrupted with flesh chunks, bleeding tree roots hanging from the ceiling, tentacle-legged dimetrodons, and muthafuckin blind cave tyrannosaurs. I also found a sword that's a flesh-covered jawbone with an eye on the side of it that sprays blood clouds.

Apparently Dr Zaius the Apex got a pretty hardcore tutorial world.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Seriyu

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Re: Starbound - We have lift off.
« Reply #3680 on: December 05, 2013, 04:19:32 am »

Wait, can you actually dig to the core of a world? Is it a distinct place? Or are you just saying you found it deep underground?

Chattox

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Re: Starbound - We have lift off.
« Reply #3681 on: December 05, 2013, 04:21:47 am »

Anyone know what the ~550mb patch I just got for this game does?
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Gunner-Chan

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Re: Starbound - We have lift off.
« Reply #3682 on: December 05, 2013, 04:23:14 am »

I think my glitch character accidentally deforested her starting world completely already. I also managed to get to the core. Just a magma sea. Small ass planet I got myself parked on to start.

I think it's time to pull all the coal I can out of the dirt, pack everything back up and pull right out.

Anyone know what the ~550mb patch I just got for this game does?

Lots of crash fixes apparently. And my game runs at a smoother frame rate now too.
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Glloyd

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Re: Starbound - We have lift off.
« Reply #3683 on: December 05, 2013, 04:24:28 am »

So is it wise to shoot off to the beta sector right after you unlock it? Because that's what I just did, and I'm kind of scared now.

Darkmere

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Re: Starbound - We have lift off.
« Reply #3684 on: December 05, 2013, 04:30:33 am »

Wait, can you actually dig to the core of a world? Is it a distinct place? Or are you just saying you found it deep underground?

I went down pretty deep, but no idea if the core is separate or not. I did notice much richer minerals after a certain point though.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Max White

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Re: Starbound - We have lift off.
« Reply #3685 on: December 05, 2013, 04:31:38 am »

So is it wise to shoot off to the beta sector right after you unlock it? Because that's what I just did, and I'm kind of scared now.
Only if you have a lot of coal and iron.
I went to a threat level 12 planet and the creatures there were pretty much unkillable. I would attack them and they would loose no health at all. Then I made some steel, got a tier 2 weapon, and was able to kill them in two hits. Granted I'm a glass cannon, but still a huge improvement.

Also mine all the gold you can get, that is important.

Glloyd

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Re: Starbound - We have lift off.
« Reply #3686 on: December 05, 2013, 04:35:28 am »

Awesome, thanks. Related question, does armor actually do anything at the moment? I'm not noticing much of a difference.

Max White

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Re: Starbound - We have lift off.
« Reply #3687 on: December 05, 2013, 04:40:35 am »

Yes, it is very, very important.
What sort of armor are you using?


Also interesting note: Damage isn't a very good indicator of just how good a weapon is, but rather how that weapon should be used. Two similar weapons of different tiers will actually have the same damage rating, and a 1h tier 2 sword will often have lower damage than a 2h tier 1 sword. The more important factor for figuring out how strong a weapon is seems to be its armor penetration.
Also personal style, I have personally found 2h swords to be the best, most versatile option so far most of the time.

Seriyu

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Re: Starbound - We have lift off.
« Reply #3688 on: December 05, 2013, 04:55:33 am »

Wait, can you actually dig to the core of a world? Is it a distinct place? Or are you just saying you found it deep underground?

I went down pretty deep, but no idea if the core is separate or not. I did notice much richer minerals after a certain point though.

Hmmmm, I might have to see for myself. Thanks!

JoshuaFH

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Re: Starbound - We have lift off.
« Reply #3689 on: December 05, 2013, 05:16:34 am »

So Starbound is pretty cool after playing for about 20 minutes, but I'm just so laggy I'm playing the game in stuttery slowmo.
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