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Author Topic: Starbound - We have lift off.  (Read 945288 times)

Wiles

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Re: Starbound - We have lift off.
« Reply #3495 on: December 04, 2013, 05:24:09 pm »

I cant be the only one who can't seem to launch it right?

You're not the only one. :(
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burningpet

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Re: Starbound - We have lift off.
« Reply #3496 on: December 04, 2013, 05:24:50 pm »

I cant be the only one who can't seem to launch it right?

You're not the only one. :(

Mine just freeze at the chucklefish logo, whats yours doing?
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Graknorke

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  • A bomb's a bad choice for close-range combat.
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Re: Starbound - We have lift off.
« Reply #3497 on: December 04, 2013, 05:25:56 pm »

I cant be the only one who can't seem to launch it right?
You're not the only one. :(
Mine just freeze at the chucklefish logo, whats yours doing?
Do you have windows? The game takes forever to load, and Windows thinks that its stopped responding.
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Wiles

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Re: Starbound - We have lift off.
« Reply #3498 on: December 04, 2013, 05:32:38 pm »

After reading through the thread more I let it load and it worked fine. It did take a long time and windows wanted me to close the program.
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ragnar119

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Re: Starbound - We have lift off.
« Reply #3499 on: December 04, 2013, 05:35:47 pm »

I cant be the only one who can't seem to launch it right?

You're not the only one. :(

Mine just freeze at the chucklefish logo, whats yours doing?


Are you using win xp? I am and same thing hapens
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BigD145

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Re: Starbound - We have lift off.
« Reply #3500 on: December 04, 2013, 05:36:44 pm »

I tried making upgraded bird goggles but then it ate 400 pixels. Fuck. I want my headdress.
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ragnar119

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Re: Starbound - We have lift off.
« Reply #3501 on: December 04, 2013, 05:38:36 pm »

If the game will not load (stucks on that starting screen), and people are using win xp go to starbound folder, and find the text file. Open it, if there is this:

Info: Preparing Star::Root...
Info: Creating default Star::Configuration
Info: Done preparing Star::Root.
Info: Client version 'Beta v. Perturbed Koala' '615' '418'
Info: Starting from the title screen
Info: Initialized SDL
Info: Initialized SDL Video
Info: Initialized SDL Joystick
Info: Initialized SDL Sound
Info: Opened default audio device with 44khz / 16 bit stereo audio, 2048 sample size buffer
Info: Initializing SDL Window
Info: Created initial window 1920x1080
Info: Initializing SDL Window
Info: Re-created window 1920x1024
Info: Loading Star::Root...

There is nothing you can do for now
« Last Edit: December 04, 2013, 05:40:34 pm by ragnar119 »
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ragnar119

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Re: Starbound - We have lift off.
« Reply #3502 on: December 04, 2013, 05:39:27 pm »

...
« Last Edit: December 04, 2013, 05:41:30 pm by ragnar119 »
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askovdk

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Re: Starbound - We have lift off.
« Reply #3503 on: December 04, 2013, 05:53:32 pm »

Good first impressions. :)
I was a bit annoyed with how slow it was to gather metal (yes, even with a pickaxe), but then I found a method that is almost broken

Spoiler (click to show/hide)
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My HMoM forts :
 Kindletours - A flying silver city.
 Boardstrap - Thermal borehole HoMM5 style.

n9103

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Re: Starbound - We have lift off.
« Reply #3504 on: December 04, 2013, 05:53:33 pm »

@ragnar: Do you have Steam's In-Game interface disabled?
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #3505 on: December 04, 2013, 05:55:08 pm »

Ran into a group of bandits with laser guns. I promptly walled them in and sworded them to death through the wall. Yeah, apparently (at least for now) you can hit through walls. Got myself a nice little tent, though, so now I can sleep underground.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

burningpet

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Re: Starbound - We have lift off.
« Reply #3506 on: December 04, 2013, 05:55:17 pm »

managed to get it working by launching a server and then after the star and character generation i closed it. seems bit slow moving in comparison to terraria, due both to performance and design.

for some reason the screen turns pink and i start taking damage and die. figured it might be the sun killing me but a house didn't protect me from it.
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Graknorke

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  • A bomb's a bad choice for close-range combat.
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Re: Starbound - We have lift off.
« Reply #3507 on: December 04, 2013, 06:07:59 pm »

So does the avian gear upgrade to that red-and-gold looking stuff we had in the concept art a while back? The fancy drawn one, not the temple mockup.

FAKEDIT:
Spoiler: This one (click to show/hide)
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Shooer

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Re: Starbound - We have lift off.
« Reply #3508 on: December 04, 2013, 06:19:37 pm »

for some reason the screen turns pink and i start taking damage and die. figured it might be the sun killing me but a house didn't protect me from it.
I thought it was the sun as well (exotic radiation or what ever) but it turns out you are just freezing/running out of energy.  Hide indoors near a torch or 3, or a fire.
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hemmingjay

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Re: Starbound - We have lift off.
« Reply #3509 on: December 04, 2013, 06:19:56 pm »

managed to get it working by launching a server and then after the star and character generation i closed it. seems bit slow moving in comparison to terraria, due both to performance and design.

for some reason the screen turns pink and i start taking damage and die. figured it might be the sun killing me but a house didn't protect me from it.

It's a bit of a unexplained phenomenom at first but.....
Spoiler (click to show/hide)

edit: Ninja'd
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Only a simple mind can be certain.
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