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Author Topic: Starbound - We have lift off.  (Read 945013 times)

Girlinhat

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3045 on: December 01, 2013, 02:04:43 pm »

Is multiplayer in the first release?

Girlinhat

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3046 on: December 01, 2013, 02:15:02 pm »

Is multiplayer in the first release?
Given they've had multiplayer streams, I would assume so.
They've also had streams but not released it.  Last I heard, multiplayer wasn't in for a while, but then again I heard that a while ago.

If we're doing a multiplayer stream, I'd suggest one or multiple people start recording (because at least one will have software problems and not record it) and also capture the audio from teamspeak or somesuch.  And I'd be willing to get in on this.

Frumple

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3047 on: December 01, 2013, 02:18:49 pm »

Pretty sure this was linked before, but have it again. Explicitly stated, and I quote:
Quote from: mollygos
Is multiplayer in for beta?​
Yes!
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miauw62

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3048 on: December 01, 2013, 02:21:56 pm »

My exams are starting soon, but we should organize this. What time are we starting? (In which timezone?)
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inEQUALITY

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3049 on: December 01, 2013, 02:24:15 pm »

Anybody know the system requirements for this? This looks amazing, but I don't want to buy something that might not work on my ancient and craptastic laptop... :-\
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Baneling

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3050 on: December 01, 2013, 02:25:32 pm »

Barring lol timezones I'd be up for this - I've streamed before with reasonable quality and I have a decent idea of how to get it working for things.
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Sirus

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3051 on: December 01, 2013, 02:26:11 pm »

I can't find my protein pills or my helmet, but I'm ready for this anyway.
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Frumple

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3052 on: December 01, 2013, 02:29:45 pm »

Anybody know the system requirements for this? This looks amazing, but I don't want to buy something that might not work on my ancient and craptastic laptop... :-\
Insofar as a quick check could tell, there hasn't been anything definite stated, yet. Closest I've seen to a benchmark is that it's apparently able to run on a macbook Air, whatever the blazes that is. There's a non-negligible chance, though, especially early on, that performance won't be all that impressive. Push comes to shove, us lower end folk might have to wait until the second beta phase or full, post-optimization, release.
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timferius

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3053 on: December 01, 2013, 02:55:17 pm »

Also, a bit off topic, but what program do you use to edit videos? I've been set up to livestream for a bit (though have never really started), but I haven't really though about recording.
Also, if I do choose to livestream, is it easy to save the videos?
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Sean Mirrsen

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3054 on: December 01, 2013, 03:00:55 pm »

A MacBook Air, per the Apple site, has a dualcore Core i5 @1.3GHz, and 4Gb RAM, with an Intel HD5000 GPU.

That's less CPU power (though a somewhat higher-tier GPU) than the tablet I mentioned.

Someone should try it on an Atom-based ultrabook or tablet - if it runs on that, it should run pretty much anywhere.
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Knight of Fools

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3055 on: December 01, 2013, 03:21:12 pm »

Well, turns out I'm working all day on the 4th (10 to 8, west coast). I can do something really early in the morning or really late, but I'd have more time on the 5th.

I use Nvidia's Shadow play thingie to record most of my videos, and fraps for live commentary (It still captures voice at 1 FPS; that adds up to no loss of performance). Then I use Adobe's stuff I to combine the two. Shadow play doesn't recognize a lot of games though, so in that case I use fraps and another audio recording program for the live commentary. I record my voice commentary separately because I tend to say some really stupid stuff, and it allows me to do some post commentary without muting in-game volume.

I'm on my phone right now, but I know of a few free screen capture and video editing programs if you want them, in case you didn't want to buy or "find" the fancier programs. Most of them are comparable to non-free ones, the only difference I've noticed is less compatibility and a steeper learning curve.
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Sirus

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3056 on: December 01, 2013, 03:22:24 pm »

Holy shit. I just checked the calender, and the 4th is my day off.

The one day I get at home each week.

This must be fate :D
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inEQUALITY

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3057 on: December 01, 2013, 03:33:45 pm »

A MacBook Air, per the Apple site, has a dualcore Core i5 @1.3GHz, and 4Gb RAM, with an Intel HD5000 GPU.

That's less CPU power (though a somewhat higher-tier GPU) than the tablet I mentioned.

Someone should try it on an Atom-based ultrabook or tablet - if it runs on that, it should run pretty much anywhere.

I have 1.86GHz Pentium dual core, 2gb RAM, and a mobile 965 express chipset GPU (yup, it's an old Toshiba Satellite)... unless the game requires 4gb RAM minimum, then I might be alright, yeah?
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Quote from: Carl Sagan
It does no harm to the romance of the sunset to know a little bit about it.
If the magma cannon doesn't count, they aren't proper scientists.

Mesa

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3058 on: December 01, 2013, 03:41:36 pm »

Gah, screw system reqs.
Though I do wonder if it would run on my Made-in-R'lyeh crapsack...

In any case, I'm kind of hyped, but not really. Hype stopped being my thing apparently.
Guess it has to do with B12, being such a calm place and all.
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Sean Mirrsen

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3059 on: December 01, 2013, 03:42:11 pm »

A MacBook Air, per the Apple site, has a dualcore Core i5 @1.3GHz, and 4Gb RAM, with an Intel HD5000 GPU.

That's less CPU power (though a somewhat higher-tier GPU) than the tablet I mentioned.

Someone should try it on an Atom-based ultrabook or tablet - if it runs on that, it should run pretty much anywhere.

I have 1.86GHz Pentium dual core, 2gb RAM, and a mobile 965 express chipset GPU (yup, it's an old Toshiba Satellite)... unless the game requires 4gb RAM minimum, then I might be alright, yeah?
Sounds like it, yeah. I doubt there will be shader issues with the GPU considering the game's 2D, and it can't require 4GB unless it's natively 64-bit (it can't address more than around 3Gb otherwise), so you might be alright. The 965 express is a rather old GPU though, so that's still a "might". You'll have to wait and see, I guess. ^_^
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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