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Author Topic: Starbound - We have lift off.  (Read 945257 times)

Neonivek

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Re: Starbound - We have lift off.
« Reply #3480 on: December 04, 2013, 05:01:17 pm »

Ohh good it saved my stuff...

Also dang it... I used the beacon and died...
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Ibid Straydrink

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Re: Starbound - We have lift off.
« Reply #3481 on: December 04, 2013, 05:06:55 pm »

Rolled a level one purple forest world with bipedal, lazy-looking unicorns with a penchant for robot flesh.

A short trek to the east, I encountered an avian merchant who offered to sell me hot pants. Before I could decide between the neon green or the flaming pink, we were swarmed by an angry horde of flatulent Dots candies. Birdman didn't make it. I will remember him always.

Especially when I sleep in his wagon under the roof of my bark hut. :P
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

hachnslay

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3482 on: December 04, 2013, 05:07:33 pm »

...
First character. Get dumped into a toxic wasteland. Swimming poisons you, birds shoot goddamn napalm, and instead of trees there are only gigantic wines that break into plant bits. No wood to be found anywhere. Luckily there was a schematic for a toxic crafting table. Unluckily, I used the schematic, and it doesn't show in the crafting screen.

That was a damn cool planet. But I gotta start a new character if I want to actually be able to craft anything.
sounds nice - can you give us the coordinates of that planet?
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Neonivek

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Re: Starbound - We have lift off.
« Reply #3483 on: December 04, 2013, 05:08:44 pm »

How am I going to get more fuel? Coal is only worth 1
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Max White

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Re: Starbound - We have lift off.
« Reply #3484 on: December 04, 2013, 05:10:32 pm »

Slime caves are scary...

BigD145

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Re: Starbound - We have lift off.
« Reply #3485 on: December 04, 2013, 05:11:54 pm »

Death is half your pixels?
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Empty

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Re: Starbound - We have lift off.
« Reply #3486 on: December 04, 2013, 05:12:19 pm »

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Frumple

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Re: Starbound - We have lift off.
« Reply #3487 on: December 04, 2013, 05:13:27 pm »

Re: Fuel: Presumably you end up able to make better junk. Alternately, lots and lots of coal.

That said, found lava! Right when I died from fall damage. Again. Have to stop for a while, but... not bad, so far. Worst problem I've been having is what feels like some weird kind of desync... either that or the hitboxes are rather spotty. Critters are being hit when they're not in the range of the swing, getting in death charges (hits after dying, etc.), etc., so forth, so on. Lil' annoying. Might be on my weak-ish rig, I'unno.

Found a flaming sledge hammer, though. Doin' alright, not counting the likely twenty or thirty times I've died, so far. Insofar as Terraria comparisons go... Starbound has been a lot more dangerous, thus far.
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RexMundi

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Re: Starbound - We have lift off.
« Reply #3488 on: December 04, 2013, 05:15:33 pm »

Need $15 for the game, you guys are so tempting me.
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freeformschooler

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3489 on: December 04, 2013, 05:17:11 pm »

...
First character. Get dumped into a toxic wasteland. Swimming poisons you, birds shoot goddamn napalm, and instead of trees there are only gigantic wines that break into plant bits. No wood to be found anywhere. Luckily there was a schematic for a toxic crafting table. Unluckily, I used the schematic, and it doesn't show in the crafting screen.

That was a damn cool planet. But I gotta start a new character if I want to actually be able to craft anything.
sounds nice - can you give us the coordinates of that planet?

That would be awesome, yes.

Two clothing vendors on my starting world. I've spent more time creating the perfect outfit than actually crafting.
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Neonivek

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Re: Starbound - We have lift off.
« Reply #3490 on: December 04, 2013, 05:18:14 pm »

Ok I see... apperantly something in this temple is crashing my game. so I can't go anywhere near it... So I need to find some way to generate a lot more fuel
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burningpet

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Re: Starbound - We have lift off.
« Reply #3491 on: December 04, 2013, 05:18:37 pm »

I cant be the only one who can't seem to launch it right?
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Ibid Straydrink

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Re: Starbound - We have lift off.
« Reply #3492 on: December 04, 2013, 05:18:47 pm »

Surprise! My planet is home to a band of rebel birdman zealots! I should have seen that coming. Well, at least I know where my fuel will be coming from...


Their blood. =_=
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Tiruin

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Re: Starbound - We have lift off.
« Reply #3493 on: December 04, 2013, 05:19:59 pm »

3Gb download from steam.

Well..I'm also glad I'll only be hearing stories on this thread from the rest and forever be alone here thanks to that.

And here I thought I could join these types of discussions early. Woohoo. >_>
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Graknorke

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Re: Starbound - We have lift off.
« Reply #3494 on: December 04, 2013, 05:22:39 pm »

I am playing as a purple avian in a skirt and head-throw-type-dealie that show off his abs magnificently. I was at first sceptical about wearing armour, but then found out that your armour is not necessarily what is showing on your character. That is a feature that I wouldn't even have considered as being a solution for my problem.

EDIT: Also the fluff (as in the story kind, not the feathery kind) for avians is pretty interesting.
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