Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 235 236 [237] 238 239 ... 565

Author Topic: Starbound - We have lift off.  (Read 945013 times)

SharpKris

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #3540 on: December 04, 2013, 07:53:39 pm »

On the navigation screen what do the lines connecting the planets mean?
Logged

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
Re: Starbound - We have lift off.
« Reply #3541 on: December 04, 2013, 07:59:40 pm »

I hate how you can't bank pixels That's my biggest complaint.

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Starbound - We have lift off.
« Reply #3542 on: December 04, 2013, 08:03:55 pm »

I hate how you can't bank pixels That's my biggest complaint.
Spend them on something. The iron hunting bow is a pretty good investment, see if you can get a better pickaxe, maybe better armor.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Starbound - We have lift off.
« Reply #3543 on: December 04, 2013, 08:06:19 pm »

Does anyone else get TREMENDOUS performance drop?  It seems that monsters in particular drag my FPS to stuttering, and night is fatal simply for the low game speed.

Also has anyone done farming?  All crops I try to place just give me a single seed when harvested.

The Darkling Wolf

  • Bay Watcher
  • Arf!
    • View Profile
    • Cataclysm - Dark Days Ahead
Re: Starbound - We have lift off.
« Reply #3544 on: December 04, 2013, 08:07:56 pm »

Are you harvesting them with e or by whacking 'em with a tool?
Logged
My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Starbound - We have lift off.
« Reply #3545 on: December 04, 2013, 08:08:42 pm »

Does anyone else get TREMENDOUS performance drop?  It seems that monsters in particular drag my FPS to stuttering, and night is fatal simply for the low game speed.

Also has anyone done farming?  All crops I try to place just give me a single seed when harvested.
Nope, I haven't had a problem.

Also crops will only drop a single seed most of the time. It will take a few iterations to grow your farm.

freeformschooler

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #3546 on: December 04, 2013, 08:10:49 pm »

Am I screwed?

I sent up the distress beacon, the boss summoned a rocket launcher minion that insta kills me literally the moment I land on the planet.

EDIT: Looks like I just had to force em to leave. Great, time to build another!
Logged

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Starbound - We have lift off.
« Reply #3547 on: December 04, 2013, 08:17:17 pm »

I've made it as far as crafting food, and so far Starbound has demonstrated the tedium of Minecraft combined with the sloppy interface of Terraria and more "stand motionless and hold down the left mouse button" gameplay than both of them combined.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Starbound - We have lift off.
« Reply #3548 on: December 04, 2013, 08:21:51 pm »

I've made it as far as crafting food, and so far Starbound has demonstrated the tedium of Minecraft combined with the sloppy interface of Terraria and more "stand motionless and hold down the left mouse button" gameplay than both of them combined.
It gets worse. Not only is there the tedium of minecraft, but when you die you loose a good amount of currency, the very thing you need to climb the tiers. At least in minecraft you have a good chance to recover your stuff, here you are just stuck trying to kill things with the hope of getting good enough gear to not die.

Neonivek

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #3549 on: December 04, 2013, 08:25:12 pm »

Not to mention that unless you got a VERY good weapon it is very hard not to suffer attrition which requires quite a bit of grinding to supplement or slow health recovery.

But I already knew Starbound had a bland factor before coming in.
Logged

Seriyu

  • Bay Watcher
    • View Profile
    • Springless Clock
Re: Starbound - We have lift off.
« Reply #3550 on: December 04, 2013, 08:26:15 pm »



look at this little somethin or other

d'awwwwwwww

Neonivek

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #3551 on: December 04, 2013, 08:28:22 pm »



look at this little somethin or other

d'awwwwwwww

It can punch you know :P
Logged

Seriyu

  • Bay Watcher
    • View Profile
    • Springless Clock
Re: Starbound - We have lift off.
« Reply #3552 on: December 04, 2013, 08:30:19 pm »

Luckily they are peaceful!

The urge to arrow it and consume it's flesh has occured more then once but I have resisted so far.

It does have an aggressive black cousin with a yellow frill and hammer tail that regularly leaps off cliffs and lands on my head however.

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Starbound - We have lift off.
« Reply #3553 on: December 04, 2013, 08:33:45 pm »

Wait... How is it peaceful, it is red!
Everything on my planet that is aggressive is a warm color, and everything that is peaceful is a cool color. Is this not standard for everybody?

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Starbound - We have lift off.
« Reply #3554 on: December 04, 2013, 08:36:20 pm »

Wait... How is it peaceful, it is red!
Everything on my planet that is aggressive is a warm color, and everything that is peaceful is a cool color. Is this not standard for everybody?
Nope. I have big red three eyed squidthings that are happy and hop around peacefully
Logged
Pages: 1 ... 235 236 [237] 238 239 ... 565